114 lines
5.3 KiB
C
114 lines
5.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "PhysicsEngine/PhysicsAsset.h"
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#ifdef ENGINE_PhysicsAsset_generated_h
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#error "PhysicsAsset.generated.h already included, missing '#pragma once' in PhysicsAsset.h"
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#endif
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#define ENGINE_PhysicsAsset_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FConstraintInstanceAccessor;
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// ********** Begin ScriptStruct FPhysicsAssetSolverSettings ***************************************
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struct Z_Construct_UScriptStruct_FPhysicsAssetSolverSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_32_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPhysicsAssetSolverSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPhysicsAssetSolverSettings;
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// ********** End ScriptStruct FPhysicsAssetSolverSettings *****************************************
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// ********** Begin ScriptStruct FSolverIterations *************************************************
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struct Z_Construct_UScriptStruct_FSolverIterations_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_108_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSolverIterations_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSolverIterations;
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// ********** End ScriptStruct FSolverIterations ***************************************************
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// ********** Begin Class UPhysicsAsset ************************************************************
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#if WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD \
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DECLARE_FUNCTION(execGetConstraints); \
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DECLARE_FUNCTION(execGetConstraintByBoneNames); \
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DECLARE_FUNCTION(execGetConstraintByName);
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#else // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD
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#endif // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPhysicsAsset, ENGINE_API)
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struct Z_Construct_UClass_UPhysicsAsset_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UPhysicsAsset_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_INCLASS \
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private: \
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static void StaticRegisterNativesUPhysicsAsset(); \
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friend struct ::Z_Construct_UClass_UPhysicsAsset_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicsAsset_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPhysicsAsset, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicsAsset_NoRegister) \
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DECLARE_SERIALIZER(UPhysicsAsset) \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_ARCHIVESERIALIZER \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
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\
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virtual UObject* _getUObject() const override { return const_cast<UPhysicsAsset*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UPhysicsAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsAsset) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicsAsset); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsAsset); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPhysicsAsset(UPhysicsAsset&&) = delete; \
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UPhysicsAsset(const UPhysicsAsset&) = delete; \
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ENGINE_API virtual ~UPhysicsAsset();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_170_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPhysicsAsset;
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// ********** End Class UPhysicsAsset **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h
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// ********** Begin Enum EPhysicsAssetSolverType ***************************************************
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#define FOREACH_ENUM_EPHYSICSASSETSOLVERTYPE(op) \
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op(EPhysicsAssetSolverType::RBAN) \
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op(EPhysicsAssetSolverType::World)
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enum class EPhysicsAssetSolverType : uint8;
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template<> struct TIsUEnumClass<EPhysicsAssetSolverType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPhysicsAssetSolverType>();
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// ********** End Enum EPhysicsAssetSolverType *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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