// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/ViewportSplitScreen.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeViewportSplitScreen() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESplitScreenType(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ESplitScreenType ********************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESplitScreenType; static UEnum* ESplitScreenType_StaticEnum() { if (!Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton) { Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_ESplitScreenType, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ESplitScreenType")); } return Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ESplitScreenType_StaticEnum(); } struct Z_Construct_UEnum_Engine_ESplitScreenType_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Enum of the different splitscreen types\n */" }, { "FourPlayer_Grid.Comment", "// 4 Player grid split\n" }, { "FourPlayer_Grid.Name", "ESplitScreenType::FourPlayer_Grid" }, { "FourPlayer_Grid.ToolTip", "4 Player grid split" }, { "FourPlayer_Horizontal.Comment", "// 4 Player horizontal split\n" }, { "FourPlayer_Horizontal.Name", "ESplitScreenType::FourPlayer_Horizontal" }, { "FourPlayer_Horizontal.ToolTip", "4 Player horizontal split" }, { "FourPlayer_Vertical.Comment", "// 4 Player vertical split\n" }, { "FourPlayer_Vertical.Name", "ESplitScreenType::FourPlayer_Vertical" }, { "FourPlayer_Vertical.ToolTip", "4 Player vertical split" }, { "ModuleRelativePath", "Classes/Engine/ViewportSplitScreen.h" }, { "None.Comment", "// No split\n" }, { "None.Name", "ESplitScreenType::None" }, { "None.ToolTip", "No split" }, { "SplitTypeCount.Name", "ESplitScreenType::SplitTypeCount" }, { "ThreePlayer_FavorBottom.Comment", "// 3 Player split with 1 player on bottom and 2 on top\n" }, { "ThreePlayer_FavorBottom.Name", "ESplitScreenType::ThreePlayer_FavorBottom" }, { "ThreePlayer_FavorBottom.ToolTip", "3 Player split with 1 player on bottom and 2 on top" }, { "ThreePlayer_FavorTop.Comment", "// 3 Player split with 1 player on top and 2 on bottom\n" }, { "ThreePlayer_FavorTop.Name", "ESplitScreenType::ThreePlayer_FavorTop" }, { "ThreePlayer_FavorTop.ToolTip", "3 Player split with 1 player on top and 2 on bottom" }, { "ThreePlayer_Horizontal.Comment", "//3 Player horizontal split\n" }, { "ThreePlayer_Horizontal.Name", "ESplitScreenType::ThreePlayer_Horizontal" }, { "ThreePlayer_Horizontal.ToolTip", "3 Player horizontal split" }, { "ThreePlayer_Vertical.Comment", "//3 Player vertical split\n" }, { "ThreePlayer_Vertical.Name", "ESplitScreenType::ThreePlayer_Vertical" }, { "ThreePlayer_Vertical.ToolTip", "3 Player vertical split" }, { "ToolTip", "Enum of the different splitscreen types" }, { "TwoPlayer_Horizontal.Comment", "// 2 player horizontal split\n" }, { "TwoPlayer_Horizontal.Name", "ESplitScreenType::TwoPlayer_Horizontal" }, { "TwoPlayer_Horizontal.ToolTip", "2 player horizontal split" }, { "TwoPlayer_Vertical.Comment", "// 2 player vertical split\n" }, { "TwoPlayer_Vertical.Name", "ESplitScreenType::TwoPlayer_Vertical" }, { "TwoPlayer_Vertical.ToolTip", "2 player vertical split" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ESplitScreenType::None", (int64)ESplitScreenType::None }, { "ESplitScreenType::TwoPlayer_Horizontal", (int64)ESplitScreenType::TwoPlayer_Horizontal }, { "ESplitScreenType::TwoPlayer_Vertical", (int64)ESplitScreenType::TwoPlayer_Vertical }, { "ESplitScreenType::ThreePlayer_FavorTop", (int64)ESplitScreenType::ThreePlayer_FavorTop }, { "ESplitScreenType::ThreePlayer_FavorBottom", (int64)ESplitScreenType::ThreePlayer_FavorBottom }, { "ESplitScreenType::ThreePlayer_Vertical", (int64)ESplitScreenType::ThreePlayer_Vertical }, { "ESplitScreenType::ThreePlayer_Horizontal", (int64)ESplitScreenType::ThreePlayer_Horizontal }, { "ESplitScreenType::FourPlayer_Grid", (int64)ESplitScreenType::FourPlayer_Grid }, { "ESplitScreenType::FourPlayer_Vertical", (int64)ESplitScreenType::FourPlayer_Vertical }, { "ESplitScreenType::FourPlayer_Horizontal", (int64)ESplitScreenType::FourPlayer_Horizontal }, { "ESplitScreenType::SplitTypeCount", (int64)ESplitScreenType::SplitTypeCount }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_Engine_ESplitScreenType_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_ESplitScreenType_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "ESplitScreenType", "ESplitScreenType::Type", Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::Namespaced, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_Engine_ESplitScreenType() { if (!Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton, Z_Construct_UEnum_Engine_ESplitScreenType_Statics::EnumParams); } return Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton; } // ********** End Enum ESplitScreenType ************************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ESplitScreenType_StaticEnum, TEXT("ESplitScreenType"), &Z_Registration_Info_UEnum_ESplitScreenType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 145355308U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_3846631428{ TEXT("/Script/Engine"), nullptr, 0, nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS