// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/PawnMovementComponent.h" #ifdef ENGINE_PawnMovementComponent_generated_h #error "PawnMovementComponent.generated.h already included, missing '#pragma once' in PawnMovementComponent.h" #endif #define ENGINE_PawnMovementComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APawn; class UPrimitiveComponent; enum class EPhysicsStateAction : uint8; struct FAsyncPhysicsTimestamp; // ********** Begin Class UPawnMovementComponent *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ ENGINE_API virtual void MulticastAsyncPhysicsStateAction_Implementation(const UPrimitiveComponent* ActionComponent, const FName BoneName, const FAsyncPhysicsTimestamp Timestamp, const EPhysicsStateAction ActionType, const FVector ActionDatas, const FVector ActionPosition); \ ENGINE_API virtual void ServerAsyncPhysicsStateAction_Implementation(const UPrimitiveComponent* ActionComponent, const FName BoneName, const FAsyncPhysicsTimestamp Timestamp, const EPhysicsStateAction ActionType, const FVector ActionDatas, const FVector ActionPosition); \ DECLARE_FUNCTION(execMulticastAsyncPhysicsStateAction); \ DECLARE_FUNCTION(execServerAsyncPhysicsStateAction); \ DECLARE_FUNCTION(execGetPawnOwner); \ DECLARE_FUNCTION(execIsMoveInputIgnored); \ DECLARE_FUNCTION(execConsumeInputVector); \ DECLARE_FUNCTION(execGetLastInputVector); \ DECLARE_FUNCTION(execGetPendingInputVector); \ DECLARE_FUNCTION(execAddInputVector); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_CALLBACK_WRAPPERS #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPawnMovementComponent, ENGINE_API) struct Z_Construct_UClass_UPawnMovementComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UPawnMovementComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPawnMovementComponent(); \ friend struct ::Z_Construct_UClass_UPawnMovementComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPawnMovementComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UPawnMovementComponent, UNavMovementComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPawnMovementComponent_NoRegister) \ DECLARE_SERIALIZER(UPawnMovementComponent) \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPawnMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UPawnMovementComponent(UPawnMovementComponent&&) = delete; \ UPawnMovementComponent(const UPawnMovementComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPawnMovementComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPawnMovementComponent); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPawnMovementComponent) \ ENGINE_API virtual ~UPawnMovementComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_41_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h_44_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPawnMovementComponent; // ********** End Class UPawnMovementComponent ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PawnMovementComponent_h // ********** Begin Enum EPhysicsStateAction ******************************************************* #define FOREACH_ENUM_EPHYSICSSTATEACTION(op) \ op(EPhysicsStateAction::AddForce) \ op(EPhysicsStateAction::AddTorque) \ op(EPhysicsStateAction::AddForceAtPosition) \ op(EPhysicsStateAction::AddLinearVelocity) \ op(EPhysicsStateAction::AddAngularVelocity) \ op(EPhysicsStateAction::AddVelocityAtPosition) \ op(EPhysicsStateAction::AddLinearImpulse) \ op(EPhysicsStateAction::AddAngularImpulse) \ op(EPhysicsStateAction::AddImpulseAtPosition) \ op(EPhysicsStateAction::AddAcceleration) \ op(EPhysicsStateAction::NumActions) enum class EPhysicsStateAction : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPhysicsStateAction ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS