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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PoseAsset.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/PoseAsset.h"
#ifdef ENGINE_PoseAsset_generated_h
#error "PoseAsset.generated.h already included, missing '#pragma once' in PoseAsset.h"
#endif
#define ENGINE_PoseAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimSequence;
class USkeletalMesh;
// ********** Begin ScriptStruct FPoseData *********************************************************
struct Z_Construct_UScriptStruct_FPoseData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_36_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPoseData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPoseData;
// ********** End ScriptStruct FPoseData ***********************************************************
// ********** Begin ScriptStruct FPoseAssetInfluence ***********************************************
struct Z_Construct_UScriptStruct_FPoseAssetInfluence_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_63_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPoseAssetInfluence_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPoseAssetInfluence;
// ********** End ScriptStruct FPoseAssetInfluence *************************************************
// ********** Begin ScriptStruct FPoseAssetInfluences **********************************************
struct Z_Construct_UScriptStruct_FPoseAssetInfluences_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_75_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPoseAssetInfluences_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPoseAssetInfluences;
// ********** End ScriptStruct FPoseAssetInfluences ************************************************
// ********** Begin ScriptStruct FPoseDataContainer ************************************************
struct Z_Construct_UScriptStruct_FPoseDataContainer_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_89_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPoseDataContainer_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPoseDataContainer;
// ********** End ScriptStruct FPoseDataContainer **************************************************
// ********** Begin Class UPoseAsset ***************************************************************
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD \
DECLARE_FUNCTION(execUpdateRetargetSourceAssetData); \
DECLARE_FUNCTION(execGetRetargetSourceAsset); \
DECLARE_FUNCTION(execClearRetargetSourceAsset); \
DECLARE_FUNCTION(execSetRetargetSourceAsset); \
DECLARE_FUNCTION(execUpdatePoseFromAnimation); \
DECLARE_FUNCTION(execSetBasePoseName); \
DECLARE_FUNCTION(execGetBasePoseName); \
DECLARE_FUNCTION(execGetPoseNames); \
DECLARE_FUNCTION(execRenamePose);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD
#endif // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPoseAsset, ENGINE_API)
struct Z_Construct_UClass_UPoseAsset_Statics;
ENGINE_API UClass* Z_Construct_UClass_UPoseAsset_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_INCLASS \
private: \
static void StaticRegisterNativesUPoseAsset(); \
friend struct ::Z_Construct_UClass_UPoseAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UPoseAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UPoseAsset, UAnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPoseAsset_NoRegister) \
DECLARE_SERIALIZER(UPoseAsset) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UPoseAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPoseAsset) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPoseAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPoseAsset); \
/** Deleted move- and copy-constructors, should never be used */ \
UPoseAsset(UPoseAsset&&) = delete; \
UPoseAsset(const UPoseAsset&) = delete; \
ENGINE_API virtual ~UPoseAsset();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_184_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD \
FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPoseAsset;
// ********** End Class UPoseAsset *****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS