// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/RootMotionSource.h" #ifdef ENGINE_RootMotionSource_generated_h #error "RootMotionSource.generated.h already included, missing '#pragma once' in RootMotionSource.h" #endif #define ENGINE_RootMotionSource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRootMotionSourceStatus ******************************************* struct Z_Construct_UScriptStruct_FRootMotionSourceStatus_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_101_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceStatus_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRootMotionSourceStatus; // ********** End ScriptStruct FRootMotionSourceStatus ********************************************* // ********** Begin ScriptStruct FRootMotionSourceSettings ***************************************** struct Z_Construct_UScriptStruct_FRootMotionSourceSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_122_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRootMotionSourceSettings; // ********** End ScriptStruct FRootMotionSourceSettings ******************************************* // ********** Begin ScriptStruct FRootMotionFinishVelocitySettings ********************************* struct Z_Construct_UScriptStruct_FRootMotionFinishVelocitySettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_156_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionFinishVelocitySettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRootMotionFinishVelocitySettings; // ********** End ScriptStruct FRootMotionFinishVelocitySettings *********************************** // ********** Begin ScriptStruct FRootMotionSource ************************************************* struct Z_Construct_UScriptStruct_FRootMotionSource_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_228_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRootMotionSource; // ********** End ScriptStruct FRootMotionSource *************************************************** // ********** Begin ScriptStruct FRootMotionSource_ConstantForce *********************************** struct Z_Construct_UScriptStruct_FRootMotionSource_ConstantForce_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_421_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_ConstantForce_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRootMotionSource Super; struct FRootMotionSource_ConstantForce; // ********** End ScriptStruct FRootMotionSource_ConstantForce ************************************* // ********** Begin ScriptStruct FRootMotionSource_RadialForce ************************************* struct Z_Construct_UScriptStruct_FRootMotionSource_RadialForce_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_472_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_RadialForce_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRootMotionSource Super; struct FRootMotionSource_RadialForce; // ********** End ScriptStruct FRootMotionSource_RadialForce *************************************** // ********** Begin ScriptStruct FRootMotionSource_MoveToForce ************************************* struct Z_Construct_UScriptStruct_FRootMotionSource_MoveToForce_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_547_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_MoveToForce_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRootMotionSource Super; struct FRootMotionSource_MoveToForce; // ********** End ScriptStruct FRootMotionSource_MoveToForce *************************************** // ********** Begin ScriptStruct FRootMotionSource_MoveToDynamicForce ****************************** struct Z_Construct_UScriptStruct_FRootMotionSource_MoveToDynamicForce_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_611_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_MoveToDynamicForce_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRootMotionSource Super; struct FRootMotionSource_MoveToDynamicForce; // ********** End ScriptStruct FRootMotionSource_MoveToDynamicForce ******************************** // ********** Begin ScriptStruct FRootMotionSource_JumpForce *************************************** struct Z_Construct_UScriptStruct_FRootMotionSource_JumpForce_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_681_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSource_JumpForce_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRootMotionSource Super; struct FRootMotionSource_JumpForce; // ********** End ScriptStruct FRootMotionSource_JumpForce ***************************************** // ********** Begin ScriptStruct FRootMotionSourceGroup ******************************************** struct Z_Construct_UScriptStruct_FRootMotionSourceGroup_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h_754_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionSourceGroup_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRootMotionSourceGroup; // ********** End ScriptStruct FRootMotionSourceGroup ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RootMotionSource_h // ********** Begin Enum ERootMotionAccumulateMode ************************************************* #define FOREACH_ENUM_EROOTMOTIONACCUMULATEMODE(op) \ op(ERootMotionAccumulateMode::Override) \ op(ERootMotionAccumulateMode::Additive) enum class ERootMotionAccumulateMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERootMotionAccumulateMode *************************************************** // ********** Begin Enum ERootMotionSourceStatusFlags ********************************************** #define FOREACH_ENUM_EROOTMOTIONSOURCESTATUSFLAGS(op) \ op(ERootMotionSourceStatusFlags::Prepared) \ op(ERootMotionSourceStatusFlags::Finished) \ op(ERootMotionSourceStatusFlags::MarkedForRemoval) enum class ERootMotionSourceStatusFlags : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERootMotionSourceStatusFlags ************************************************ // ********** Begin Enum ERootMotionSourceSettingsFlags ******************************************** #define FOREACH_ENUM_EROOTMOTIONSOURCESETTINGSFLAGS(op) \ op(ERootMotionSourceSettingsFlags::UseSensitiveLiftoffCheck) \ op(ERootMotionSourceSettingsFlags::DisablePartialEndTick) \ op(ERootMotionSourceSettingsFlags::IgnoreZAccumulate) enum class ERootMotionSourceSettingsFlags : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERootMotionSourceSettingsFlags ********************************************** // ********** Begin Enum ERootMotionFinishVelocityMode ********************************************* #define FOREACH_ENUM_EROOTMOTIONFINISHVELOCITYMODE(op) \ op(ERootMotionFinishVelocityMode::MaintainLastRootMotionVelocity) \ op(ERootMotionFinishVelocityMode::SetVelocity) \ op(ERootMotionFinishVelocityMode::ClampVelocity) enum class ERootMotionFinishVelocityMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERootMotionFinishVelocityMode *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS