128 lines
5.7 KiB
C
128 lines
5.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/PoseAsset.h"
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#ifdef ENGINE_PoseAsset_generated_h
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#error "PoseAsset.generated.h already included, missing '#pragma once' in PoseAsset.h"
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#endif
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#define ENGINE_PoseAsset_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAnimSequence;
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class USkeletalMesh;
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// ********** Begin ScriptStruct FPoseData *********************************************************
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struct Z_Construct_UScriptStruct_FPoseData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_36_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPoseData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPoseData;
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// ********** End ScriptStruct FPoseData ***********************************************************
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// ********** Begin ScriptStruct FPoseAssetInfluence ***********************************************
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struct Z_Construct_UScriptStruct_FPoseAssetInfluence_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_63_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPoseAssetInfluence_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPoseAssetInfluence;
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// ********** End ScriptStruct FPoseAssetInfluence *************************************************
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// ********** Begin ScriptStruct FPoseAssetInfluences **********************************************
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struct Z_Construct_UScriptStruct_FPoseAssetInfluences_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_75_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPoseAssetInfluences_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPoseAssetInfluences;
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// ********** End ScriptStruct FPoseAssetInfluences ************************************************
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// ********** Begin ScriptStruct FPoseDataContainer ************************************************
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struct Z_Construct_UScriptStruct_FPoseDataContainer_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_89_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPoseDataContainer_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPoseDataContainer;
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// ********** End ScriptStruct FPoseDataContainer **************************************************
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// ********** Begin Class UPoseAsset ***************************************************************
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#if WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD \
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DECLARE_FUNCTION(execUpdateRetargetSourceAssetData); \
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DECLARE_FUNCTION(execGetRetargetSourceAsset); \
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DECLARE_FUNCTION(execClearRetargetSourceAsset); \
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DECLARE_FUNCTION(execSetRetargetSourceAsset); \
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DECLARE_FUNCTION(execUpdatePoseFromAnimation); \
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DECLARE_FUNCTION(execSetBasePoseName); \
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DECLARE_FUNCTION(execGetBasePoseName); \
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DECLARE_FUNCTION(execGetPoseNames); \
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DECLARE_FUNCTION(execRenamePose);
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#else // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD
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#endif // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPoseAsset, ENGINE_API)
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struct Z_Construct_UClass_UPoseAsset_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UPoseAsset_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_INCLASS \
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private: \
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static void StaticRegisterNativesUPoseAsset(); \
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friend struct ::Z_Construct_UClass_UPoseAsset_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UPoseAsset_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPoseAsset, UAnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPoseAsset_NoRegister) \
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DECLARE_SERIALIZER(UPoseAsset) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UPoseAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPoseAsset) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPoseAsset); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPoseAsset); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPoseAsset(UPoseAsset&&) = delete; \
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UPoseAsset(const UPoseAsset&) = delete; \
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ENGINE_API virtual ~UPoseAsset();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_184_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPoseAsset;
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// ********** End Class UPoseAsset *****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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