// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkeletalMeshEditorData.h" #ifdef ENGINE_SkeletalMeshEditorData_generated_h #error "SkeletalMeshEditorData.generated.h already included, missing '#pragma once' in SkeletalMeshEditorData.h" #endif #define ENGINE_SkeletalMeshEditorData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USkeletalMeshEditorData ************************************************** #if WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshEditorData, ENGINE_API) #else // WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_ARCHIVESERIALIZER #endif // WITH_EDITORONLY_DATA struct Z_Construct_UClass_USkeletalMeshEditorData_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshEditorData_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_INCLASS \ private: \ static void StaticRegisterNativesUSkeletalMeshEditorData(); \ friend struct ::Z_Construct_UClass_USkeletalMeshEditorData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshEditorData_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshEditorData, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshEditorData_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshEditorData) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkeletalMeshEditorData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshEditorData) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshEditorData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshEditorData); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshEditorData(USkeletalMeshEditorData&&) = delete; \ USkeletalMeshEditorData(const USkeletalMeshEditorData&) = delete; \ ENGINE_API virtual ~USkeletalMeshEditorData(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_29_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h_32_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshEditorData; // ********** End Class USkeletalMeshEditorData **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS