148 lines
7.9 KiB
C++
148 lines
7.9 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Sound/SoundNodeDelay.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSoundNodeDelay() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_USoundNode();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeDelay();
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ENGINE_API UClass* Z_Construct_UClass_USoundNodeDelay_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USoundNodeDelay **********************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeDelay;
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UClass* USoundNodeDelay::GetPrivateStaticClass()
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{
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using TClass = USoundNodeDelay;
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if (!Z_Registration_Info_UClass_USoundNodeDelay.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SoundNodeDelay"),
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Z_Registration_Info_UClass_USoundNodeDelay.InnerSingleton,
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StaticRegisterNativesUSoundNodeDelay,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USoundNodeDelay.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USoundNodeDelay_NoRegister()
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{
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return USoundNodeDelay::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USoundNodeDelay_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/** \n * Defines a delay\n */" },
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{ "DisplayName", "Delay" },
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{ "HideCategories", "Object Object" },
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{ "IncludePath", "Sound/SoundNodeDelay.h" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeDelay.h" },
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{ "ToolTip", "Defines a delay" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DelayMin_MetaData[] = {
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{ "Category", "Delay" },
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{ "Comment", "/* The lower bound of delay time in seconds. */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeDelay.h" },
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{ "ToolTip", "The lower bound of delay time in seconds." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DelayMax_MetaData[] = {
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{ "Category", "Delay" },
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{ "Comment", "/* The upper bound of delay time in seconds. */" },
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{ "ModuleRelativePath", "Classes/Sound/SoundNodeDelay.h" },
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{ "ToolTip", "The upper bound of delay time in seconds." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USoundNodeDelay constinit property declarations **************************
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static const UECodeGen_Private::FFloatPropertyParams NewProp_DelayMin;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_DelayMax;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USoundNodeDelay constinit property declarations ****************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USoundNodeDelay>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USoundNodeDelay_Statics
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// ********** Begin Class USoundNodeDelay Property Definitions *************************************
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMin = { "DelayMin", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeDelay, DelayMin), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DelayMin_MetaData), NewProp_DelayMin_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMax = { "DelayMax", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeDelay, DelayMax), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DelayMax_MetaData), NewProp_DelayMax_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMin,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMax,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers) < 2048);
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// ********** End Class USoundNodeDelay Property Definitions ***************************************
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UObject* (*const Z_Construct_UClass_USoundNodeDelay_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_USoundNode,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeDelay_Statics::ClassParams = {
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&USoundNodeDelay::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers),
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0,
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0x000810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeDelay_Statics::Class_MetaDataParams)
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};
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void USoundNodeDelay::StaticRegisterNativesUSoundNodeDelay()
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{
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}
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UClass* Z_Construct_UClass_USoundNodeDelay()
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{
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if (!Z_Registration_Info_UClass_USoundNodeDelay.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeDelay.OuterSingleton, Z_Construct_UClass_USoundNodeDelay_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USoundNodeDelay.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeDelay);
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USoundNodeDelay::~USoundNodeDelay() {}
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// ********** End Class USoundNodeDelay ************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USoundNodeDelay, USoundNodeDelay::StaticClass, TEXT("USoundNodeDelay"), &Z_Registration_Info_UClass_USoundNodeDelay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeDelay), 1071279952U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_539116985{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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