66 lines
2.9 KiB
C
66 lines
2.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Particles/WorldPSCPool.h"
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#ifdef ENGINE_WorldPSCPool_generated_h
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#error "WorldPSCPool.generated.h already included, missing '#pragma once' in WorldPSCPool.h"
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#endif
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#define ENGINE_WorldPSCPool_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FPSCPoolElem ******************************************************
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struct Z_Construct_UScriptStruct_FPSCPoolElem_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_51_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPSCPoolElem_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPSCPoolElem;
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// ********** End ScriptStruct FPSCPoolElem ********************************************************
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// ********** Begin ScriptStruct FPSCPool **********************************************************
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struct Z_Construct_UScriptStruct_FPSCPool_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_74_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPSCPool_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPSCPool;
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// ********** End ScriptStruct FPSCPool ************************************************************
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// ********** Begin ScriptStruct FWorldPSCPool *****************************************************
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struct Z_Construct_UScriptStruct_FWorldPSCPool_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_110_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPSCPool_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPSCPool;
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// ********** End ScriptStruct FWorldPSCPool *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h
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// ********** Begin Enum EPSCPoolMethod ************************************************************
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#define FOREACH_ENUM_EPSCPOOLMETHOD(op) \
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op(EPSCPoolMethod::None) \
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op(EPSCPoolMethod::AutoRelease) \
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op(EPSCPoolMethod::ManualRelease) \
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op(EPSCPoolMethod::ManualRelease_OnComplete) \
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op(EPSCPoolMethod::FreeInPool)
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enum class EPSCPoolMethod : uint8;
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template<> struct TIsUEnumClass<EPSCPoolMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPSCPoolMethod>();
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// ********** End Enum EPSCPoolMethod **************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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