// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/LODActor.h" #ifdef ENGINE_LODActor_generated_h #error "LODActor.generated.h already included, missing '#pragma once' in LODActor.h" #endif #define ENGINE_LODActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; // ********** Begin ScriptStruct FHLODInstancingKey ************************************************ struct Z_Construct_UScriptStruct_FHLODInstancingKey_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODInstancingKey_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHLODInstancingKey; // ********** End ScriptStruct FHLODInstancingKey ************************************************** // ********** Begin Class ALODActor **************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_RPC_WRAPPERS \ DECLARE_FUNCTION(execOnSubActorEndPlay); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ALODActor, ENGINE_API) struct Z_Construct_UClass_ALODActor_Statics; ENGINE_API UClass* Z_Construct_UClass_ALODActor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_INCLASS \ private: \ static void StaticRegisterNativesALODActor(); \ friend struct ::Z_Construct_UClass_ALODActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ALODActor_NoRegister(); \ public: \ DECLARE_CLASS2(ALODActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALODActor_NoRegister) \ DECLARE_SERIALIZER(ALODActor) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ALODActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALODActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALODActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALODActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ALODActor(ALODActor&&) = delete; \ ALODActor(const ALODActor&) = delete; \ ENGINE_API virtual ~ALODActor(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_68_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h_71_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALODActor; // ********** End Class ALODActor ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_LODActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS