44 lines
1.7 KiB
C
44 lines
1.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MaterialShared.h"
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#ifdef ENGINE_MaterialShared_generated_h
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#error "MaterialShared.generated.h already included, missing '#pragma once' in MaterialShared.h"
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#endif
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#define ENGINE_MaterialShared_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialShared_h
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// ********** Begin Enum ELWCFunctionKind **********************************************************
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#define FOREACH_ENUM_ELWCFUNCTIONKIND(op) \
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op(ELWCFunctionKind::Constructor) \
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op(ELWCFunctionKind::Promote) \
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op(ELWCFunctionKind::Demote) \
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op(ELWCFunctionKind::Add) \
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op(ELWCFunctionKind::Subtract) \
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op(ELWCFunctionKind::Divide) \
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op(ELWCFunctionKind::MultiplyVectorVector) \
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op(ELWCFunctionKind::MultiplyVectorMatrix) \
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op(ELWCFunctionKind::MultiplyMatrixMatrix) \
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op(ELWCFunctionKind::Other) \
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op(ELWCFunctionKind::Max)
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enum class ELWCFunctionKind;
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template<> struct TIsUEnumClass<ELWCFunctionKind> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELWCFunctionKind>();
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// ********** End Enum ELWCFunctionKind ************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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