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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkeletalMeshEditorData.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/SkeletalMeshEditorData.h"
#ifdef ENGINE_SkeletalMeshEditorData_generated_h
#error "SkeletalMeshEditorData.generated.h already included, missing '#pragma once' in SkeletalMeshEditorData.h"
#endif
#define ENGINE_SkeletalMeshEditorData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USkeletalMeshEditorData **************************************************
#if WITH_EDITORONLY_DATA
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshEditorData, ENGINE_API)
#else // WITH_EDITORONLY_DATA
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_ARCHIVESERIALIZER
#endif // WITH_EDITORONLY_DATA
struct Z_Construct_UClass_USkeletalMeshEditorData_Statics;
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshEditorData_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_INCLASS \
private: \
static void StaticRegisterNativesUSkeletalMeshEditorData(); \
friend struct ::Z_Construct_UClass_USkeletalMeshEditorData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshEditorData_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalMeshEditorData, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshEditorData_NoRegister) \
DECLARE_SERIALIZER(USkeletalMeshEditorData) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USkeletalMeshEditorData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshEditorData) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshEditorData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshEditorData); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalMeshEditorData(USkeletalMeshEditorData&&) = delete; \
USkeletalMeshEditorData(const USkeletalMeshEditorData&) = delete; \
ENGINE_API virtual ~USkeletalMeshEditorData();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_29_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalMeshEditorData;
// ********** End Class USkeletalMeshEditorData ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS