// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Net/NetPing.h" #ifdef ENGINE_NetPing_generated_h #error "NetPing.generated.h already included, missing '#pragma once' in NetPing.h" #endif #define ENGINE_NetPing_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Net_NetPing_h // ********** Begin Enum EPingType ***************************************************************** #define FOREACH_ENUM_EPINGTYPE(op) \ op(EPingType::None) \ op(EPingType::RoundTrip) \ op(EPingType::RoundTripExclFrame) \ op(EPingType::ICMP) \ op(EPingType::UDPQoS) \ op(EPingType::Max) \ op(EPingType::Count) enum class EPingType : uint32; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPingType ******************************************************************* // ********** Begin Enum EPingAverageType ********************************************************** #define FOREACH_ENUM_EPINGAVERAGETYPE(op) \ op(EPingAverageType::None) \ op(EPingAverageType::MovingAverage) \ op(EPingAverageType::PlayerStateAvg) enum class EPingAverageType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPingAverageType ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS