// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/LightWeightInstanceStaticMeshManager.h" #include "Engine/ActorInstanceHandle.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLightWeightInstanceStaticMeshManager() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceManager(); ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager(); ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UHierarchicalInstancedStaticMeshComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USMInstanceManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UStaticMesh_NoRegister(); ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FOnActorReady ********************************************************* struct Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics { struct _Script_Engine_eventOnActorReady_Parms { FActorInstanceHandle InHandle; FActorInstanceHandle ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FOnActorReady constinit property declarations ************************* static const UECodeGen_Private::FStructPropertyParams NewProp_InHandle; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FOnActorReady constinit property declarations *************************** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FOnActorReady Property Definitions ************************************ const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_InHandle = { "InHandle", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnActorReady_Parms, InHandle), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142 const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Engine_eventOnActorReady_Parms, ReturnValue), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_InHandle, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FOnActorReady Property Definitions ************************************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_Engine, nullptr, "OnActorReady__DelegateSignature", Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::_Script_Engine_eventOnActorReady_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00120000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::_Script_Engine_eventOnActorReady_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Engine_OnActorReady__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } FActorInstanceHandle FOnActorReady_DelegateWrapper(const FScriptDelegate& OnActorReady, FActorInstanceHandle InHandle) { struct _Script_Engine_eventOnActorReady_Parms { FActorInstanceHandle InHandle; FActorInstanceHandle ReturnValue; }; _Script_Engine_eventOnActorReady_Parms Parms; Parms.InHandle=InHandle; OnActorReady.ProcessDelegate(&Parms); return Parms.ReturnValue; } // ********** End Delegate FOnActorReady *********************************************************** // ********** Begin Class ALightWeightInstanceStaticMeshManager Function OnRep_StaticMesh ********** struct Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, }; #endif // WITH_METADATA // ********** Begin Function OnRep_StaticMesh constinit property declarations ********************** // ********** End Function OnRep_StaticMesh constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALightWeightInstanceStaticMeshManager, nullptr, "OnRep_StaticMesh", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ALightWeightInstanceStaticMeshManager::execOnRep_StaticMesh) { P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_StaticMesh(); P_NATIVE_END; } // ********** End Class ALightWeightInstanceStaticMeshManager Function OnRep_StaticMesh ************ // ********** Begin Class ALightWeightInstanceStaticMeshManager ************************************ FClassRegistrationInfo Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager; UClass* ALightWeightInstanceStaticMeshManager::GetPrivateStaticClass() { using TClass = ALightWeightInstanceStaticMeshManager; if (!Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LightWeightInstanceStaticMeshManager"), Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton, StaticRegisterNativesALightWeightInstanceStaticMeshManager, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.InnerSingleton; } UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_NoRegister() { return ALightWeightInstanceStaticMeshManager::GetPrivateStaticClass(); } struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "DevelopmentStatus", "Experimental" }, { "IncludePath", "GameFramework/LightWeightInstanceStaticMeshManager.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StaticMesh_MetaData[] = { { "Category", "Debug" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InstancedStaticMeshComponent_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ISMComponent_MetaData[] = { { "AllowPrivateAccess", "true" }, { "BlueprintProtected", "true" }, { "Category", "Debug" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RenderingIndicesToDataIndices_MetaData[] = { { "Comment", "// keep track of the relationship between our data and the rendering data stored in the instanced static mesh component\n" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, { "ToolTip", "keep track of the relationship between our data and the rendering data stored in the instanced static mesh component" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataIndicesToRenderingIndices_MetaData[] = { { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceStaticMeshManager.h" }, }; #endif // WITH_METADATA // ********** Begin Class ALightWeightInstanceStaticMeshManager constinit property declarations **** static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_StaticMesh; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_InstancedStaticMeshComponent; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_ISMComponent; static const UECodeGen_Private::FIntPropertyParams NewProp_RenderingIndicesToDataIndices_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_RenderingIndicesToDataIndices; static const UECodeGen_Private::FIntPropertyParams NewProp_DataIndicesToRenderingIndices_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DataIndicesToRenderingIndices; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ALightWeightInstanceStaticMeshManager constinit property declarations ****** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("OnRep_StaticMesh"), .Pointer = &ALightWeightInstanceStaticMeshManager::execOnRep_StaticMesh }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_ALightWeightInstanceStaticMeshManager_OnRep_StaticMesh, "OnRep_StaticMesh" }, // 2377653148 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics // ********** Begin Class ALightWeightInstanceStaticMeshManager Property Definitions *************** const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_StaticMesh = { "StaticMesh", "OnRep_StaticMesh", (EPropertyFlags)0x0024080100000835, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, StaticMesh), Z_Construct_UClass_UStaticMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StaticMesh_MetaData), NewProp_StaticMesh_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_InstancedStaticMeshComponent = { "InstancedStaticMeshComponent", nullptr, (EPropertyFlags)0x0124080820080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, InstancedStaticMeshComponent_DEPRECATED), Z_Construct_UClass_UHierarchicalInstancedStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InstancedStaticMeshComponent_MetaData), NewProp_InstancedStaticMeshComponent_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_ISMComponent = { "ISMComponent", nullptr, (EPropertyFlags)0x01240c000008001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, ISMComponent), Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ISMComponent_MetaData), NewProp_ISMComponent_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices_Inner = { "RenderingIndicesToDataIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices = { "RenderingIndicesToDataIndices", nullptr, (EPropertyFlags)0x0020080000000020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, RenderingIndicesToDataIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RenderingIndicesToDataIndices_MetaData), NewProp_RenderingIndicesToDataIndices_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices_Inner = { "DataIndicesToRenderingIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices = { "DataIndicesToRenderingIndices", nullptr, (EPropertyFlags)0x0020080000000020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALightWeightInstanceStaticMeshManager, DataIndicesToRenderingIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataIndicesToRenderingIndices_MetaData), NewProp_DataIndicesToRenderingIndices_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_StaticMesh, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_InstancedStaticMeshComponent, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_ISMComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_RenderingIndicesToDataIndices, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::NewProp_DataIndicesToRenderingIndices, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers) < 2048); // ********** End Class ALightWeightInstanceStaticMeshManager Property Definitions ***************** UObject* (*const Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_ALightWeightInstanceManager, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::DependentSingletons) < 16); const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::InterfaceParams[] = { { Z_Construct_UClass_USMInstanceManager_NoRegister, (int32)VTABLE_OFFSET(ALightWeightInstanceStaticMeshManager, ISMInstanceManager), false }, // 2912244393 }; const UECodeGen_Private::FClassParams Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::ClassParams = { &ALightWeightInstanceStaticMeshManager::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Class_MetaDataParams), Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Class_MetaDataParams) }; void ALightWeightInstanceStaticMeshManager::StaticRegisterNativesALightWeightInstanceStaticMeshManager() { UClass* Class = ALightWeightInstanceStaticMeshManager::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::Funcs)); } UClass* Z_Construct_UClass_ALightWeightInstanceStaticMeshManager() { if (!Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton, Z_Construct_UClass_ALightWeightInstanceStaticMeshManager_Statics::ClassParams); } return Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager.OuterSingleton; } #if VALIDATE_CLASS_REPS void ALightWeightInstanceStaticMeshManager::ValidateGeneratedRepEnums(const TArray& ClassReps) const { static FName Name_StaticMesh(TEXT("StaticMesh")); static FName Name_RenderingIndicesToDataIndices(TEXT("RenderingIndicesToDataIndices")); static FName Name_DataIndicesToRenderingIndices(TEXT("DataIndicesToRenderingIndices")); const bool bIsValid = true && Name_StaticMesh == ClassReps[(int32)ENetFields_Private::StaticMesh].Property->GetFName() && Name_RenderingIndicesToDataIndices == ClassReps[(int32)ENetFields_Private::RenderingIndicesToDataIndices].Property->GetFName() && Name_DataIndicesToRenderingIndices == ClassReps[(int32)ENetFields_Private::DataIndicesToRenderingIndices].Property->GetFName(); checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in ALightWeightInstanceStaticMeshManager")); } #endif DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ALightWeightInstanceStaticMeshManager); ALightWeightInstanceStaticMeshManager::~ALightWeightInstanceStaticMeshManager() {} // ********** End Class ALightWeightInstanceStaticMeshManager ************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ALightWeightInstanceStaticMeshManager, ALightWeightInstanceStaticMeshManager::StaticClass, TEXT("ALightWeightInstanceStaticMeshManager"), &Z_Registration_Info_UClass_ALightWeightInstanceStaticMeshManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ALightWeightInstanceStaticMeshManager), 3712036439U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_992087835{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceStaticMeshManager_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS