66 lines
3.2 KiB
C
66 lines
3.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialLayersFunctions.h"
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#ifdef ENGINE_MaterialLayersFunctions_generated_h
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#error "MaterialLayersFunctions.generated.h already included, missing '#pragma once' in MaterialLayersFunctions.h"
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#endif
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#define ENGINE_MaterialLayersFunctions_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMaterialLayersFunctionsEditorOnlyData ****************************
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struct Z_Construct_UScriptStruct_FMaterialLayersFunctionsEditorOnlyData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_58_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctionsEditorOnlyData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FMaterialLayersFunctionsEditorOnlyData;
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// ********** End ScriptStruct FMaterialLayersFunctionsEditorOnlyData ******************************
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// ********** Begin ScriptStruct FMaterialLayersFunctionsRuntimeData *******************************
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struct Z_Construct_UScriptStruct_FMaterialLayersFunctionsRuntimeData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_132_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctionsRuntimeData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FMaterialLayersFunctionsRuntimeData;
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// ********** End ScriptStruct FMaterialLayersFunctionsRuntimeData *********************************
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// ********** Begin ScriptStruct FMaterialLayersFunctions ******************************************
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struct Z_Construct_UScriptStruct_FMaterialLayersFunctions_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_222_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctions_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FMaterialLayersFunctionsRuntimeData Super;
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struct FMaterialLayersFunctions;
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// ********** End ScriptStruct FMaterialLayersFunctions ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h
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// ********** Begin Enum EMaterialLayerLinkState ***************************************************
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#define FOREACH_ENUM_EMATERIALLAYERLINKSTATE(op) \
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op(EMaterialLayerLinkState::Uninitialized) \
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op(EMaterialLayerLinkState::LinkedToParent) \
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op(EMaterialLayerLinkState::UnlinkedFromParent) \
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op(EMaterialLayerLinkState::NotFromParent)
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enum class EMaterialLayerLinkState : uint8;
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template<> struct TIsUEnumClass<EMaterialLayerLinkState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialLayerLinkState>();
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// ********** End Enum EMaterialLayerLinkState *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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