85 lines
3.6 KiB
C
85 lines
3.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/LODActor.h"
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#ifdef ENGINE_LODActor_generated_h
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#error "LODActor.generated.h already included, missing '#pragma once' in LODActor.h"
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#endif
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#define ENGINE_LODActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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// ********** Begin ScriptStruct FHLODInstancingKey ************************************************
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struct Z_Construct_UScriptStruct_FHLODInstancingKey_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_26_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FHLODInstancingKey_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FHLODInstancingKey;
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// ********** End ScriptStruct FHLODInstancingKey **************************************************
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// ********** Begin Class ALODActor ****************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_RPC_WRAPPERS \
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DECLARE_FUNCTION(execOnSubActorEndPlay);
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ALODActor, ENGINE_API)
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struct Z_Construct_UClass_ALODActor_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ALODActor_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_INCLASS \
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private: \
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static void StaticRegisterNativesALODActor(); \
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friend struct ::Z_Construct_UClass_ALODActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ALODActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(ALODActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALODActor_NoRegister) \
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DECLARE_SERIALIZER(ALODActor) \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ALODActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALODActor) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALODActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALODActor); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ALODActor(ALODActor&&) = delete; \
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ALODActor(const ALODActor&) = delete; \
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ENGINE_API virtual ~ALODActor();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_68_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ALODActor;
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// ********** End Class ALODActor ******************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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