138 lines
7.9 KiB
C++
138 lines
7.9 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "VT/LightmapVirtualTexture.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeLightmapVirtualTexture() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_ULightMapVirtualTexture2D();
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ENGINE_API UClass* Z_Construct_UClass_ULightMapVirtualTexture2D_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UTexture2D();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class ULightMapVirtualTexture2D ************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ULightMapVirtualTexture2D;
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UClass* ULightMapVirtualTexture2D::GetPrivateStaticClass()
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{
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using TClass = ULightMapVirtualTexture2D;
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if (!Z_Registration_Info_UClass_ULightMapVirtualTexture2D.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("LightMapVirtualTexture2D"),
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Z_Registration_Info_UClass_ULightMapVirtualTexture2D.InnerSingleton,
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StaticRegisterNativesULightMapVirtualTexture2D,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ULightMapVirtualTexture2D.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ULightMapVirtualTexture2D_NoRegister()
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{
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return ULightMapVirtualTexture2D::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ULightMapVirtualTexture2D_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "ClassGroupNames", "Rendering" },
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{ "HideCategories", "Object" },
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{ "IncludePath", "VT/LightmapVirtualTexture.h" },
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{ "ModuleRelativePath", "Classes/VT/LightmapVirtualTexture.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TypeToLayer_MetaData[] = {
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{ "Category", "VirtualTexture" },
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{ "ModuleRelativePath", "Classes/VT/LightmapVirtualTexture.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class ULightMapVirtualTexture2D constinit property declarations ****************
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static const UECodeGen_Private::FInt8PropertyParams NewProp_TypeToLayer_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_TypeToLayer;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class ULightMapVirtualTexture2D constinit property declarations ******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ULightMapVirtualTexture2D>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ULightMapVirtualTexture2D_Statics
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// ********** Begin Class ULightMapVirtualTexture2D Property Definitions ***************************
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const UECodeGen_Private::FInt8PropertyParams Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer_Inner = { "TypeToLayer", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int8, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer = { "TypeToLayer", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULightMapVirtualTexture2D, TypeToLayer), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TypeToLayer_MetaData), NewProp_TypeToLayer_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::NewProp_TypeToLayer,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers) < 2048);
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// ********** End Class ULightMapVirtualTexture2D Property Definitions *****************************
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UObject* (*const Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UTexture2D,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::ClassParams = {
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&ULightMapVirtualTexture2D::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::PropPointers),
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0,
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0x008800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::Class_MetaDataParams), Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::Class_MetaDataParams)
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};
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void ULightMapVirtualTexture2D::StaticRegisterNativesULightMapVirtualTexture2D()
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{
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}
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UClass* Z_Construct_UClass_ULightMapVirtualTexture2D()
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{
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if (!Z_Registration_Info_UClass_ULightMapVirtualTexture2D.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULightMapVirtualTexture2D.OuterSingleton, Z_Construct_UClass_ULightMapVirtualTexture2D_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_ULightMapVirtualTexture2D.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULightMapVirtualTexture2D);
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ULightMapVirtualTexture2D::~ULightMapVirtualTexture2D() {}
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// ********** End Class ULightMapVirtualTexture2D **************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_ULightMapVirtualTexture2D, ULightMapVirtualTexture2D::StaticClass, TEXT("ULightMapVirtualTexture2D"), &Z_Registration_Info_UClass_ULightMapVirtualTexture2D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULightMapVirtualTexture2D), 838793330U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_3587747668{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_LightmapVirtualTexture_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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