Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SpectatorPawn.gen.cpp

122 lines
5.5 KiB
C++
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/SpectatorPawn.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSpectatorPawn() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn();
ENGINE_API UClass* Z_Construct_UClass_ASpectatorPawn();
ENGINE_API UClass* Z_Construct_UClass_ASpectatorPawn_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ASpectatorPawn ***********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ASpectatorPawn;
UClass* ASpectatorPawn::GetPrivateStaticClass()
{
using TClass = ASpectatorPawn;
if (!Z_Registration_Info_UClass_ASpectatorPawn.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SpectatorPawn"),
Z_Registration_Info_UClass_ASpectatorPawn.InnerSingleton,
StaticRegisterNativesASpectatorPawn,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ASpectatorPawn.InnerSingleton;
}
UClass* Z_Construct_UClass_ASpectatorPawn_NoRegister()
{
return ASpectatorPawn::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ASpectatorPawn_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "HideCategories", "Navigation" },
{ "IncludePath", "GameFramework/SpectatorPawn.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/SpectatorPawn.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ASpectatorPawn constinit property declarations ***************************
// ********** End Class ASpectatorPawn constinit property declarations *****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ASpectatorPawn>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ASpectatorPawn_Statics
UObject* (*const Z_Construct_UClass_ASpectatorPawn_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ADefaultPawn,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASpectatorPawn_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ASpectatorPawn_Statics::ClassParams = {
&ASpectatorPawn::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008802A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASpectatorPawn_Statics::Class_MetaDataParams), Z_Construct_UClass_ASpectatorPawn_Statics::Class_MetaDataParams)
};
void ASpectatorPawn::StaticRegisterNativesASpectatorPawn()
{
}
UClass* Z_Construct_UClass_ASpectatorPawn()
{
if (!Z_Registration_Info_UClass_ASpectatorPawn.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASpectatorPawn.OuterSingleton, Z_Construct_UClass_ASpectatorPawn_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ASpectatorPawn.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ASpectatorPawn);
ASpectatorPawn::~ASpectatorPawn() {}
// ********** End Class ASpectatorPawn *************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ASpectatorPawn, ASpectatorPawn::StaticClass, TEXT("ASpectatorPawn"), &Z_Registration_Info_UClass_ASpectatorPawn, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASpectatorPawn), 1496414265U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_3210544540{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS