108 lines
5.8 KiB
C
108 lines
5.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/PawnMovementComponent.h"
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#ifdef ENGINE_PawnMovementComponent_generated_h
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#error "PawnMovementComponent.generated.h already included, missing '#pragma once' in PawnMovementComponent.h"
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#endif
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#define ENGINE_PawnMovementComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APawn;
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class UPrimitiveComponent;
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enum class EPhysicsStateAction : uint8;
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struct FAsyncPhysicsTimestamp;
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// ********** Begin Class UPawnMovementComponent ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \
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ENGINE_API virtual void MulticastAsyncPhysicsStateAction_Implementation(const UPrimitiveComponent* ActionComponent, const FName BoneName, const FAsyncPhysicsTimestamp Timestamp, const EPhysicsStateAction ActionType, const FVector ActionDatas, const FVector ActionPosition); \
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ENGINE_API virtual void ServerAsyncPhysicsStateAction_Implementation(const UPrimitiveComponent* ActionComponent, const FName BoneName, const FAsyncPhysicsTimestamp Timestamp, const EPhysicsStateAction ActionType, const FVector ActionDatas, const FVector ActionPosition); \
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DECLARE_FUNCTION(execMulticastAsyncPhysicsStateAction); \
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DECLARE_FUNCTION(execServerAsyncPhysicsStateAction); \
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DECLARE_FUNCTION(execGetPawnOwner); \
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DECLARE_FUNCTION(execIsMoveInputIgnored); \
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DECLARE_FUNCTION(execConsumeInputVector); \
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DECLARE_FUNCTION(execGetLastInputVector); \
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DECLARE_FUNCTION(execGetPendingInputVector); \
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DECLARE_FUNCTION(execAddInputVector);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_CALLBACK_WRAPPERS
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPawnMovementComponent, ENGINE_API)
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struct Z_Construct_UClass_UPawnMovementComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UPawnMovementComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUPawnMovementComponent(); \
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friend struct ::Z_Construct_UClass_UPawnMovementComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UPawnMovementComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPawnMovementComponent, UNavMovementComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPawnMovementComponent_NoRegister) \
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DECLARE_SERIALIZER(UPawnMovementComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UPawnMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPawnMovementComponent(UPawnMovementComponent&&) = delete; \
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UPawnMovementComponent(const UPawnMovementComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPawnMovementComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPawnMovementComponent); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPawnMovementComponent) \
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ENGINE_API virtual ~UPawnMovementComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_41_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPawnMovementComponent;
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// ********** End Class UPawnMovementComponent *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h
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// ********** Begin Enum EPhysicsStateAction *******************************************************
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#define FOREACH_ENUM_EPHYSICSSTATEACTION(op) \
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op(EPhysicsStateAction::AddForce) \
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op(EPhysicsStateAction::AddTorque) \
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op(EPhysicsStateAction::AddForceAtPosition) \
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op(EPhysicsStateAction::AddLinearVelocity) \
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op(EPhysicsStateAction::AddAngularVelocity) \
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op(EPhysicsStateAction::AddVelocityAtPosition) \
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op(EPhysicsStateAction::AddLinearImpulse) \
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op(EPhysicsStateAction::AddAngularImpulse) \
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op(EPhysicsStateAction::AddImpulseAtPosition) \
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op(EPhysicsStateAction::AddAcceleration) \
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op(EPhysicsStateAction::NumActions)
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enum class EPhysicsStateAction : uint8;
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template<> struct TIsUEnumClass<EPhysicsStateAction> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPhysicsStateAction>();
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// ********** End Enum EPhysicsStateAction *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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