// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "PhysicsEngine/SkeletalBodySetup.h" #include "PhysicsEngine/PhysicalAnimationComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSkeletalBodySetup() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UBodySetup(); ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup(); ENGINE_API UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationData(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationProfile(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FPhysicalAnimationProfile ***************************************** struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics { static inline consteval int32 GetStructSize() { return sizeof(FPhysicalAnimationProfile); } static inline consteval int16 GetStructAlignment() { return alignof(FPhysicalAnimationProfile); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProfileName_MetaData[] = { { "Comment", "/** Profile name used to identify set of physical animation parameters */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" }, { "ToolTip", "Profile name used to identify set of physical animation parameters" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalAnimationData_MetaData[] = { { "Category", "PhysicalAnimation" }, { "Comment", "/** Physical animation parameters used to drive animation */" }, { "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" }, { "ToolTip", "Physical animation parameters used to drive animation" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FPhysicalAnimationProfile constinit property declarations ********* static const UECodeGen_Private::FNamePropertyParams NewProp_ProfileName; static const UECodeGen_Private::FStructPropertyParams NewProp_PhysicalAnimationData; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FPhysicalAnimationProfile constinit property declarations *********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile; class UScriptStruct* FPhysicalAnimationProfile::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton) { Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPhysicalAnimationProfile, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("PhysicalAnimationProfile")); } return Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.OuterSingleton; } // ********** Begin ScriptStruct FPhysicalAnimationProfile Property Definitions ******************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_ProfileName = { "ProfileName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalAnimationProfile, ProfileName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProfileName_MetaData), NewProp_ProfileName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_PhysicalAnimationData = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalAnimationProfile, PhysicalAnimationData), Z_Construct_UScriptStruct_FPhysicalAnimationData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalAnimationData_MetaData), NewProp_PhysicalAnimationData_MetaData) }; // 1661962273 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_ProfileName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewProp_PhysicalAnimationData, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers) < 2048); // ********** End ScriptStruct FPhysicalAnimationProfile Property Definitions ********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "PhysicalAnimationProfile", Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::PropPointers), sizeof(FPhysicalAnimationProfile), alignof(FPhysicalAnimationProfile), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FPhysicalAnimationProfile() { if (!Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton, Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile.InnerSingleton); } // ********** End ScriptStruct FPhysicalAnimationProfile ******************************************* // ********** Begin Class USkeletalBodySetup ******************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalBodySetup; UClass* USkeletalBodySetup::GetPrivateStaticClass() { using TClass = USkeletalBodySetup; if (!Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SkeletalBodySetup"), Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton, StaticRegisterNativesUSkeletalBodySetup, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USkeletalBodySetup.InnerSingleton; } UClass* Z_Construct_UClass_USkeletalBodySetup_NoRegister() { return USkeletalBodySetup::GetPrivateStaticClass(); } struct Z_Construct_UClass_USkeletalBodySetup_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "PhysicsEngine/SkeletalBodySetup.h" }, { "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentPhysicalAnimationProfile_MetaData[] = { { "Category", "PhysicalAnimation" }, { "Comment", "//dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization\n" }, { "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" }, { "ToolTip", "dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSkipScaleFromAnimation_MetaData[] = { { "Category", "BodySetup" }, { "Comment", "/** If true we ignore scale changes from animation. This is useful for subtle scale animations like breathing where the physics collision should remain unchanged*/" }, { "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" }, { "ToolTip", "If true we ignore scale changes from animation. This is useful for subtle scale animations like breathing where the physics collision should remain unchanged" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalAnimationData_MetaData[] = { { "ModuleRelativePath", "Classes/PhysicsEngine/SkeletalBodySetup.h" }, }; #endif // WITH_METADATA // ********** Begin Class USkeletalBodySetup constinit property declarations *********************** #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FStructPropertyParams NewProp_CurrentPhysicalAnimationProfile; #endif // WITH_EDITORONLY_DATA static void NewProp_bSkipScaleFromAnimation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSkipScaleFromAnimation; static const UECodeGen_Private::FStructPropertyParams NewProp_PhysicalAnimationData_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_PhysicalAnimationData; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USkeletalBodySetup constinit property declarations ************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USkeletalBodySetup_Statics // ********** Begin Class USkeletalBodySetup Property Definitions ********************************** #if WITH_EDITORONLY_DATA const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_CurrentPhysicalAnimationProfile = { "CurrentPhysicalAnimationProfile", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalBodySetup, CurrentPhysicalAnimationProfile), Z_Construct_UScriptStruct_FPhysicalAnimationProfile, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentPhysicalAnimationProfile_MetaData), NewProp_CurrentPhysicalAnimationProfile_MetaData) }; // 3850454454 #endif // WITH_EDITORONLY_DATA void Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation_SetBit(void* Obj) { ((USkeletalBodySetup*)Obj)->bSkipScaleFromAnimation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation = { "bSkipScaleFromAnimation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USkeletalBodySetup), &Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSkipScaleFromAnimation_MetaData), NewProp_bSkipScaleFromAnimation_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData_Inner = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FPhysicalAnimationProfile, METADATA_PARAMS(0, nullptr) }; // 3850454454 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData = { "PhysicalAnimationData", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalBodySetup, PhysicalAnimationData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalAnimationData_MetaData), NewProp_PhysicalAnimationData_MetaData) }; // 3850454454 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers[] = { #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_CurrentPhysicalAnimationProfile, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_bSkipScaleFromAnimation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalBodySetup_Statics::NewProp_PhysicalAnimationData, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers) < 2048); // ********** End Class USkeletalBodySetup Property Definitions ************************************ UObject* (*const Z_Construct_UClass_USkeletalBodySetup_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBodySetup, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalBodySetup_Statics::ClassParams = { &USkeletalBodySetup::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::PropPointers), 0, 0x000820A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalBodySetup_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalBodySetup_Statics::Class_MetaDataParams) }; void USkeletalBodySetup::StaticRegisterNativesUSkeletalBodySetup() { } UClass* Z_Construct_UClass_USkeletalBodySetup() { if (!Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton, Z_Construct_UClass_USkeletalBodySetup_Statics::ClassParams); } return Z_Registration_Info_UClass_USkeletalBodySetup.OuterSingleton; } USkeletalBodySetup::USkeletalBodySetup(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalBodySetup); USkeletalBodySetup::~USkeletalBodySetup() {} // ********** End Class USkeletalBodySetup ********************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FPhysicalAnimationProfile::StaticStruct, Z_Construct_UScriptStruct_FPhysicalAnimationProfile_Statics::NewStructOps, TEXT("PhysicalAnimationProfile"),&Z_Registration_Info_UScriptStruct_FPhysicalAnimationProfile, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPhysicalAnimationProfile), 3850454454U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USkeletalBodySetup, USkeletalBodySetup::StaticClass, TEXT("USkeletalBodySetup"), &Z_Registration_Info_UClass_USkeletalBodySetup, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalBodySetup), 2687920460U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_2239115317{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_SkeletalBodySetup_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS