108 lines
4.9 KiB
C
108 lines
4.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundBase.h"
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#ifdef ENGINE_SoundBase_generated_h
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#error "SoundBase.generated.h already included, missing '#pragma once' in SoundBase.h"
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#endif
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#define ENGINE_SoundBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSoundBaseEditorData **********************************************
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struct Z_Construct_UScriptStruct_FSoundBaseEditorData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_95_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundBaseEditorData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundBaseEditorData;
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// ********** End ScriptStruct FSoundBaseEditorData ************************************************
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// ********** Begin Class USoundBase ***************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_RPC_WRAPPERS \
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DECLARE_FUNCTION(execIsAttenuationSettingsEditable);
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundBase, ENGINE_API)
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struct Z_Construct_UClass_USoundBase_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USoundBase_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_INCLASS \
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private: \
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static void StaticRegisterNativesUSoundBase(); \
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friend struct ::Z_Construct_UClass_USoundBase_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USoundBase_NoRegister(); \
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public: \
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DECLARE_CLASS2(USoundBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundBase_NoRegister) \
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DECLARE_SERIALIZER(USoundBase) \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<USoundBase*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USoundBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundBase) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundBase); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundBase); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USoundBase(USoundBase&&) = delete; \
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USoundBase(const USoundBase&) = delete; \
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ENGINE_API virtual ~USoundBase();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_107_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USoundBase;
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// ********** End Class USoundBase *****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h
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// ********** Begin Enum EVirtualizationMode *******************************************************
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#define FOREACH_ENUM_EVIRTUALIZATIONMODE(op) \
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op(EVirtualizationMode::Disabled) \
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op(EVirtualizationMode::PlayWhenSilent) \
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op(EVirtualizationMode::Restart) \
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op(EVirtualizationMode::SeekRestart)
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enum class EVirtualizationMode : uint8;
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template<> struct TIsUEnumClass<EVirtualizationMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EVirtualizationMode>();
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// ********** End Enum EVirtualizationMode *********************************************************
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// ********** Begin Enum EUseSubmixOnPreviewMode ***************************************************
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#define FOREACH_ENUM_EUSESUBMIXONPREVIEWMODE(op) \
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op(EUseSubmixOnPreviewMode::UseEditorPreference) \
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op(EUseSubmixOnPreviewMode::UseSubmixesOnPreview) \
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op(EUseSubmixOnPreviewMode::PlayPreviewsWithoutSubmixes)
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enum class EUseSubmixOnPreviewMode : uint8;
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template<> struct TIsUEnumClass<EUseSubmixOnPreviewMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EUseSubmixOnPreviewMode>();
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// ********** End Enum EUseSubmixOnPreviewMode *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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