127 lines
7.5 KiB
C++
127 lines
7.5 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Engine/ViewportSplitScreen.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeViewportSplitScreen() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESplitScreenType();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum ESplitScreenType **********************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESplitScreenType;
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static UEnum* ESplitScreenType_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_ESplitScreenType, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ESplitScreenType"));
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}
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return Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton;
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}
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESplitScreenType::Type>()
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{
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return ESplitScreenType_StaticEnum();
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}
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struct Z_Construct_UEnum_Engine_ESplitScreenType_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/**\n * Enum of the different splitscreen types\n */" },
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{ "FourPlayer_Grid.Comment", "// 4 Player grid split\n" },
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{ "FourPlayer_Grid.Name", "ESplitScreenType::FourPlayer_Grid" },
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{ "FourPlayer_Grid.ToolTip", "4 Player grid split" },
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{ "FourPlayer_Horizontal.Comment", "// 4 Player horizontal split\n" },
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{ "FourPlayer_Horizontal.Name", "ESplitScreenType::FourPlayer_Horizontal" },
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{ "FourPlayer_Horizontal.ToolTip", "4 Player horizontal split" },
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{ "FourPlayer_Vertical.Comment", "// 4 Player vertical split\n" },
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{ "FourPlayer_Vertical.Name", "ESplitScreenType::FourPlayer_Vertical" },
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{ "FourPlayer_Vertical.ToolTip", "4 Player vertical split" },
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{ "ModuleRelativePath", "Classes/Engine/ViewportSplitScreen.h" },
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{ "None.Comment", "// No split\n" },
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{ "None.Name", "ESplitScreenType::None" },
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{ "None.ToolTip", "No split" },
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{ "SplitTypeCount.Name", "ESplitScreenType::SplitTypeCount" },
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{ "ThreePlayer_FavorBottom.Comment", "// 3 Player split with 1 player on bottom and 2 on top\n" },
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{ "ThreePlayer_FavorBottom.Name", "ESplitScreenType::ThreePlayer_FavorBottom" },
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{ "ThreePlayer_FavorBottom.ToolTip", "3 Player split with 1 player on bottom and 2 on top" },
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{ "ThreePlayer_FavorTop.Comment", "// 3 Player split with 1 player on top and 2 on bottom\n" },
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{ "ThreePlayer_FavorTop.Name", "ESplitScreenType::ThreePlayer_FavorTop" },
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{ "ThreePlayer_FavorTop.ToolTip", "3 Player split with 1 player on top and 2 on bottom" },
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{ "ThreePlayer_Horizontal.Comment", "//3 Player horizontal split\n" },
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{ "ThreePlayer_Horizontal.Name", "ESplitScreenType::ThreePlayer_Horizontal" },
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{ "ThreePlayer_Horizontal.ToolTip", "3 Player horizontal split" },
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{ "ThreePlayer_Vertical.Comment", "//3 Player vertical split\n" },
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{ "ThreePlayer_Vertical.Name", "ESplitScreenType::ThreePlayer_Vertical" },
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{ "ThreePlayer_Vertical.ToolTip", "3 Player vertical split" },
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{ "ToolTip", "Enum of the different splitscreen types" },
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{ "TwoPlayer_Horizontal.Comment", "// 2 player horizontal split\n" },
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{ "TwoPlayer_Horizontal.Name", "ESplitScreenType::TwoPlayer_Horizontal" },
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{ "TwoPlayer_Horizontal.ToolTip", "2 player horizontal split" },
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{ "TwoPlayer_Vertical.Comment", "// 2 player vertical split\n" },
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{ "TwoPlayer_Vertical.Name", "ESplitScreenType::TwoPlayer_Vertical" },
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{ "TwoPlayer_Vertical.ToolTip", "2 player vertical split" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "ESplitScreenType::None", (int64)ESplitScreenType::None },
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{ "ESplitScreenType::TwoPlayer_Horizontal", (int64)ESplitScreenType::TwoPlayer_Horizontal },
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{ "ESplitScreenType::TwoPlayer_Vertical", (int64)ESplitScreenType::TwoPlayer_Vertical },
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{ "ESplitScreenType::ThreePlayer_FavorTop", (int64)ESplitScreenType::ThreePlayer_FavorTop },
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{ "ESplitScreenType::ThreePlayer_FavorBottom", (int64)ESplitScreenType::ThreePlayer_FavorBottom },
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{ "ESplitScreenType::ThreePlayer_Vertical", (int64)ESplitScreenType::ThreePlayer_Vertical },
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{ "ESplitScreenType::ThreePlayer_Horizontal", (int64)ESplitScreenType::ThreePlayer_Horizontal },
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{ "ESplitScreenType::FourPlayer_Grid", (int64)ESplitScreenType::FourPlayer_Grid },
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{ "ESplitScreenType::FourPlayer_Vertical", (int64)ESplitScreenType::FourPlayer_Vertical },
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{ "ESplitScreenType::FourPlayer_Horizontal", (int64)ESplitScreenType::FourPlayer_Horizontal },
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{ "ESplitScreenType::SplitTypeCount", (int64)ESplitScreenType::SplitTypeCount },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_Engine_ESplitScreenType_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_ESplitScreenType_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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"ESplitScreenType",
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"ESplitScreenType::Type",
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Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::Namespaced,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_Engine_ESplitScreenType()
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{
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if (!Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton, Z_Construct_UEnum_Engine_ESplitScreenType_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton;
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}
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// ********** End Enum ESplitScreenType ************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ ESplitScreenType_StaticEnum, TEXT("ESplitScreenType"), &Z_Registration_Info_UEnum_ESplitScreenType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 145355308U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_3846631428{
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TEXT("/Script/Engine"),
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nullptr, 0,
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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