// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AI/Navigation/NavigationInvokerPriority.h" #ifdef ENGINE_NavigationInvokerPriority_generated_h #error "NavigationInvokerPriority.generated.h already included, missing '#pragma once' in NavigationInvokerPriority.h" #endif #define ENGINE_NavigationInvokerPriority_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_NavigationInvokerPriority_h // ********** Begin Enum ENavigationInvokerPriority ************************************************ #define FOREACH_ENUM_ENAVIGATIONINVOKERPRIORITY(op) \ op(ENavigationInvokerPriority::VeryLow) \ op(ENavigationInvokerPriority::Low) \ op(ENavigationInvokerPriority::Default) \ op(ENavigationInvokerPriority::High) \ op(ENavigationInvokerPriority::VeryHigh) enum class ENavigationInvokerPriority : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENavigationInvokerPriority ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS