// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "WorldPartition/WorldPartitionReplay.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeWorldPartitionReplay() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionReplay(); ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionReplay_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AWorldPartitionReplay **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AWorldPartitionReplay; UClass* AWorldPartitionReplay::GetPrivateStaticClass() { using TClass = AWorldPartitionReplay; if (!Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("WorldPartitionReplay"), Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton, StaticRegisterNativesAWorldPartitionReplay, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton; } UClass* Z_Construct_UClass_AWorldPartitionReplay_NoRegister() { return AWorldPartitionReplay::GetPrivateStaticClass(); } struct Z_Construct_UClass_AWorldPartitionReplay_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Actor used to record world partition replay data (streaming sources for now)\n */" }, { "IncludePath", "WorldPartition/WorldPartitionReplay.h" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionReplay.h" }, { "ToolTip", "Actor used to record world partition replay data (streaming sources for now)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingSourceNames_MetaData[] = { { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionReplay.h" }, }; #endif // WITH_METADATA // ********** Begin Class AWorldPartitionReplay constinit property declarations ******************** static const UECodeGen_Private::FNamePropertyParams NewProp_StreamingSourceNames_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_StreamingSourceNames; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AWorldPartitionReplay constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AWorldPartitionReplay_Statics // ********** Begin Class AWorldPartitionReplay Property Definitions ******************************* const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames_Inner = { "StreamingSourceNames", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames = { "StreamingSourceNames", nullptr, (EPropertyFlags)0x0040000000002020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWorldPartitionReplay, StreamingSourceNames), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingSourceNames_MetaData), NewProp_StreamingSourceNames_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers) < 2048); // ********** End Class AWorldPartitionReplay Property Definitions ********************************* UObject* (*const Z_Construct_UClass_AWorldPartitionReplay_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AWorldPartitionReplay_Statics::ClassParams = { &AWorldPartitionReplay::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers), 0, 0x008802ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::Class_MetaDataParams), Z_Construct_UClass_AWorldPartitionReplay_Statics::Class_MetaDataParams) }; void AWorldPartitionReplay::StaticRegisterNativesAWorldPartitionReplay() { } UClass* Z_Construct_UClass_AWorldPartitionReplay() { if (!Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton, Z_Construct_UClass_AWorldPartitionReplay_Statics::ClassParams); } return Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton; } #if VALIDATE_CLASS_REPS void AWorldPartitionReplay::ValidateGeneratedRepEnums(const TArray& ClassReps) const { static FName Name_StreamingSourceNames(TEXT("StreamingSourceNames")); const bool bIsValid = true && Name_StreamingSourceNames == ClassReps[(int32)ENetFields_Private::StreamingSourceNames].Property->GetFName(); checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in AWorldPartitionReplay")); } #endif DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AWorldPartitionReplay); AWorldPartitionReplay::~AWorldPartitionReplay() {} // ********** End Class AWorldPartitionReplay ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AWorldPartitionReplay, AWorldPartitionReplay::StaticClass, TEXT("AWorldPartitionReplay"), &Z_Registration_Info_UClass_AWorldPartitionReplay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AWorldPartitionReplay), 3437661759U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_4037374028{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS