// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialLayersFunctions.h" #ifdef ENGINE_MaterialLayersFunctions_generated_h #error "MaterialLayersFunctions.generated.h already included, missing '#pragma once' in MaterialLayersFunctions.h" #endif #define ENGINE_MaterialLayersFunctions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMaterialLayersFunctionsEditorOnlyData **************************** struct Z_Construct_UScriptStruct_FMaterialLayersFunctionsEditorOnlyData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_58_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctionsEditorOnlyData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMaterialLayersFunctionsEditorOnlyData; // ********** End ScriptStruct FMaterialLayersFunctionsEditorOnlyData ****************************** // ********** Begin ScriptStruct FMaterialLayersFunctionsRuntimeData ******************************* struct Z_Construct_UScriptStruct_FMaterialLayersFunctionsRuntimeData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_132_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctionsRuntimeData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMaterialLayersFunctionsRuntimeData; // ********** End ScriptStruct FMaterialLayersFunctionsRuntimeData ********************************* // ********** Begin ScriptStruct FMaterialLayersFunctions ****************************************** struct Z_Construct_UScriptStruct_FMaterialLayersFunctions_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h_222_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialLayersFunctions_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FMaterialLayersFunctionsRuntimeData Super; struct FMaterialLayersFunctions; // ********** End ScriptStruct FMaterialLayersFunctions ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialLayersFunctions_h // ********** Begin Enum EMaterialLayerLinkState *************************************************** #define FOREACH_ENUM_EMATERIALLAYERLINKSTATE(op) \ op(EMaterialLayerLinkState::Uninitialized) \ op(EMaterialLayerLinkState::LinkedToParent) \ op(EMaterialLayerLinkState::UnlinkedFromParent) \ op(EMaterialLayerLinkState::NotFromParent) enum class EMaterialLayerLinkState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialLayerLinkState ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS