// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkinnedAsset.h" #ifdef ENGINE_SkinnedAsset_generated_h #error "SkinnedAsset.generated.h already included, missing '#pragma once' in SkinnedAsset.h" #endif #define ENGINE_SkinnedAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USkeletalMeshSocket; // ********** Begin Class USkinnedAsset ************************************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execFindSocketInfo); \ DECLARE_FUNCTION(execFindSocket); struct Z_Construct_UClass_USkinnedAsset_Statics; ENGINE_API UClass* Z_Construct_UClass_USkinnedAsset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkinnedAsset(); \ friend struct ::Z_Construct_UClass_USkinnedAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkinnedAsset_NoRegister(); \ public: \ DECLARE_CLASS2(USkinnedAsset, UStreamableRenderAsset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkinnedAsset_NoRegister) \ DECLARE_SERIALIZER(USkinnedAsset) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ USkinnedAsset(USkinnedAsset&&) = delete; \ USkinnedAsset(const USkinnedAsset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkinnedAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkinnedAsset); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkinnedAsset) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_45_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h_48_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkinnedAsset; // ********** End Class USkinnedAsset ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAsset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS