// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/TextureRenderTarget2D.h" #ifdef ENGINE_TextureRenderTarget2D_generated_h #error "TextureRenderTarget2D.generated.h already included, missing '#pragma once' in TextureRenderTarget2D.h" #endif #define ENGINE_TextureRenderTarget2D_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTextureRenderTarget2D *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTextureRenderTarget2D, ENGINE_API) struct Z_Construct_UClass_UTextureRenderTarget2D_Statics; ENGINE_API UClass* Z_Construct_UClass_UTextureRenderTarget2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_INCLASS \ private: \ static void StaticRegisterNativesUTextureRenderTarget2D(); \ friend struct ::Z_Construct_UClass_UTextureRenderTarget2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UTextureRenderTarget2D_NoRegister(); \ public: \ DECLARE_CLASS2(UTextureRenderTarget2D, UTextureRenderTarget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTextureRenderTarget2D_NoRegister) \ DECLARE_SERIALIZER(UTextureRenderTarget2D) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UTextureRenderTarget2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureRenderTarget2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTextureRenderTarget2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureRenderTarget2D); \ /** Deleted move- and copy-constructors, should never be used */ \ UTextureRenderTarget2D(UTextureRenderTarget2D&&) = delete; \ UTextureRenderTarget2D(const UTextureRenderTarget2D&) = delete; \ ENGINE_API virtual ~UTextureRenderTarget2D(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_102_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h_105_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTextureRenderTarget2D; // ********** End Class UTextureRenderTarget2D ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureRenderTarget2D_h // ********** Begin Enum ETextureRenderTargetFormat ************************************************ #define FOREACH_ENUM_ETEXTURERENDERTARGETFORMAT(op) \ op(RTF_R8) \ op(RTF_RG8) \ op(RTF_RGBA8) \ op(RTF_RGBA8_SRGB) \ op(RTF_R16f) \ op(RTF_RG16f) \ op(RTF_RGBA16f) \ op(RTF_R32f) \ op(RTF_RG32f) \ op(RTF_RGBA32f) \ op(RTF_RGB10A2) enum ETextureRenderTargetFormat : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureRenderTargetFormat ************************************************** // ********** Begin Enum ETextureRenderTargetSampleCount ******************************************* #define FOREACH_ENUM_ETEXTURERENDERTARGETSAMPLECOUNT(op) \ op(ETextureRenderTargetSampleCount::RTSC_1) \ op(ETextureRenderTargetSampleCount::RTSC_2) \ op(ETextureRenderTargetSampleCount::RTSC_4) \ op(ETextureRenderTargetSampleCount::RTSC_8) enum class ETextureRenderTargetSampleCount : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureRenderTargetSampleCount ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS