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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/LightWeightInstanceStaticMeshManager.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/LightWeightInstanceStaticMeshManager.h"
#include "Engine/ActorInstanceHandle.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLightWeightInstanceStaticMeshManager() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceManager();
ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager();
ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UHierarchicalInstancedStaticMeshComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USMInstanceManager_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UStaticMesh_NoRegister();
ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FOnActorReady *********************************************************
struct Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics
{
struct _Script_Engine_eventOnActorReady_Parms
{
FActorInstanceHandle InHandle;
FActorInstanceHandle ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FOnActorReady constinit property declarations *************************
static const UECodeGen_Private::FStructPropertyParams NewProp_InHandle;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FOnActorReady constinit property declarations ***************************
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FOnActorReady Property Definitions ************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_InHandle = { "InHandle", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnActorReady_Parms, InHandle), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnActorReady_Parms, ReturnValue), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_InHandle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FOnActorReady Property Definitions **************************************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "OnActorReady__DelegateSignature", Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::_Script_Engine_eventOnActorReady_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::_Script_Engine_eventOnActorReady_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
FActorInstanceHandle FOnActorReady_DelegateWrapper(const FScriptDelegate& OnActorReady, FActorInstanceHandle InHandle)
{
struct _Script_Engine_eventOnActorReady_Parms
{
FActorInstanceHandle InHandle;
FActorInstanceHandle ReturnValue;
};
_Script_Engine_eventOnActorReady_Parms Parms;
Parms.InHandle=InHandle;
OnActorReady.ProcessDelegate<UObject>(&Parms);
return Parms.ReturnValue;
}
// ********** End Delegate FOnActorReady ***********************************************************
// ********** Begin Class ALightWeightInstanceStaticMeshManager Function OnRep_StaticMesh **********
struct Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRep_StaticMesh constinit property declarations **********************
// ********** End Function OnRep_StaticMesh constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALightWeightInstanceStaticMeshManager, nullptr, "OnRep_StaticMesh", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ALightWeightInstanceStaticMeshManager::execOnRep_StaticMesh)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_StaticMesh();
P_NATIVE_END;
}
// ********** End Class ALightWeightInstanceStaticMeshManager Function OnRep_StaticMesh ************
// ********** Begin Class ALightWeightInstanceStaticMeshManager ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager;
UClass* ALightWeightInstanceStaticMeshManager::GetPrivateStaticClass()
{
using TClass = ALightWeightInstanceStaticMeshManager;
if (!Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LightWeightInstanceStaticMeshManager"),
Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton,
StaticRegisterNativesALightWeightInstanceStaticMeshManager,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton;
}
UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister()
{
return ALightWeightInstanceStaticMeshManager::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "DevelopmentStatus", "Experimental" },
{ "IncludePath", "GameFramework/LightWeightInstanceStaticMeshManager.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StaticMesh_MetaData[] = {
{ "Category", "Debug" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InstancedStaticMeshComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
};
#endif // WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ISMComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "BlueprintProtected", "true" },
{ "Category", "Debug" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RenderingIndicesToDataIndices_MetaData[] = {
{ "Comment", "// keep track of the relationship between our data and the rendering data stored in the instanced static mesh component\n" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
{ "ToolTip", "keep track of the relationship between our data and the rendering data stored in the instanced static mesh component" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataIndicesToRenderingIndices_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ALightWeightInstanceStaticMeshManager constinit property declarations ****
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_StaticMesh;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_InstancedStaticMeshComponent;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_ISMComponent;
static const UECodeGen_Private::FIntPropertyParams NewProp_RenderingIndicesToDataIndices_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_RenderingIndicesToDataIndices;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataIndicesToRenderingIndices_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DataIndicesToRenderingIndices;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ALightWeightInstanceStaticMeshManager constinit property declarations ******
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("OnRep_StaticMesh"), .Pointer = &ALightWeightInstanceStaticMeshManager::execOnRep_StaticMesh },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh, "OnRep_StaticMesh" }, // 2377653148
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ALightWeightInstanceStaticMeshManager>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics
// ********** Begin Class ALightWeightInstanceStaticMeshManager Property Definitions ***************
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_StaticMesh = { "StaticMesh", "OnRep_StaticMesh", (EPropertyFlags)0x0024080100000835, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, StaticMesh), Z_Construct_UClass_UStaticMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StaticMesh_MetaData), NewProp_StaticMesh_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_InstancedStaticMeshComponent = { "InstancedStaticMeshComponent", nullptr, (EPropertyFlags)0x0124080820080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, InstancedStaticMeshComponent_DEPRECATED), Z_Construct_UClass_UHierarchicalInstancedStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InstancedStaticMeshComponent_MetaData), NewProp_InstancedStaticMeshComponent_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_ISMComponent = { "ISMComponent", nullptr, (EPropertyFlags)0x01240c000008001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, ISMComponent), Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ISMComponent_MetaData), NewProp_ISMComponent_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices_Inner = { "RenderingIndicesToDataIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices = { "RenderingIndicesToDataIndices", nullptr, (EPropertyFlags)0x0020080000000020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, RenderingIndicesToDataIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RenderingIndicesToDataIndices_MetaData), NewProp_RenderingIndicesToDataIndices_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices_Inner = { "DataIndicesToRenderingIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices = { "DataIndicesToRenderingIndices", nullptr, (EPropertyFlags)0x0020080000000020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, DataIndicesToRenderingIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataIndicesToRenderingIndices_MetaData), NewProp_DataIndicesToRenderingIndices_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_StaticMesh,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_InstancedStaticMeshComponent,
#endif // WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_ISMComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers) < 2048);
// ********** End Class ALightWeightInstanceStaticMeshManager Property Definitions *****************
UObject* (*const Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ALightWeightInstanceManager,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_USMInstanceManager_NoRegister, (int32)VTABLE_OFFSET(ALightWeightInstanceStaticMeshManager, ISMInstanceManager), false }, // 2912244393
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::ClassParams = {
&ALightWeightInstanceStaticMeshManager::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Class_MetaDataParams), Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Class_MetaDataParams)
};
void ALightWeightInstanceStaticMeshManager::StaticRegisterNativesALightWeightInstanceStaticMeshManager()
{
UClass* Class = ALightWeightInstanceStaticMeshManager::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Funcs));
}
UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager()
{
if (!Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton, Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton;
}
#if VALIDATE_CLASS_REPS
void ALightWeightInstanceStaticMeshManager::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static FName Name_StaticMesh(TEXT("StaticMesh"));
static FName Name_RenderingIndicesToDataIndices(TEXT("RenderingIndicesToDataIndices"));
static FName Name_DataIndicesToRenderingIndices(TEXT("DataIndicesToRenderingIndices"));
const bool bIsValid = true
&& Name_StaticMesh == ClassReps[(int32)ENetFields_Private::StaticMesh].Property->GetFName()
&& Name_RenderingIndicesToDataIndices == ClassReps[(int32)ENetFields_Private::RenderingIndicesToDataIndices].Property->GetFName()
&& Name_DataIndicesToRenderingIndices == ClassReps[(int32)ENetFields_Private::DataIndicesToRenderingIndices].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in ALightWeightInstanceStaticMeshManager"));
}
#endif
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ALightWeightInstanceStaticMeshManager);
ALightWeightInstanceStaticMeshManager::~ALightWeightInstanceStaticMeshManager() {}
// ********** End Class ALightWeightInstanceStaticMeshManager **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ALightWeightInstanceStaticMeshManager, ALightWeightInstanceStaticMeshManager::StaticClass, TEXT("ALightWeightInstanceStaticMeshManager"), &Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ALightWeightInstanceStaticMeshManager), 3712036439U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_992087835{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS