159 lines
7.8 KiB
C
159 lines
7.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundAttenuation.h"
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#ifdef ENGINE_SoundAttenuation_generated_h
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#error "SoundAttenuation.generated.h already included, missing '#pragma once' in SoundAttenuation.h"
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#endif
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#define ENGINE_SoundAttenuation_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSoundAttenuationPluginSettings ***********************************
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struct Z_Construct_UScriptStruct_FSoundAttenuationPluginSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_81_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundAttenuationPluginSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundAttenuationPluginSettings;
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// ********** End ScriptStruct FSoundAttenuationPluginSettings *************************************
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// ********** Begin ScriptStruct FAttenuationSubmixSendSettings ************************************
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struct Z_Construct_UScriptStruct_FAttenuationSubmixSendSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_129_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAttenuationSubmixSendSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSoundSubmixSendInfoBase Super;
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struct FAttenuationSubmixSendSettings;
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// ********** End ScriptStruct FAttenuationSubmixSendSettings **************************************
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// ********** Begin ScriptStruct FSoundAttenuationSettings *****************************************
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struct Z_Construct_UScriptStruct_FSoundAttenuationSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_140_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundAttenuationSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FBaseAttenuationSettings Super;
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struct FSoundAttenuationSettings;
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// ********** End ScriptStruct FSoundAttenuationSettings *******************************************
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// ********** Begin Class USoundAttenuation ********************************************************
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struct Z_Construct_UClass_USoundAttenuation_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USoundAttenuation_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_INCLASS \
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private: \
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static void StaticRegisterNativesUSoundAttenuation(); \
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friend struct ::Z_Construct_UClass_USoundAttenuation_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USoundAttenuation_NoRegister(); \
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public: \
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DECLARE_CLASS2(USoundAttenuation, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundAttenuation_NoRegister) \
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DECLARE_SERIALIZER(USoundAttenuation)
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USoundAttenuation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundAttenuation) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundAttenuation); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundAttenuation); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USoundAttenuation(USoundAttenuation&&) = delete; \
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USoundAttenuation(const USoundAttenuation&) = delete; \
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ENGINE_API virtual ~USoundAttenuation();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_442_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USoundAttenuation;
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// ********** End Class USoundAttenuation **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h
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// ********** Begin Enum ESoundDistanceCalc ********************************************************
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#define FOREACH_ENUM_ESOUNDDISTANCECALC(op) \
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op(SOUNDDISTANCE_Normal) \
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op(SOUNDDISTANCE_InfiniteXYPlane) \
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op(SOUNDDISTANCE_InfiniteXZPlane) \
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op(SOUNDDISTANCE_InfiniteYZPlane)
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enum ESoundDistanceCalc : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundDistanceCalc>();
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// ********** End Enum ESoundDistanceCalc **********************************************************
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// ********** Begin Enum ESoundSpatializationAlgorithm *********************************************
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#define FOREACH_ENUM_ESOUNDSPATIALIZATIONALGORITHM(op) \
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op(SPATIALIZATION_Default) \
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op(SPATIALIZATION_HRTF)
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enum ESoundSpatializationAlgorithm : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundSpatializationAlgorithm>();
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// ********** End Enum ESoundSpatializationAlgorithm ***********************************************
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// ********** Begin Enum EAirAbsorptionMethod ******************************************************
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#define FOREACH_ENUM_EAIRABSORPTIONMETHOD(op) \
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op(EAirAbsorptionMethod::Linear) \
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op(EAirAbsorptionMethod::CustomCurve)
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enum class EAirAbsorptionMethod : uint8;
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template<> struct TIsUEnumClass<EAirAbsorptionMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAirAbsorptionMethod>();
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// ********** End Enum EAirAbsorptionMethod ********************************************************
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// ********** Begin Enum EReverbSendMethod *********************************************************
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#define FOREACH_ENUM_EREVERBSENDMETHOD(op) \
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op(EReverbSendMethod::Linear) \
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op(EReverbSendMethod::CustomCurve) \
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op(EReverbSendMethod::Manual)
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enum class EReverbSendMethod : uint8;
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template<> struct TIsUEnumClass<EReverbSendMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EReverbSendMethod>();
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// ********** End Enum EReverbSendMethod ***********************************************************
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// ********** Begin Enum EPriorityAttenuationMethod ************************************************
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#define FOREACH_ENUM_EPRIORITYATTENUATIONMETHOD(op) \
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op(EPriorityAttenuationMethod::Linear) \
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op(EPriorityAttenuationMethod::CustomCurve) \
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op(EPriorityAttenuationMethod::Manual)
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enum class EPriorityAttenuationMethod : uint8;
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template<> struct TIsUEnumClass<EPriorityAttenuationMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPriorityAttenuationMethod>();
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// ********** End Enum EPriorityAttenuationMethod **************************************************
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// ********** Begin Enum ENonSpatializedRadiusSpeakerMapMode ***************************************
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#define FOREACH_ENUM_ENONSPATIALIZEDRADIUSSPEAKERMAPMODE(op) \
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op(ENonSpatializedRadiusSpeakerMapMode::OmniDirectional) \
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op(ENonSpatializedRadiusSpeakerMapMode::Direct2D) \
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op(ENonSpatializedRadiusSpeakerMapMode::Surround2D)
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enum class ENonSpatializedRadiusSpeakerMapMode : uint8;
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template<> struct TIsUEnumClass<ENonSpatializedRadiusSpeakerMapMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENonSpatializedRadiusSpeakerMapMode>();
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// ********** End Enum ENonSpatializedRadiusSpeakerMapMode *****************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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