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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavigationInvokerPriority.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AI/Navigation/NavigationInvokerPriority.h"
#ifdef ENGINE_NavigationInvokerPriority_generated_h
#error "NavigationInvokerPriority.generated.h already included, missing '#pragma once' in NavigationInvokerPriority.h"
#endif
#define ENGINE_NavigationInvokerPriority_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_NavigationInvokerPriority_h
// ********** Begin Enum ENavigationInvokerPriority ************************************************
#define FOREACH_ENUM_ENAVIGATIONINVOKERPRIORITY(op) \
op(ENavigationInvokerPriority::VeryLow) \
op(ENavigationInvokerPriority::Low) \
op(ENavigationInvokerPriority::Default) \
op(ENavigationInvokerPriority::High) \
op(ENavigationInvokerPriority::VeryHigh)
enum class ENavigationInvokerPriority : uint8;
template<> struct TIsUEnumClass<ENavigationInvokerPriority> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENavigationInvokerPriority>();
// ********** End Enum ENavigationInvokerPriority **************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS