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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WorldPSCPool.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Particles/WorldPSCPool.h"
#ifdef ENGINE_WorldPSCPool_generated_h
#error "WorldPSCPool.generated.h already included, missing '#pragma once' in WorldPSCPool.h"
#endif
#define ENGINE_WorldPSCPool_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FPSCPoolElem ******************************************************
struct Z_Construct_UScriptStruct_FPSCPoolElem_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_51_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPSCPoolElem_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPSCPoolElem;
// ********** End ScriptStruct FPSCPoolElem ********************************************************
// ********** Begin ScriptStruct FPSCPool **********************************************************
struct Z_Construct_UScriptStruct_FPSCPool_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_74_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPSCPool_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPSCPool;
// ********** End ScriptStruct FPSCPool ************************************************************
// ********** Begin ScriptStruct FWorldPSCPool *****************************************************
struct Z_Construct_UScriptStruct_FWorldPSCPool_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_110_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldPSCPool_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWorldPSCPool;
// ********** End ScriptStruct FWorldPSCPool *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h
// ********** Begin Enum EPSCPoolMethod ************************************************************
#define FOREACH_ENUM_EPSCPOOLMETHOD(op) \
op(EPSCPoolMethod::None) \
op(EPSCPoolMethod::AutoRelease) \
op(EPSCPoolMethod::ManualRelease) \
op(EPSCPoolMethod::ManualRelease_OnComplete) \
op(EPSCPoolMethod::FreeInPool)
enum class EPSCPoolMethod : uint8;
template<> struct TIsUEnumClass<EPSCPoolMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPSCPoolMethod>();
// ********** End Enum EPSCPoolMethod **************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS