39 lines
1.7 KiB
C
39 lines
1.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundWaveLoadingBehavior.h"
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#ifdef ENGINE_SoundWaveLoadingBehavior_generated_h
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#error "SoundWaveLoadingBehavior.generated.h already included, missing '#pragma once' in SoundWaveLoadingBehavior.h"
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#endif
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#define ENGINE_SoundWaveLoadingBehavior_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveLoadingBehavior_h
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// ********** Begin Enum ESoundWaveLoadingBehavior *************************************************
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#define FOREACH_ENUM_ESOUNDWAVELOADINGBEHAVIOR(op) \
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op(ESoundWaveLoadingBehavior::Inherited) \
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op(ESoundWaveLoadingBehavior::RetainOnLoad) \
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op(ESoundWaveLoadingBehavior::PrimeOnLoad) \
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op(ESoundWaveLoadingBehavior::LoadOnDemand) \
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op(ESoundWaveLoadingBehavior::ForceInline) \
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op(ESoundWaveLoadingBehavior::Uninitialized)
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enum class ESoundWaveLoadingBehavior : uint8;
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template<> struct TIsUEnumClass<ESoundWaveLoadingBehavior> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundWaveLoadingBehavior>();
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// ********** End Enum ESoundWaveLoadingBehavior ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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