248 lines
17 KiB
C++
248 lines
17 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "PhysicsEngine/SkeletalBodySetup.h"
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#include "PhysicsEngine/PhysicalAnimationComponent.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSkeletalBodySetup() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UBodySetup();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationData();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationProfile();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FPhysicalAnimationProfile *****************************************
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struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FPhysicalAnimationProfile); }
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static inline consteval int16 GetStructAlignment() { return alignof(FPhysicalAnimationProfile); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProfileName_MetaData[] = {
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{ "Comment", "/** Profile name used to identify set of physical animation parameters */" },
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{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
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{ "ToolTip", "Profile name used to identify set of physical animation parameters" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalAnimationData_MetaData[] = {
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{ "Category", "PhysicalAnimation" },
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{ "Comment", "/** Physical animation parameters used to drive animation */" },
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{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
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{ "ToolTip", "Physical animation parameters used to drive animation" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FPhysicalAnimationProfile constinit property declarations *********
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static const UECodeGen_Private::FNamePropertyParams NewProp_ProfileName;
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static const UECodeGen_Private::FStructPropertyParams NewProp_PhysicalAnimationData;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FPhysicalAnimationProfile constinit property declarations ***********
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FPhysicalAnimationProfile>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile;
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class UScriptStruct* FPhysicalAnimationProfile::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPhysicalAnimationProfile, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("PhysicalAnimationProfile"));
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}
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return Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton;
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}
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// ********** Begin ScriptStruct FPhysicalAnimationProfile Property Definitions ********************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_ProfileName = { "ProfileName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalAnimationProfile, ProfileName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProfileName_MetaData), NewProp_ProfileName_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_PhysicalAnimationData = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalAnimationProfile, PhysicalAnimationData), Z_Construct_UScriptStruct_FPhysicalAnimationData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalAnimationData_MetaData), NewProp_PhysicalAnimationData_MetaData) }; // 1661962273
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_ProfileName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_PhysicalAnimationData,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FPhysicalAnimationProfile Property Definitions **********************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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&NewStructOps,
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"PhysicalAnimationProfile",
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Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers),
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sizeof(FPhysicalAnimationProfile),
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alignof(FPhysicalAnimationProfile),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationProfile()
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{
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if (!Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton, Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton);
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}
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// ********** End ScriptStruct FPhysicalAnimationProfile *******************************************
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// ********** Begin Class USkeletalBodySetup *******************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalBodySetup;
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UClass* USkeletalBodySetup::GetPrivateStaticClass()
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{
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using TClass = USkeletalBodySetup;
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if (!Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SkeletalBodySetup"),
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Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton,
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StaticRegisterNativesUSkeletalBodySetup,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister()
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{
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return USkeletalBodySetup::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USkeletalBodySetup_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "PhysicsEngine/SkeletalBodySetup.h" },
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{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentPhysicalAnimationProfile_MetaData[] = {
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{ "Category", "PhysicalAnimation" },
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{ "Comment", "//dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization\n" },
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{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
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{ "ToolTip", "dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization" },
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};
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#endif // WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSkipScaleFromAnimation_MetaData[] = {
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{ "Category", "BodySetup" },
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{ "Comment", "/** If true we ignore scale changes from animation. This is useful for subtle scale animations like breathing where the physics collision should remain unchanged*/" },
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{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
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{ "ToolTip", "If true we ignore scale changes from animation. This is useful for subtle scale animations like breathing where the physics collision should remain unchanged" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalAnimationData_MetaData[] = {
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{ "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USkeletalBodySetup constinit property declarations ***********************
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_CurrentPhysicalAnimationProfile;
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#endif // WITH_EDITORONLY_DATA
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static void NewProp_bSkipScaleFromAnimation_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bSkipScaleFromAnimation;
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static const UECodeGen_Private::FStructPropertyParams NewProp_PhysicalAnimationData_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_PhysicalAnimationData;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USkeletalBodySetup constinit property declarations *************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USkeletalBodySetup>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USkeletalBodySetup_Statics
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// ********** Begin Class USkeletalBodySetup Property Definitions **********************************
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_CurrentPhysicalAnimationProfile = { "CurrentPhysicalAnimationProfile", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalBodySetup, CurrentPhysicalAnimationProfile), Z_Construct_UScriptStruct_FPhysicalAnimationProfile, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentPhysicalAnimationProfile_MetaData), NewProp_CurrentPhysicalAnimationProfile_MetaData) }; // 3850454454
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#endif // WITH_EDITORONLY_DATA
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void Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation_SetBit(void* Obj)
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{
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((USkeletalBodySetup*)Obj)->bSkipScaleFromAnimation = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation = { "bSkipScaleFromAnimation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USkeletalBodySetup), &Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSkipScaleFromAnimation_MetaData), NewProp_bSkipScaleFromAnimation_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData_Inner = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FPhysicalAnimationProfile, METADATA_PARAMS(0, nullptr) }; // 3850454454
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalBodySetup, PhysicalAnimationData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalAnimationData_MetaData), NewProp_PhysicalAnimationData_MetaData) }; // 3850454454
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers[] = {
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_CurrentPhysicalAnimationProfile,
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#endif // WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers) < 2048);
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// ********** End Class USkeletalBodySetup Property Definitions ************************************
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UObject* (*const Z_Construct_UClass_USkeletalBodySetup_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBodySetup,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalBodySetup_Statics::ClassParams = {
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&USkeletalBodySetup::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers),
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0,
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0x000820A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalBodySetup_Statics::Class_MetaDataParams)
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};
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void USkeletalBodySetup::StaticRegisterNativesUSkeletalBodySetup()
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{
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}
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UClass* Z_Construct_UClass_USkeletalBodySetup()
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{
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if (!Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton, Z_Construct_UClass_USkeletalBodySetup_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton;
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}
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USkeletalBodySetup::USkeletalBodySetup(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalBodySetup);
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USkeletalBodySetup::~USkeletalBodySetup() {}
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// ********** End Class USkeletalBodySetup *********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FPhysicalAnimationProfile::StaticStruct, Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewStructOps, TEXT("PhysicalAnimationProfile"),&Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPhysicalAnimationProfile), 3850454454U) },
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};
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USkeletalBodySetup, USkeletalBodySetup::StaticClass, TEXT("USkeletalBodySetup"), &Z_Registration_Info_UClass_USkeletalBodySetup, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalBodySetup), 2687920460U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_2239115317{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ClassInfo),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|