// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialShared.h" #ifdef ENGINE_MaterialShared_generated_h #error "MaterialShared.generated.h already included, missing '#pragma once' in MaterialShared.h" #endif #define ENGINE_MaterialShared_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialShared_h // ********** Begin Enum ELWCFunctionKind ********************************************************** #define FOREACH_ENUM_ELWCFUNCTIONKIND(op) \ op(ELWCFunctionKind::Constructor) \ op(ELWCFunctionKind::Promote) \ op(ELWCFunctionKind::Demote) \ op(ELWCFunctionKind::Add) \ op(ELWCFunctionKind::Subtract) \ op(ELWCFunctionKind::Divide) \ op(ELWCFunctionKind::MultiplyVectorVector) \ op(ELWCFunctionKind::MultiplyVectorMatrix) \ op(ELWCFunctionKind::MultiplyMatrixMatrix) \ op(ELWCFunctionKind::Other) \ op(ELWCFunctionKind::Max) enum class ELWCFunctionKind; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELWCFunctionKind ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS