51 lines
2.0 KiB
C
51 lines
2.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Net/NetPing.h"
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#ifdef ENGINE_NetPing_generated_h
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#error "NetPing.generated.h already included, missing '#pragma once' in NetPing.h"
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#endif
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#define ENGINE_NetPing_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Net_NetPing_h
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// ********** Begin Enum EPingType *****************************************************************
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#define FOREACH_ENUM_EPINGTYPE(op) \
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op(EPingType::None) \
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op(EPingType::RoundTrip) \
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op(EPingType::RoundTripExclFrame) \
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op(EPingType::ICMP) \
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op(EPingType::UDPQoS) \
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op(EPingType::Max) \
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op(EPingType::Count)
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enum class EPingType : uint32;
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template<> struct TIsUEnumClass<EPingType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPingType>();
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// ********** End Enum EPingType *******************************************************************
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// ********** Begin Enum EPingAverageType **********************************************************
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#define FOREACH_ENUM_EPINGAVERAGETYPE(op) \
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op(EPingAverageType::None) \
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op(EPingAverageType::MovingAverage) \
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op(EPingAverageType::PlayerStateAvg)
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enum class EPingAverageType : uint8;
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template<> struct TIsUEnumClass<EPingAverageType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPingAverageType>();
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// ********** End Enum EPingAverageType ************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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