100 lines
4.6 KiB
C
100 lines
4.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/LODSyncComponent.h"
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#ifdef ENGINE_LODSyncComponent_generated_h
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#error "LODSyncComponent.generated.h already included, missing '#pragma once' in LODSyncComponent.h"
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#endif
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#define ENGINE_LODSyncComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FLODMappingData ***************************************************
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struct Z_Construct_UScriptStruct_FLODMappingData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_15_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLODMappingData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FLODMappingData;
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// ********** End ScriptStruct FLODMappingData *****************************************************
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// ********** Begin ScriptStruct FComponentSync ****************************************************
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struct Z_Construct_UScriptStruct_FComponentSync_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_38_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FComponentSync_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FComponentSync;
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// ********** End ScriptStruct FComponentSync ******************************************************
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// ********** Begin Class ULODSyncComponent ********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetLODSyncDebugText);
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struct Z_Construct_UClass_ULODSyncComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ULODSyncComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_INCLASS \
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private: \
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static void StaticRegisterNativesULODSyncComponent(); \
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friend struct ::Z_Construct_UClass_ULODSyncComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ULODSyncComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULODSyncComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULODSyncComponent_NoRegister) \
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DECLARE_SERIALIZER(ULODSyncComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ULODSyncComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULODSyncComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULODSyncComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULODSyncComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULODSyncComponent(ULODSyncComponent&&) = delete; \
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ULODSyncComponent(const ULODSyncComponent&) = delete; \
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ENGINE_API virtual ~ULODSyncComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_62_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULODSyncComponent;
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// ********** End Class ULODSyncComponent **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h
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// ********** Begin Enum ESyncOption ***************************************************************
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#define FOREACH_ENUM_ESYNCOPTION(op) \
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op(ESyncOption::Drive) \
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op(ESyncOption::Passive) \
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op(ESyncOption::Disabled)
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enum class ESyncOption : uint8;
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template<> struct TIsUEnumClass<ESyncOption> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESyncOption>();
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// ********** End Enum ESyncOption *****************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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