// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/WorldPSCPool.h" #ifdef ENGINE_WorldPSCPool_generated_h #error "WorldPSCPool.generated.h already included, missing '#pragma once' in WorldPSCPool.h" #endif #define ENGINE_WorldPSCPool_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPSCPoolElem ****************************************************** struct Z_Construct_UScriptStruct_FPSCPoolElem_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPSCPoolElem_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPSCPoolElem; // ********** End ScriptStruct FPSCPoolElem ******************************************************** // ********** Begin ScriptStruct FPSCPool ********************************************************** struct Z_Construct_UScriptStruct_FPSCPool_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_74_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPSCPool_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPSCPool; // ********** End ScriptStruct FPSCPool ************************************************************ // ********** Begin ScriptStruct FWorldPSCPool ***************************************************** struct Z_Construct_UScriptStruct_FWorldPSCPool_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h_110_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPSCPool_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPSCPool; // ********** End ScriptStruct FWorldPSCPool ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_WorldPSCPool_h // ********** Begin Enum EPSCPoolMethod ************************************************************ #define FOREACH_ENUM_EPSCPOOLMETHOD(op) \ op(EPSCPoolMethod::None) \ op(EPSCPoolMethod::AutoRelease) \ op(EPSCPoolMethod::ManualRelease) \ op(EPSCPoolMethod::ManualRelease_OnComplete) \ op(EPSCPoolMethod::FreeInPool) enum class EPSCPoolMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPSCPoolMethod ************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS