Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextureRenderTarget2D.generated.h

99 lines
4.5 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/TextureRenderTarget2D.h"
#ifdef ENGINE_TextureRenderTarget2D_generated_h
#error "TextureRenderTarget2D.generated.h already included, missing '#pragma once' in TextureRenderTarget2D.h"
#endif
#define ENGINE_TextureRenderTarget2D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTextureRenderTarget2D ***************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTextureRenderTarget2D, ENGINE_API)
struct Z_Construct_UClass_UTextureRenderTarget2D_Statics;
ENGINE_API UClass* Z_Construct_UClass_UTextureRenderTarget2D_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_INCLASS \
private: \
static void StaticRegisterNativesUTextureRenderTarget2D(); \
friend struct ::Z_Construct_UClass_UTextureRenderTarget2D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UTextureRenderTarget2D_NoRegister(); \
public: \
DECLARE_CLASS2(UTextureRenderTarget2D, UTextureRenderTarget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTextureRenderTarget2D_NoRegister) \
DECLARE_SERIALIZER(UTextureRenderTarget2D) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UTextureRenderTarget2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureRenderTarget2D) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTextureRenderTarget2D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureRenderTarget2D); \
/** Deleted move- and copy-constructors, should never be used */ \
UTextureRenderTarget2D(UTextureRenderTarget2D&&) = delete; \
UTextureRenderTarget2D(const UTextureRenderTarget2D&) = delete; \
ENGINE_API virtual ~UTextureRenderTarget2D();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_102_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTextureRenderTarget2D;
// ********** End Class UTextureRenderTarget2D *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h
// ********** Begin Enum ETextureRenderTargetFormat ************************************************
#define FOREACH_ENUM_ETEXTURERENDERTARGETFORMAT(op) \
op(RTF_R8) \
op(RTF_RG8) \
op(RTF_RGBA8) \
op(RTF_RGBA8_SRGB) \
op(RTF_R16f) \
op(RTF_RG16f) \
op(RTF_RGBA16f) \
op(RTF_R32f) \
op(RTF_RG32f) \
op(RTF_RGBA32f) \
op(RTF_RGB10A2)
enum ETextureRenderTargetFormat : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureRenderTargetFormat>();
// ********** End Enum ETextureRenderTargetFormat **************************************************
// ********** Begin Enum ETextureRenderTargetSampleCount *******************************************
#define FOREACH_ENUM_ETEXTURERENDERTARGETSAMPLECOUNT(op) \
op(ETextureRenderTargetSampleCount::RTSC_1) \
op(ETextureRenderTargetSampleCount::RTSC_2) \
op(ETextureRenderTargetSampleCount::RTSC_4) \
op(ETextureRenderTargetSampleCount::RTSC_8)
enum class ETextureRenderTargetSampleCount : uint8;
template<> struct TIsUEnumClass<ETextureRenderTargetSampleCount> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureRenderTargetSampleCount>();
// ********** End Enum ETextureRenderTargetSampleCount *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS