// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/PhysicsAsset.h" #ifdef ENGINE_PhysicsAsset_generated_h #error "PhysicsAsset.generated.h already included, missing '#pragma once' in PhysicsAsset.h" #endif #define ENGINE_PhysicsAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FConstraintInstanceAccessor; // ********** Begin ScriptStruct FPhysicsAssetSolverSettings *************************************** struct Z_Construct_UScriptStruct_FPhysicsAssetSolverSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_32_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPhysicsAssetSolverSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPhysicsAssetSolverSettings; // ********** End ScriptStruct FPhysicsAssetSolverSettings ***************************************** // ********** Begin ScriptStruct FSolverIterations ************************************************* struct Z_Construct_UScriptStruct_FSolverIterations_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_108_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSolverIterations_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSolverIterations; // ********** End ScriptStruct FSolverIterations *************************************************** // ********** Begin Class UPhysicsAsset ************************************************************ #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execGetConstraints); \ DECLARE_FUNCTION(execGetConstraintByBoneNames); \ DECLARE_FUNCTION(execGetConstraintByName); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPhysicsAsset, ENGINE_API) struct Z_Construct_UClass_UPhysicsAsset_Statics; ENGINE_API UClass* Z_Construct_UClass_UPhysicsAsset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_INCLASS \ private: \ static void StaticRegisterNativesUPhysicsAsset(); \ friend struct ::Z_Construct_UClass_UPhysicsAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicsAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UPhysicsAsset, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicsAsset_NoRegister) \ DECLARE_SERIALIZER(UPhysicsAsset) \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_ARCHIVESERIALIZER \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPhysicsAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsAsset) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicsAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsAsset); \ /** Deleted move- and copy-constructors, should never be used */ \ UPhysicsAsset(UPhysicsAsset&&) = delete; \ UPhysicsAsset(const UPhysicsAsset&) = delete; \ ENGINE_API virtual ~UPhysicsAsset(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_170_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h_173_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPhysicsAsset; // ********** End Class UPhysicsAsset ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsAsset_h // ********** Begin Enum EPhysicsAssetSolverType *************************************************** #define FOREACH_ENUM_EPHYSICSASSETSOLVERTYPE(op) \ op(EPhysicsAssetSolverType::RBAN) \ op(EPhysicsAssetSolverType::World) enum class EPhysicsAssetSolverType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPhysicsAssetSolverType ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS