// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/LODSyncComponent.h" #ifdef ENGINE_LODSyncComponent_generated_h #error "LODSyncComponent.generated.h already included, missing '#pragma once' in LODSyncComponent.h" #endif #define ENGINE_LODSyncComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLODMappingData *************************************************** struct Z_Construct_UScriptStruct_FLODMappingData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLODMappingData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLODMappingData; // ********** End ScriptStruct FLODMappingData ***************************************************** // ********** Begin ScriptStruct FComponentSync **************************************************** struct Z_Construct_UScriptStruct_FComponentSync_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FComponentSync_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FComponentSync; // ********** End ScriptStruct FComponentSync ****************************************************** // ********** Begin Class ULODSyncComponent ******************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetLODSyncDebugText); struct Z_Construct_UClass_ULODSyncComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_ULODSyncComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_INCLASS \ private: \ static void StaticRegisterNativesULODSyncComponent(); \ friend struct ::Z_Construct_UClass_ULODSyncComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULODSyncComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULODSyncComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULODSyncComponent_NoRegister) \ DECLARE_SERIALIZER(ULODSyncComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULODSyncComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULODSyncComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULODSyncComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULODSyncComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ ULODSyncComponent(ULODSyncComponent&&) = delete; \ ULODSyncComponent(const ULODSyncComponent&) = delete; \ ENGINE_API virtual ~ULODSyncComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_62_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h_65_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULODSyncComponent; // ********** End Class ULODSyncComponent ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LODSyncComponent_h // ********** Begin Enum ESyncOption *************************************************************** #define FOREACH_ENUM_ESYNCOPTION(op) \ op(ESyncOption::Drive) \ op(ESyncOption::Passive) \ op(ESyncOption::Disabled) enum class ESyncOption : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESyncOption ***************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS