// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundWaveLoadingBehavior.h" #ifdef ENGINE_SoundWaveLoadingBehavior_generated_h #error "SoundWaveLoadingBehavior.generated.h already included, missing '#pragma once' in SoundWaveLoadingBehavior.h" #endif #define ENGINE_SoundWaveLoadingBehavior_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveLoadingBehavior_h // ********** Begin Enum ESoundWaveLoadingBehavior ************************************************* #define FOREACH_ENUM_ESOUNDWAVELOADINGBEHAVIOR(op) \ op(ESoundWaveLoadingBehavior::Inherited) \ op(ESoundWaveLoadingBehavior::RetainOnLoad) \ op(ESoundWaveLoadingBehavior::PrimeOnLoad) \ op(ESoundWaveLoadingBehavior::LoadOnDemand) \ op(ESoundWaveLoadingBehavior::ForceInline) \ op(ESoundWaveLoadingBehavior::Uninitialized) enum class ESoundWaveLoadingBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESoundWaveLoadingBehavior *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS