// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/PoseAsset.h" #ifdef ENGINE_PoseAsset_generated_h #error "PoseAsset.generated.h already included, missing '#pragma once' in PoseAsset.h" #endif #define ENGINE_PoseAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimSequence; class USkeletalMesh; // ********** Begin ScriptStruct FPoseData ********************************************************* struct Z_Construct_UScriptStruct_FPoseData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPoseData; // ********** End ScriptStruct FPoseData *********************************************************** // ********** Begin ScriptStruct FPoseAssetInfluence *********************************************** struct Z_Construct_UScriptStruct_FPoseAssetInfluence_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_63_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseAssetInfluence_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPoseAssetInfluence; // ********** End ScriptStruct FPoseAssetInfluence ************************************************* // ********** Begin ScriptStruct FPoseAssetInfluences ********************************************** struct Z_Construct_UScriptStruct_FPoseAssetInfluences_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_75_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseAssetInfluences_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPoseAssetInfluences; // ********** End ScriptStruct FPoseAssetInfluences ************************************************ // ********** Begin ScriptStruct FPoseDataContainer ************************************************ struct Z_Construct_UScriptStruct_FPoseDataContainer_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_89_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseDataContainer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPoseDataContainer; // ********** End ScriptStruct FPoseDataContainer ************************************************** // ********** Begin Class UPoseAsset *************************************************************** #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execUpdateRetargetSourceAssetData); \ DECLARE_FUNCTION(execGetRetargetSourceAsset); \ DECLARE_FUNCTION(execClearRetargetSourceAsset); \ DECLARE_FUNCTION(execSetRetargetSourceAsset); \ DECLARE_FUNCTION(execUpdatePoseFromAnimation); \ DECLARE_FUNCTION(execSetBasePoseName); \ DECLARE_FUNCTION(execGetBasePoseName); \ DECLARE_FUNCTION(execGetPoseNames); \ DECLARE_FUNCTION(execRenamePose); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPoseAsset, ENGINE_API) struct Z_Construct_UClass_UPoseAsset_Statics; ENGINE_API UClass* Z_Construct_UClass_UPoseAsset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_INCLASS \ private: \ static void StaticRegisterNativesUPoseAsset(); \ friend struct ::Z_Construct_UClass_UPoseAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPoseAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UPoseAsset, UAnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPoseAsset_NoRegister) \ DECLARE_SERIALIZER(UPoseAsset) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPoseAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPoseAsset) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPoseAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPoseAsset); \ /** Deleted move- and copy-constructors, should never be used */ \ UPoseAsset(UPoseAsset&&) = delete; \ UPoseAsset(const UPoseAsset&) = delete; \ ENGINE_API virtual ~UPoseAsset(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_184_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h_187_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPoseAsset; // ********** End Class UPoseAsset ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_PoseAsset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS