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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundWaveLoadingBehavior.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundWaveLoadingBehavior.h"
#ifdef ENGINE_SoundWaveLoadingBehavior_generated_h
#error "SoundWaveLoadingBehavior.generated.h already included, missing '#pragma once' in SoundWaveLoadingBehavior.h"
#endif
#define ENGINE_SoundWaveLoadingBehavior_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveLoadingBehavior_h
// ********** Begin Enum ESoundWaveLoadingBehavior *************************************************
#define FOREACH_ENUM_ESOUNDWAVELOADINGBEHAVIOR(op) \
op(ESoundWaveLoadingBehavior::Inherited) \
op(ESoundWaveLoadingBehavior::RetainOnLoad) \
op(ESoundWaveLoadingBehavior::PrimeOnLoad) \
op(ESoundWaveLoadingBehavior::LoadOnDemand) \
op(ESoundWaveLoadingBehavior::ForceInline) \
op(ESoundWaveLoadingBehavior::Uninitialized)
enum class ESoundWaveLoadingBehavior : uint8;
template<> struct TIsUEnumClass<ESoundWaveLoadingBehavior> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundWaveLoadingBehavior>();
// ********** End Enum ESoundWaveLoadingBehavior ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS