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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/RootMotionSource.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/RootMotionSource.h"
#ifdef ENGINE_RootMotionSource_generated_h
#error "RootMotionSource.generated.h already included, missing '#pragma once' in RootMotionSource.h"
#endif
#define ENGINE_RootMotionSource_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRootMotionSourceStatus *******************************************
struct Z_Construct_UScriptStruct_FRootMotionSourceStatus_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_101_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceStatus_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRootMotionSourceStatus;
// ********** End ScriptStruct FRootMotionSourceStatus *********************************************
// ********** Begin ScriptStruct FRootMotionSourceSettings *****************************************
struct Z_Construct_UScriptStruct_FRootMotionSourceSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_122_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRootMotionSourceSettings;
// ********** End ScriptStruct FRootMotionSourceSettings *******************************************
// ********** Begin ScriptStruct FRootMotionFinishVelocitySettings *********************************
struct Z_Construct_UScriptStruct_FRootMotionFinishVelocitySettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_156_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionFinishVelocitySettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRootMotionFinishVelocitySettings;
// ********** End ScriptStruct FRootMotionFinishVelocitySettings ***********************************
// ********** Begin ScriptStruct FRootMotionSource *************************************************
struct Z_Construct_UScriptStruct_FRootMotionSource_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_228_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRootMotionSource;
// ********** End ScriptStruct FRootMotionSource ***************************************************
// ********** Begin ScriptStruct FRootMotionSource_ConstantForce ***********************************
struct Z_Construct_UScriptStruct_FRootMotionSource_ConstantForce_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_421_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_ConstantForce_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FRootMotionSource Super;
struct FRootMotionSource_ConstantForce;
// ********** End ScriptStruct FRootMotionSource_ConstantForce *************************************
// ********** Begin ScriptStruct FRootMotionSource_RadialForce *************************************
struct Z_Construct_UScriptStruct_FRootMotionSource_RadialForce_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_472_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_RadialForce_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FRootMotionSource Super;
struct FRootMotionSource_RadialForce;
// ********** End ScriptStruct FRootMotionSource_RadialForce ***************************************
// ********** Begin ScriptStruct FRootMotionSource_MoveToForce *************************************
struct Z_Construct_UScriptStruct_FRootMotionSource_MoveToForce_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_547_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_MoveToForce_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FRootMotionSource Super;
struct FRootMotionSource_MoveToForce;
// ********** End ScriptStruct FRootMotionSource_MoveToForce ***************************************
// ********** Begin ScriptStruct FRootMotionSource_MoveToDynamicForce ******************************
struct Z_Construct_UScriptStruct_FRootMotionSource_MoveToDynamicForce_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_611_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_MoveToDynamicForce_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FRootMotionSource Super;
struct FRootMotionSource_MoveToDynamicForce;
// ********** End ScriptStruct FRootMotionSource_MoveToDynamicForce ********************************
// ********** Begin ScriptStruct FRootMotionSource_JumpForce ***************************************
struct Z_Construct_UScriptStruct_FRootMotionSource_JumpForce_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_681_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_JumpForce_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FRootMotionSource Super;
struct FRootMotionSource_JumpForce;
// ********** End ScriptStruct FRootMotionSource_JumpForce *****************************************
// ********** Begin ScriptStruct FRootMotionSourceGroup ********************************************
struct Z_Construct_UScriptStruct_FRootMotionSourceGroup_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_754_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceGroup_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRootMotionSourceGroup;
// ********** End ScriptStruct FRootMotionSourceGroup **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h
// ********** Begin Enum ERootMotionAccumulateMode *************************************************
#define FOREACH_ENUM_EROOTMOTIONACCUMULATEMODE(op) \
op(ERootMotionAccumulateMode::Override) \
op(ERootMotionAccumulateMode::Additive)
enum class ERootMotionAccumulateMode : uint8;
template<> struct TIsUEnumClass<ERootMotionAccumulateMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionAccumulateMode>();
// ********** End Enum ERootMotionAccumulateMode ***************************************************
// ********** Begin Enum ERootMotionSourceStatusFlags **********************************************
#define FOREACH_ENUM_EROOTMOTIONSOURCESTATUSFLAGS(op) \
op(ERootMotionSourceStatusFlags::Prepared) \
op(ERootMotionSourceStatusFlags::Finished) \
op(ERootMotionSourceStatusFlags::MarkedForRemoval)
enum class ERootMotionSourceStatusFlags : uint8;
template<> struct TIsUEnumClass<ERootMotionSourceStatusFlags> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionSourceStatusFlags>();
// ********** End Enum ERootMotionSourceStatusFlags ************************************************
// ********** Begin Enum ERootMotionSourceSettingsFlags ********************************************
#define FOREACH_ENUM_EROOTMOTIONSOURCESETTINGSFLAGS(op) \
op(ERootMotionSourceSettingsFlags::UseSensitiveLiftoffCheck) \
op(ERootMotionSourceSettingsFlags::DisablePartialEndTick) \
op(ERootMotionSourceSettingsFlags::IgnoreZAccumulate)
enum class ERootMotionSourceSettingsFlags : uint8;
template<> struct TIsUEnumClass<ERootMotionSourceSettingsFlags> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionSourceSettingsFlags>();
// ********** End Enum ERootMotionSourceSettingsFlags **********************************************
// ********** Begin Enum ERootMotionFinishVelocityMode *********************************************
#define FOREACH_ENUM_EROOTMOTIONFINISHVELOCITYMODE(op) \
op(ERootMotionFinishVelocityMode::MaintainLastRootMotionVelocity) \
op(ERootMotionFinishVelocityMode::SetVelocity) \
op(ERootMotionFinishVelocityMode::ClampVelocity)
enum class ERootMotionFinishVelocityMode : uint8;
template<> struct TIsUEnumClass<ERootMotionFinishVelocityMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERootMotionFinishVelocityMode>();
// ********** End Enum ERootMotionFinishVelocityMode ***********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS