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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/KismetSystemLibrary.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Kismet/KismetSystemLibrary.h"
#ifdef ENGINE_KismetSystemLibrary_generated_h
#error "KismetSystemLibrary.generated.h already included, missing '#pragma once' in KismetSystemLibrary.h"
#endif
#define ENGINE_KismetSystemLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class ACameraActor;
class APlayerController;
class IInterface;
class UClass;
class UEnum;
class UInterface;
class UObject;
class UPrimitiveComponent;
class USceneComponent;
class UScriptStruct;
class UTexture2D;
enum class EDrawDebugSceneDepthPriorityGroup : uint8;
enum class EEditorPropertyValueState : uint8;
enum class EPropertyAccessChangeNotifyMode : uint8;
struct FARFilter;
struct FCollisionProfileName;
struct FColor;
struct FComponentReference;
struct FDebugFloatHistory;
struct FGenericStruct;
struct FHitResult;
struct FLatentActionInfo;
struct FLinearColor;
struct FPrimaryAssetId;
struct FPrimaryAssetType;
struct FSoftClassPath;
struct FSoftComponentReference;
struct FSoftObjectPath;
struct FTimerHandle;
struct FTopLevelAssetPath;
struct FUserActivity;
class FField;
// ********** Begin ScriptStruct FGenericStruct ****************************************************
struct Z_Construct_UScriptStruct_FGenericStruct_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_101_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGenericStruct_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FGenericStruct;
// ********** End ScriptStruct FGenericStruct ******************************************************
// ********** Begin Delegate FOnAssetLoaded ********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_452_DELEGATE \
static ENGINE_API void FOnAssetLoaded_DelegateWrapper(const FScriptDelegate& OnAssetLoaded, UObject* Loaded);
// ********** End Delegate FOnAssetLoaded **********************************************************
// ********** Begin Delegate FOnAssetClassLoaded ***************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_457_DELEGATE \
static ENGINE_API void FOnAssetClassLoaded_DelegateWrapper(const FScriptDelegate& OnAssetClassLoaded, TSubclassOf<UObject> Loaded);
// ********** End Delegate FOnAssetClassLoaded *****************************************************
// ********** Begin Delegate FOnAssetsLoaded *******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_462_DELEGATE \
static ENGINE_API void FOnAssetsLoaded_DelegateWrapper(const FScriptDelegate& OnAssetsLoaded, TArray<UObject*> const& Loaded);
// ********** End Delegate FOnAssetsLoaded *********************************************************
// ********** Begin Class UKismetSystemLibrary *****************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS \
DECLARE_FUNCTION(execBreakARFilter); \
DECLARE_FUNCTION(execMakeARFilter); \
DECLARE_FUNCTION(execGetPrimaryAssetsWithBundleState); \
DECLARE_FUNCTION(execGetCurrentBundleState); \
DECLARE_FUNCTION(execUnloadPrimaryAssetList); \
DECLARE_FUNCTION(execUnloadPrimaryAsset); \
DECLARE_FUNCTION(execNotEqual_PrimaryAssetType); \
DECLARE_FUNCTION(execEqualEqual_PrimaryAssetType); \
DECLARE_FUNCTION(execConv_PrimaryAssetTypeToString); \
DECLARE_FUNCTION(execIsValidPrimaryAssetType); \
DECLARE_FUNCTION(execNotEqual_PrimaryAssetId); \
DECLARE_FUNCTION(execEqualEqual_PrimaryAssetId); \
DECLARE_FUNCTION(execConv_PrimaryAssetIdToString); \
DECLARE_FUNCTION(execIsValidPrimaryAssetId); \
DECLARE_FUNCTION(execGetPrimaryAssetIdList); \
DECLARE_FUNCTION(execGetPrimaryAssetIdFromSoftClassReference); \
DECLARE_FUNCTION(execGetPrimaryAssetIdFromSoftObjectReference); \
DECLARE_FUNCTION(execGetPrimaryAssetIdFromClass); \
DECLARE_FUNCTION(execGetPrimaryAssetIdFromObject); \
DECLARE_FUNCTION(execGetSoftClassReferenceFromPrimaryAssetId); \
DECLARE_FUNCTION(execGetSoftObjectReferenceFromPrimaryAssetId); \
DECLARE_FUNCTION(execGetClassFromPrimaryAssetId); \
DECLARE_FUNCTION(execGetObjectFromPrimaryAssetId); \
DECLARE_FUNCTION(execSnapshotObject); \
DECLARE_FUNCTION(execTransactObject); \
DECLARE_FUNCTION(execCancelTransaction); \
DECLARE_FUNCTION(execEndTransaction); \
DECLARE_FUNCTION(execBeginTransaction); \
DECLARE_FUNCTION(execIsUnattended); \
DECLARE_FUNCTION(execParseParamValue); \
DECLARE_FUNCTION(execParseParam); \
DECLARE_FUNCTION(execParseCommandLine); \
DECLARE_FUNCTION(execGetCommandLine); \
DECLARE_FUNCTION(execSetUserActivity); \
DECLARE_FUNCTION(execUnregisterForRemoteNotifications); \
DECLARE_FUNCTION(execRegisterForRemoteNotifications); \
DECLARE_FUNCTION(execGetLocalCurrencySymbol); \
DECLARE_FUNCTION(execGetLocalCurrencyCode); \
DECLARE_FUNCTION(execGetDefaultLocale); \
DECLARE_FUNCTION(execGetDefaultLanguage); \
DECLARE_FUNCTION(execGetPreferredLanguages); \
DECLARE_FUNCTION(execSetSuppressViewportTransitionMessage); \
DECLARE_FUNCTION(execGetGamepadButtonGlyph); \
DECLARE_FUNCTION(execGetGamepadControllerName); \
DECLARE_FUNCTION(execIsControllerAssignedToGamepad); \
DECLARE_FUNCTION(execResetGamepadAssignmentToController); \
DECLARE_FUNCTION(execResetGamepadAssignments); \
DECLARE_FUNCTION(execSetGamepadsBlockDeviceFeedback); \
DECLARE_FUNCTION(execGetVolumeButtonsHandledBySystem); \
DECLARE_FUNCTION(execSetVolumeButtonsHandledBySystem); \
DECLARE_FUNCTION(execControlScreensaver); \
DECLARE_FUNCTION(execIsScreensaverEnabled); \
DECLARE_FUNCTION(execIsLoggedIn); \
DECLARE_FUNCTION(execShowPlatformSpecificAchievementsScreen); \
DECLARE_FUNCTION(execShowPlatformSpecificLeaderboardScreen); \
DECLARE_FUNCTION(execShowInterstitialAd); \
DECLARE_FUNCTION(execIsInterstitialAdRequested); \
DECLARE_FUNCTION(execIsInterstitialAdAvailable); \
DECLARE_FUNCTION(execLoadInterstitialAd); \
DECLARE_FUNCTION(execForceCloseAdBanner); \
DECLARE_FUNCTION(execHideAdBanner); \
DECLARE_FUNCTION(execGetAdIDCount); \
DECLARE_FUNCTION(execShowAdBanner); \
DECLARE_FUNCTION(execCollectGarbage); \
DECLARE_FUNCTION(execCanLaunchURL); \
DECLARE_FUNCTION(execLaunchExternalUrl); \
DECLARE_FUNCTION(execLaunchURL); \
DECLARE_FUNCTION(execGetMinYResolutionFor3DView); \
DECLARE_FUNCTION(execGetMinYResolutionForUI); \
DECLARE_FUNCTION(execGetConvenientWindowedResolutions); \
DECLARE_FUNCTION(execGetSupportedFullscreenResolutions); \
DECLARE_FUNCTION(execGetRenderingMaterialQualityLevel); \
DECLARE_FUNCTION(execGetRenderingDetailMode); \
DECLARE_FUNCTION(execGetActorBounds); \
DECLARE_FUNCTION(execGetComponentBounds); \
DECLARE_FUNCTION(execCreateCopyForUndoBuffer); \
DECLARE_FUNCTION(execAddFloatHistorySample); \
DECLARE_FUNCTION(execDrawDebugFloatHistoryLocation); \
DECLARE_FUNCTION(execDrawDebugFloatHistoryTransform); \
DECLARE_FUNCTION(execDrawDebugCamera); \
DECLARE_FUNCTION(execDrawDebugFrustum); \
DECLARE_FUNCTION(execFlushPersistentDebugLines); \
DECLARE_FUNCTION(execDrawDebugPlane); \
DECLARE_FUNCTION(execFlushDebugStrings); \
DECLARE_FUNCTION(execDrawDebugString); \
DECLARE_FUNCTION(execDrawDebugCapsule); \
DECLARE_FUNCTION(execDrawDebugConeInDegrees); \
DECLARE_FUNCTION(execDrawDebugCone); \
DECLARE_FUNCTION(execDrawDebugCylinder); \
DECLARE_FUNCTION(execDrawDebugSphere); \
DECLARE_FUNCTION(execDrawDebugCoordinateSystem); \
DECLARE_FUNCTION(execDrawDebugBox); \
DECLARE_FUNCTION(execDrawDebugArrow); \
DECLARE_FUNCTION(execDrawDebugPoint); \
DECLARE_FUNCTION(execDrawDebugCircle); \
DECLARE_FUNCTION(execDrawDebugLine); \
DECLARE_FUNCTION(execGetActorListFromComponentList); \
DECLARE_FUNCTION(execCapsuleTraceMultiByProfile); \
DECLARE_FUNCTION(execCapsuleTraceSingleByProfile); \
DECLARE_FUNCTION(execBoxTraceMultiByProfile); \
DECLARE_FUNCTION(execBoxTraceSingleByProfile); \
DECLARE_FUNCTION(execSphereTraceMultiByProfile); \
DECLARE_FUNCTION(execSphereTraceSingleByProfile); \
DECLARE_FUNCTION(execLineTraceMultiByProfile); \
DECLARE_FUNCTION(execLineTraceSingleByProfile); \
DECLARE_FUNCTION(execCapsuleTraceMultiForObjects); \
DECLARE_FUNCTION(execCapsuleTraceSingleForObjects); \
DECLARE_FUNCTION(execBoxTraceMultiForObjects); \
DECLARE_FUNCTION(execBoxTraceSingleForObjects); \
DECLARE_FUNCTION(execSphereTraceMultiForObjects); \
DECLARE_FUNCTION(execSphereTraceSingleForObjects); \
DECLARE_FUNCTION(execLineTraceMultiForObjects); \
DECLARE_FUNCTION(execLineTraceSingleForObjects); \
DECLARE_FUNCTION(execCapsuleTraceMulti); \
DECLARE_FUNCTION(execCapsuleTraceSingle); \
DECLARE_FUNCTION(execBoxTraceMulti); \
DECLARE_FUNCTION(execBoxTraceSingle); \
DECLARE_FUNCTION(execSphereTraceMulti); \
DECLARE_FUNCTION(execSphereTraceSingle); \
DECLARE_FUNCTION(execLineTraceMulti); \
DECLARE_FUNCTION(execLineTraceSingle); \
DECLARE_FUNCTION(execComponentOverlapComponents); \
DECLARE_FUNCTION(execComponentOverlapActors); \
DECLARE_FUNCTION(execCapsuleOverlapComponentsWithOrientation); \
DECLARE_FUNCTION(execCapsuleOverlapComponents); \
DECLARE_FUNCTION(execCapsuleOverlapActorsWithOrientation); \
DECLARE_FUNCTION(execCapsuleOverlapActors); \
DECLARE_FUNCTION(execBoxOverlapComponentsWithOrientation); \
DECLARE_FUNCTION(execBoxOverlapComponents); \
DECLARE_FUNCTION(execBoxOverlapActorsWithOrientation); \
DECLARE_FUNCTION(execBoxOverlapActors); \
DECLARE_FUNCTION(execSphereOverlapComponents); \
DECLARE_FUNCTION(execSphereOverlapActors); \
DECLARE_FUNCTION(execSetFieldPathPropertyByName); \
DECLARE_FUNCTION(execSetTransformPropertyByName); \
DECLARE_FUNCTION(execSetColorPropertyByName); \
DECLARE_FUNCTION(execSetLinearColorPropertyByName); \
DECLARE_FUNCTION(execSetRotatorPropertyByName); \
DECLARE_FUNCTION(execSetVector3fPropertyByName); \
DECLARE_FUNCTION(execSetVectorPropertyByName); \
DECLARE_FUNCTION(execSetTextPropertyByName); \
DECLARE_FUNCTION(execSetStringPropertyByName); \
DECLARE_FUNCTION(execSetSoftClassPropertyByName); \
DECLARE_FUNCTION(execSetSoftObjectPropertyByName); \
DECLARE_FUNCTION(execSetNamePropertyByName); \
DECLARE_FUNCTION(execSetInterfacePropertyByName); \
DECLARE_FUNCTION(execSetClassPropertyByName); \
DECLARE_FUNCTION(execSetObjectPropertyByName); \
DECLARE_FUNCTION(execSetBoolPropertyByName); \
DECLARE_FUNCTION(execSetDoublePropertyByName); \
DECLARE_FUNCTION(execSetBytePropertyByName); \
DECLARE_FUNCTION(execSetInt64PropertyByName); \
DECLARE_FUNCTION(execSetIntPropertyByName); \
DECLARE_FUNCTION(execK2_GetTimerRemainingTime); \
DECLARE_FUNCTION(execK2_GetTimerElapsedTime); \
DECLARE_FUNCTION(execK2_TimerExists); \
DECLARE_FUNCTION(execK2_IsTimerPaused); \
DECLARE_FUNCTION(execK2_IsTimerActive); \
DECLARE_FUNCTION(execK2_UnPauseTimer); \
DECLARE_FUNCTION(execK2_PauseTimer); \
DECLARE_FUNCTION(execK2_ClearTimer); \
DECLARE_FUNCTION(execK2_SetTimerForNextTick); \
DECLARE_FUNCTION(execK2_SetTimer); \
DECLARE_FUNCTION(execK2_GetTimerRemainingTimeHandle); \
DECLARE_FUNCTION(execK2_GetTimerElapsedTimeHandle); \
DECLARE_FUNCTION(execK2_TimerExistsHandle); \
DECLARE_FUNCTION(execK2_IsTimerPausedHandle); \
DECLARE_FUNCTION(execK2_IsTimerActiveHandle); \
DECLARE_FUNCTION(execK2_UnPauseTimerHandle); \
DECLARE_FUNCTION(execK2_PauseTimerHandle); \
DECLARE_FUNCTION(execK2_ClearAndInvalidateTimerHandle); \
DECLARE_FUNCTION(execK2_ClearTimerHandle); \
DECLARE_FUNCTION(execK2_InvalidateTimerHandle); \
DECLARE_FUNCTION(execK2_IsValidTimerHandle); \
DECLARE_FUNCTION(execK2_GetTimerRemainingTimeDelegate); \
DECLARE_FUNCTION(execK2_GetTimerElapsedTimeDelegate); \
DECLARE_FUNCTION(execK2_TimerExistsDelegate); \
DECLARE_FUNCTION(execK2_IsTimerPausedDelegate); \
DECLARE_FUNCTION(execK2_IsTimerActiveDelegate); \
DECLARE_FUNCTION(execK2_UnPauseTimerDelegate); \
DECLARE_FUNCTION(execK2_PauseTimerDelegate); \
DECLARE_FUNCTION(execK2_ClearTimerDelegate); \
DECLARE_FUNCTION(execK2_SetTimerForNextTickDelegate); \
DECLARE_FUNCTION(execK2_SetTimerDelegate); \
DECLARE_FUNCTION(execMoveComponentTo); \
DECLARE_FUNCTION(execRetriggerableDelay); \
DECLARE_FUNCTION(execDelayUntilNextFrame); \
DECLARE_FUNCTION(execDelayUntilNextTick); \
DECLARE_FUNCTION(execDelay); \
DECLARE_FUNCTION(execQuitGame); \
DECLARE_FUNCTION(execGetConsoleVariableBoolValue); \
DECLARE_FUNCTION(execGetConsoleVariableIntValue); \
DECLARE_FUNCTION(execGetConsoleVariableFloatValue); \
DECLARE_FUNCTION(execGetConsoleVariableStringValue); \
DECLARE_FUNCTION(execExecuteConsoleCommand); \
DECLARE_FUNCTION(execSetWindowTitle); \
DECLARE_FUNCTION(execPrintWarning); \
DECLARE_FUNCTION(execPrintText); \
DECLARE_FUNCTION(execPrintString); \
DECLARE_FUNCTION(execLogString); \
DECLARE_FUNCTION(execMakeLiteralText); \
DECLARE_FUNCTION(execMakeLiteralString); \
DECLARE_FUNCTION(execMakeLiteralByte); \
DECLARE_FUNCTION(execMakeLiteralName); \
DECLARE_FUNCTION(execMakeLiteralBool); \
DECLARE_FUNCTION(execMakeLiteralDouble); \
DECLARE_FUNCTION(execMakeLiteralInt64); \
DECLARE_FUNCTION(execMakeLiteralInt); \
DECLARE_FUNCTION(execLoadAssets); \
DECLARE_FUNCTION(execLoadAssetClass); \
DECLARE_FUNCTION(execLoadAsset); \
DECLARE_FUNCTION(execConv_ComponentReferenceToSoftComponentReference); \
DECLARE_FUNCTION(execConv_ClassToSoftClassReference); \
DECLARE_FUNCTION(execConv_ObjectToSoftObjectReference); \
DECLARE_FUNCTION(execConv_SoftClassReferenceToClass); \
DECLARE_FUNCTION(execConv_SoftObjectReferenceToObject); \
DECLARE_FUNCTION(execIsObjectOfSoftClass); \
DECLARE_FUNCTION(execLoadClassAsset_Blocking); \
DECLARE_FUNCTION(execNotEqual_SoftClassReference); \
DECLARE_FUNCTION(execEqualEqual_SoftClassReference); \
DECLARE_FUNCTION(execConv_SoftClassReferenceToString); \
DECLARE_FUNCTION(execGetSoftClassTopLevelAssetPath); \
DECLARE_FUNCTION(execIsValidSoftClassReference); \
DECLARE_FUNCTION(execLoadAsset_Blocking); \
DECLARE_FUNCTION(execNotEqual_SoftObjectReference); \
DECLARE_FUNCTION(execEqualEqual_SoftObjectReference); \
DECLARE_FUNCTION(execConv_SoftObjectReferenceToString); \
DECLARE_FUNCTION(execIsValidSoftObjectReference); \
DECLARE_FUNCTION(execConv_SoftObjRefToSoftClassPath); \
DECLARE_FUNCTION(execConv_SoftClassPathToSoftClassRef); \
DECLARE_FUNCTION(execBreakSoftClassPath); \
DECLARE_FUNCTION(execMakeSoftClassPath); \
DECLARE_FUNCTION(execBreakTopLevelAssetPath); \
DECLARE_FUNCTION(execMakeTopLevelAssetPath); \
DECLARE_FUNCTION(execConv_SoftObjRefToSoftObjPath); \
DECLARE_FUNCTION(execConv_SoftObjPathToSoftObjRef); \
DECLARE_FUNCTION(execBreakSoftObjectPath); \
DECLARE_FUNCTION(execMakeSoftObjectPath); \
DECLARE_FUNCTION(execIsValidInterface); \
DECLARE_FUNCTION(execConv_InterfaceToObject); \
DECLARE_FUNCTION(execConv_ObjectToClass); \
DECLARE_FUNCTION(execGetDeviceId); \
DECLARE_FUNCTION(execGetUniqueDeviceId); \
DECLARE_FUNCTION(execIsPackagedForDistribution); \
DECLARE_FUNCTION(execHasMultipleLocalPlayers); \
DECLARE_FUNCTION(execIsSplitScreen); \
DECLARE_FUNCTION(execIsStandalone); \
DECLARE_FUNCTION(execIsDedicatedServer); \
DECLARE_FUNCTION(execIsServer); \
DECLARE_FUNCTION(execGetFrameCount); \
DECLARE_FUNCTION(execGetGameTimeInSeconds); \
DECLARE_FUNCTION(execDoesClassImplementInterface); \
DECLARE_FUNCTION(execDoesImplementInterface); \
DECLARE_FUNCTION(execGetPlatformUserDir); \
DECLARE_FUNCTION(execGetPlatformUserName); \
DECLARE_FUNCTION(execGetGameBundleId); \
DECLARE_FUNCTION(execNormalizeFilename); \
DECLARE_FUNCTION(execConvertToAbsolutePath); \
DECLARE_FUNCTION(execConvertToRelativePath); \
DECLARE_FUNCTION(execGetProjectSavedDirectory); \
DECLARE_FUNCTION(execGetProjectContentDirectory); \
DECLARE_FUNCTION(execGetProjectDirectory); \
DECLARE_FUNCTION(execGetGameName); \
DECLARE_FUNCTION(execGetBuildConfiguration); \
DECLARE_FUNCTION(execGetBuildVersion); \
DECLARE_FUNCTION(execGetEngineVersion); \
DECLARE_FUNCTION(execGetOuterObject); \
DECLARE_FUNCTION(execGetEnumTopLevelAssetPath); \
DECLARE_FUNCTION(execGetStructTopLevelAssetPath); \
DECLARE_FUNCTION(execGetClassTopLevelAssetPath); \
DECLARE_FUNCTION(execGetSoftClassPath); \
DECLARE_FUNCTION(execGetClassDisplayName); \
DECLARE_FUNCTION(execGetDisplayName); \
DECLARE_FUNCTION(execGetSystemPath); \
DECLARE_FUNCTION(execGetSoftObjectPath); \
DECLARE_FUNCTION(execGetPathName); \
DECLARE_FUNCTION(execGetObjectName); \
DECLARE_FUNCTION(execIsValidClass); \
DECLARE_FUNCTION(execIsValid); \
DECLARE_FUNCTION(execRaiseScriptError);
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD \
DECLARE_FUNCTION(execIsEditorPropertyOverridden); \
DECLARE_FUNCTION(execResetEditorProperty); \
DECLARE_FUNCTION(execGetCollisionProfileNames); \
DECLARE_FUNCTION(execQuitEditor); \
DECLARE_FUNCTION(execGetPlatformTime_Seconds); \
DECLARE_FUNCTION(execDuplicateObject); \
DECLARE_FUNCTION(execObjectHasEditorOnlyData); \
DECLARE_FUNCTION(execIsObjectCooked);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD
#endif // WITH_EDITOR
struct Z_Construct_UClass_UKismetSystemLibrary_Statics;
struct Z_Construct_UFunction_UKismetSystemLibrary_StackTrace_Statics; \
struct Z_Construct_UFunction_UKismetSystemLibrary_SetCollisionProfileNameProperty_Statics; \
struct Z_Construct_UFunction_UKismetSystemLibrary_SetStructurePropertyByName_Statics; \
struct Z_Construct_UFunction_UKismetSystemLibrary_GetEditorProperty_Statics; \
struct Z_Construct_UFunction_UKismetSystemLibrary_SetEditorProperty_Statics; \
ENGINE_API UClass* Z_Construct_UClass_UKismetSystemLibrary_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_INCLASS \
private: \
static void StaticRegisterNativesUKismetSystemLibrary(); \
friend struct ::Z_Construct_UClass_UKismetSystemLibrary_Statics; \
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_StackTrace_Statics; \
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetCollisionProfileNameProperty_Statics; \
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetStructurePropertyByName_Statics; \
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_GetEditorProperty_Statics; \
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetEditorProperty_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UKismetSystemLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UKismetSystemLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UKismetSystemLibrary_NoRegister) \
DECLARE_SERIALIZER(UKismetSystemLibrary)
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UKismetSystemLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UKismetSystemLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UKismetSystemLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UKismetSystemLibrary); \
/** Deleted move- and copy-constructors, should never be used */ \
UKismetSystemLibrary(UKismetSystemLibrary&&) = delete; \
UKismetSystemLibrary(const UKismetSystemLibrary&) = delete; \
ENGINE_API virtual ~UKismetSystemLibrary();
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_107_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UKismetSystemLibrary;
// ********** End Class UKismetSystemLibrary *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h
// ********** Begin Enum EDrawDebugTrace ***********************************************************
#define FOREACH_ENUM_EDRAWDEBUGTRACE(op) \
op(EDrawDebugTrace::None) \
op(EDrawDebugTrace::ForOneFrame) \
op(EDrawDebugTrace::ForDuration) \
op(EDrawDebugTrace::Persistent)
namespace EDrawDebugTrace { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrawDebugTrace::Type>();
// ********** End Enum EDrawDebugTrace *************************************************************
// ********** Begin Enum EDrawDebugSceneDepthPriorityGroup *****************************************
#define FOREACH_ENUM_EDRAWDEBUGSCENEDEPTHPRIORITYGROUP(op) \
op(EDrawDebugSceneDepthPriorityGroup::World) \
op(EDrawDebugSceneDepthPriorityGroup::Foreground)
enum class EDrawDebugSceneDepthPriorityGroup : uint8;
template<> struct TIsUEnumClass<EDrawDebugSceneDepthPriorityGroup> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrawDebugSceneDepthPriorityGroup>();
// ********** End Enum EDrawDebugSceneDepthPriorityGroup *******************************************
// ********** Begin Enum EMoveComponentAction ******************************************************
#define FOREACH_ENUM_EMOVECOMPONENTACTION(op) \
op(EMoveComponentAction::Move) \
op(EMoveComponentAction::Stop) \
op(EMoveComponentAction::Return)
namespace EMoveComponentAction { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMoveComponentAction::Type>();
// ********** End Enum EMoveComponentAction ********************************************************
// ********** Begin Enum EQuitPreference ***********************************************************
#define FOREACH_ENUM_EQUITPREFERENCE(op) \
op(EQuitPreference::Quit) \
op(EQuitPreference::Background)
namespace EQuitPreference { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EQuitPreference::Type>();
// ********** End Enum EQuitPreference *************************************************************
// ********** Begin Enum EEditorPropertyValueState *************************************************
#define FOREACH_ENUM_EEDITORPROPERTYVALUESTATE(op) \
op(EEditorPropertyValueState::Default) \
op(EEditorPropertyValueState::Overridden) \
op(EEditorPropertyValueState::NotFound) \
op(EEditorPropertyValueState::AccessDenied)
enum class EEditorPropertyValueState : uint8;
template<> struct TIsUEnumClass<EEditorPropertyValueState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EEditorPropertyValueState>();
// ********** End Enum EEditorPropertyValueState ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS