// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundBase.h" #ifdef ENGINE_SoundBase_generated_h #error "SoundBase.generated.h already included, missing '#pragma once' in SoundBase.h" #endif #define ENGINE_SoundBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundBaseEditorData ********************************************** struct Z_Construct_UScriptStruct_FSoundBaseEditorData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_95_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundBaseEditorData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundBaseEditorData; // ********** End ScriptStruct FSoundBaseEditorData ************************************************ // ********** Begin Class USoundBase *************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_RPC_WRAPPERS \ DECLARE_FUNCTION(execIsAttenuationSettingsEditable); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundBase, ENGINE_API) struct Z_Construct_UClass_USoundBase_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundBase_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_INCLASS \ private: \ static void StaticRegisterNativesUSoundBase(); \ friend struct ::Z_Construct_UClass_USoundBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundBase_NoRegister(); \ public: \ DECLARE_CLASS2(USoundBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundBase_NoRegister) \ DECLARE_SERIALIZER(USoundBase) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundBase); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundBase(USoundBase&&) = delete; \ USoundBase(const USoundBase&) = delete; \ ENGINE_API virtual ~USoundBase(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_107_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h_112_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundBase; // ********** End Class USoundBase ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundBase_h // ********** Begin Enum EVirtualizationMode ******************************************************* #define FOREACH_ENUM_EVIRTUALIZATIONMODE(op) \ op(EVirtualizationMode::Disabled) \ op(EVirtualizationMode::PlayWhenSilent) \ op(EVirtualizationMode::Restart) \ op(EVirtualizationMode::SeekRestart) enum class EVirtualizationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVirtualizationMode ********************************************************* // ********** Begin Enum EUseSubmixOnPreviewMode *************************************************** #define FOREACH_ENUM_EUSESUBMIXONPREVIEWMODE(op) \ op(EUseSubmixOnPreviewMode::UseEditorPreference) \ op(EUseSubmixOnPreviewMode::UseSubmixesOnPreview) \ op(EUseSubmixOnPreviewMode::PlayPreviewsWithoutSubmixes) enum class EUseSubmixOnPreviewMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EUseSubmixOnPreviewMode ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS