// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/SpectatorPawn.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSpectatorPawn() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn(); ENGINE_API UClass* Z_Construct_UClass_ASpectatorPawn(); ENGINE_API UClass* Z_Construct_UClass_ASpectatorPawn_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ASpectatorPawn *********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ASpectatorPawn; UClass* ASpectatorPawn::GetPrivateStaticClass() { using TClass = ASpectatorPawn; if (!Z_Registration_Info_UClass_ASpectatorPawn.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SpectatorPawn"), Z_Registration_Info_UClass_ASpectatorPawn.InnerSingleton, StaticRegisterNativesASpectatorPawn, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ASpectatorPawn.InnerSingleton; } UClass* Z_Construct_UClass_ASpectatorPawn_NoRegister() { return ASpectatorPawn::GetPrivateStaticClass(); } struct Z_Construct_UClass_ASpectatorPawn_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "HideCategories", "Navigation" }, { "IncludePath", "GameFramework/SpectatorPawn.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Classes/GameFramework/SpectatorPawn.h" }, }; #endif // WITH_METADATA // ********** Begin Class ASpectatorPawn constinit property declarations *************************** // ********** End Class ASpectatorPawn constinit property declarations ***************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ASpectatorPawn_Statics UObject* (*const Z_Construct_UClass_ASpectatorPawn_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_ADefaultPawn, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASpectatorPawn_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ASpectatorPawn_Statics::ClassParams = { &ASpectatorPawn::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x008802A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASpectatorPawn_Statics::Class_MetaDataParams), Z_Construct_UClass_ASpectatorPawn_Statics::Class_MetaDataParams) }; void ASpectatorPawn::StaticRegisterNativesASpectatorPawn() { } UClass* Z_Construct_UClass_ASpectatorPawn() { if (!Z_Registration_Info_UClass_ASpectatorPawn.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASpectatorPawn.OuterSingleton, Z_Construct_UClass_ASpectatorPawn_Statics::ClassParams); } return Z_Registration_Info_UClass_ASpectatorPawn.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ASpectatorPawn); ASpectatorPawn::~ASpectatorPawn() {} // ********** End Class ASpectatorPawn ************************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ASpectatorPawn, ASpectatorPawn::StaticClass, TEXT("ASpectatorPawn"), &Z_Registration_Info_UClass_ASpectatorPawn, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASpectatorPawn), 1496414265U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_3210544540{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawn_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS