// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundAttenuation.h" #ifdef ENGINE_SoundAttenuation_generated_h #error "SoundAttenuation.generated.h already included, missing '#pragma once' in SoundAttenuation.h" #endif #define ENGINE_SoundAttenuation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundAttenuationPluginSettings *********************************** struct Z_Construct_UScriptStruct_FSoundAttenuationPluginSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_81_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundAttenuationPluginSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundAttenuationPluginSettings; // ********** End ScriptStruct FSoundAttenuationPluginSettings ************************************* // ********** Begin ScriptStruct FAttenuationSubmixSendSettings ************************************ struct Z_Construct_UScriptStruct_FAttenuationSubmixSendSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_129_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAttenuationSubmixSendSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSoundSubmixSendInfoBase Super; struct FAttenuationSubmixSendSettings; // ********** End ScriptStruct FAttenuationSubmixSendSettings ************************************** // ********** Begin ScriptStruct FSoundAttenuationSettings ***************************************** struct Z_Construct_UScriptStruct_FSoundAttenuationSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_140_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundAttenuationSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FBaseAttenuationSettings Super; struct FSoundAttenuationSettings; // ********** End ScriptStruct FSoundAttenuationSettings ******************************************* // ********** Begin Class USoundAttenuation ******************************************************** struct Z_Construct_UClass_USoundAttenuation_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundAttenuation_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_INCLASS \ private: \ static void StaticRegisterNativesUSoundAttenuation(); \ friend struct ::Z_Construct_UClass_USoundAttenuation_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundAttenuation_NoRegister(); \ public: \ DECLARE_CLASS2(USoundAttenuation, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundAttenuation_NoRegister) \ DECLARE_SERIALIZER(USoundAttenuation) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundAttenuation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundAttenuation) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundAttenuation); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundAttenuation); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundAttenuation(USoundAttenuation&&) = delete; \ USoundAttenuation(const USoundAttenuation&) = delete; \ ENGINE_API virtual ~USoundAttenuation(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_442_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h_445_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundAttenuation; // ********** End Class USoundAttenuation ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundAttenuation_h // ********** Begin Enum ESoundDistanceCalc ******************************************************** #define FOREACH_ENUM_ESOUNDDISTANCECALC(op) \ op(SOUNDDISTANCE_Normal) \ op(SOUNDDISTANCE_InfiniteXYPlane) \ op(SOUNDDISTANCE_InfiniteXZPlane) \ op(SOUNDDISTANCE_InfiniteYZPlane) enum ESoundDistanceCalc : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESoundDistanceCalc ********************************************************** // ********** Begin Enum ESoundSpatializationAlgorithm ********************************************* #define FOREACH_ENUM_ESOUNDSPATIALIZATIONALGORITHM(op) \ op(SPATIALIZATION_Default) \ op(SPATIALIZATION_HRTF) enum ESoundSpatializationAlgorithm : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESoundSpatializationAlgorithm *********************************************** // ********** Begin Enum EAirAbsorptionMethod ****************************************************** #define FOREACH_ENUM_EAIRABSORPTIONMETHOD(op) \ op(EAirAbsorptionMethod::Linear) \ op(EAirAbsorptionMethod::CustomCurve) enum class EAirAbsorptionMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAirAbsorptionMethod ******************************************************** // ********** Begin Enum EReverbSendMethod ********************************************************* #define FOREACH_ENUM_EREVERBSENDMETHOD(op) \ op(EReverbSendMethod::Linear) \ op(EReverbSendMethod::CustomCurve) \ op(EReverbSendMethod::Manual) enum class EReverbSendMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EReverbSendMethod *********************************************************** // ********** Begin Enum EPriorityAttenuationMethod ************************************************ #define FOREACH_ENUM_EPRIORITYATTENUATIONMETHOD(op) \ op(EPriorityAttenuationMethod::Linear) \ op(EPriorityAttenuationMethod::CustomCurve) \ op(EPriorityAttenuationMethod::Manual) enum class EPriorityAttenuationMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPriorityAttenuationMethod ************************************************** // ********** Begin Enum ENonSpatializedRadiusSpeakerMapMode *************************************** #define FOREACH_ENUM_ENONSPATIALIZEDRADIUSSPEAKERMAPMODE(op) \ op(ENonSpatializedRadiusSpeakerMapMode::OmniDirectional) \ op(ENonSpatializedRadiusSpeakerMapMode::Direct2D) \ op(ENonSpatializedRadiusSpeakerMapMode::Surround2D) enum class ENonSpatializedRadiusSpeakerMapMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENonSpatializedRadiusSpeakerMapMode ***************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS