71 lines
3.0 KiB
C
71 lines
3.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/SkinnedAsset.h"
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#ifdef ENGINE_SkinnedAsset_generated_h
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#error "SkinnedAsset.generated.h already included, missing '#pragma once' in SkinnedAsset.h"
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#endif
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#define ENGINE_SkinnedAsset_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class USkeletalMeshSocket;
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// ********** Begin Class USkinnedAsset ************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execFindSocketInfo); \
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DECLARE_FUNCTION(execFindSocket);
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struct Z_Construct_UClass_USkinnedAsset_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USkinnedAsset_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSkinnedAsset(); \
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friend struct ::Z_Construct_UClass_USkinnedAsset_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USkinnedAsset_NoRegister(); \
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public: \
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DECLARE_CLASS2(USkinnedAsset, UStreamableRenderAsset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkinnedAsset_NoRegister) \
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DECLARE_SERIALIZER(USkinnedAsset) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
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\
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virtual UObject* _getUObject() const override { return const_cast<USkinnedAsset*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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USkinnedAsset(USkinnedAsset&&) = delete; \
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USkinnedAsset(const USkinnedAsset&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkinnedAsset); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkinnedAsset); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkinnedAsset)
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_45_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USkinnedAsset;
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// ********** End Class USkinnedAsset **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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