// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/SoundNodeDelay.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSoundNodeDelay() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_USoundNode(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeDelay(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeDelay_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USoundNodeDelay ********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeDelay; UClass* USoundNodeDelay::GetPrivateStaticClass() { using TClass = USoundNodeDelay; if (!Z_Registration_Info_UClass_USoundNodeDelay.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SoundNodeDelay"), Z_Registration_Info_UClass_USoundNodeDelay.InnerSingleton, StaticRegisterNativesUSoundNodeDelay, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USoundNodeDelay.InnerSingleton; } UClass* Z_Construct_UClass_USoundNodeDelay_NoRegister() { return USoundNodeDelay::GetPrivateStaticClass(); } struct Z_Construct_UClass_USoundNodeDelay_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * Defines a delay\n */" }, { "DisplayName", "Delay" }, { "HideCategories", "Object Object" }, { "IncludePath", "Sound/SoundNodeDelay.h" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeDelay.h" }, { "ToolTip", "Defines a delay" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DelayMin_MetaData[] = { { "Category", "Delay" }, { "Comment", "/* The lower bound of delay time in seconds. */" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeDelay.h" }, { "ToolTip", "The lower bound of delay time in seconds." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DelayMax_MetaData[] = { { "Category", "Delay" }, { "Comment", "/* The upper bound of delay time in seconds. */" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeDelay.h" }, { "ToolTip", "The upper bound of delay time in seconds." }, }; #endif // WITH_METADATA // ********** Begin Class USoundNodeDelay constinit property declarations ************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_DelayMin; static const UECodeGen_Private::FFloatPropertyParams NewProp_DelayMax; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USoundNodeDelay constinit property declarations **************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USoundNodeDelay_Statics // ********** Begin Class USoundNodeDelay Property Definitions ************************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMin = { "DelayMin", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeDelay, DelayMin), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DelayMin_MetaData), NewProp_DelayMin_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMax = { "DelayMax", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeDelay, DelayMax), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DelayMax_MetaData), NewProp_DelayMax_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMin, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDelay_Statics::NewProp_DelayMax, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers) < 2048); // ********** End Class USoundNodeDelay Property Definitions *************************************** UObject* (*const Z_Construct_UClass_USoundNodeDelay_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USoundNode, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeDelay_Statics::ClassParams = { &USoundNodeDelay::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::PropPointers), 0, 0x000810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDelay_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeDelay_Statics::Class_MetaDataParams) }; void USoundNodeDelay::StaticRegisterNativesUSoundNodeDelay() { } UClass* Z_Construct_UClass_USoundNodeDelay() { if (!Z_Registration_Info_UClass_USoundNodeDelay.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeDelay.OuterSingleton, Z_Construct_UClass_USoundNodeDelay_Statics::ClassParams); } return Z_Registration_Info_UClass_USoundNodeDelay.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeDelay); USoundNodeDelay::~USoundNodeDelay() {} // ********** End Class USoundNodeDelay ************************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USoundNodeDelay, USoundNodeDelay::StaticClass, TEXT("USoundNodeDelay"), &Z_Registration_Info_UClass_USoundNodeDelay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeDelay), 1071279952U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_539116985{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS