491 lines
23 KiB
C
491 lines
23 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Kismet/KismetSystemLibrary.h"
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#ifdef ENGINE_KismetSystemLibrary_generated_h
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#error "KismetSystemLibrary.generated.h already included, missing '#pragma once' in KismetSystemLibrary.h"
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#endif
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#define ENGINE_KismetSystemLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class ACameraActor;
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class APlayerController;
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class IInterface;
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class UClass;
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class UEnum;
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class UInterface;
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class UObject;
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class UPrimitiveComponent;
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class USceneComponent;
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class UScriptStruct;
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class UTexture2D;
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enum class EDrawDebugSceneDepthPriorityGroup : uint8;
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enum class EEditorPropertyValueState : uint8;
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enum class EPropertyAccessChangeNotifyMode : uint8;
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struct FARFilter;
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struct FCollisionProfileName;
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struct FColor;
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struct FComponentReference;
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struct FDebugFloatHistory;
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struct FGenericStruct;
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struct FHitResult;
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struct FLatentActionInfo;
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struct FLinearColor;
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struct FPrimaryAssetId;
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struct FPrimaryAssetType;
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struct FSoftClassPath;
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struct FSoftComponentReference;
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struct FSoftObjectPath;
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struct FTimerHandle;
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struct FTopLevelAssetPath;
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struct FUserActivity;
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class FField;
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// ********** Begin ScriptStruct FGenericStruct ****************************************************
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struct Z_Construct_UScriptStruct_FGenericStruct_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_101_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGenericStruct_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FGenericStruct;
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// ********** End ScriptStruct FGenericStruct ******************************************************
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// ********** Begin Delegate FOnAssetLoaded ********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_452_DELEGATE \
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static ENGINE_API void FOnAssetLoaded_DelegateWrapper(const FScriptDelegate& OnAssetLoaded, UObject* Loaded);
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// ********** End Delegate FOnAssetLoaded **********************************************************
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// ********** Begin Delegate FOnAssetClassLoaded ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_457_DELEGATE \
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static ENGINE_API void FOnAssetClassLoaded_DelegateWrapper(const FScriptDelegate& OnAssetClassLoaded, TSubclassOf<UObject> Loaded);
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// ********** End Delegate FOnAssetClassLoaded *****************************************************
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// ********** Begin Delegate FOnAssetsLoaded *******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_462_DELEGATE \
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static ENGINE_API void FOnAssetsLoaded_DelegateWrapper(const FScriptDelegate& OnAssetsLoaded, TArray<UObject*> const& Loaded);
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// ********** End Delegate FOnAssetsLoaded *********************************************************
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// ********** Begin Class UKismetSystemLibrary *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS \
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DECLARE_FUNCTION(execBreakARFilter); \
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DECLARE_FUNCTION(execMakeARFilter); \
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DECLARE_FUNCTION(execGetPrimaryAssetsWithBundleState); \
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DECLARE_FUNCTION(execGetCurrentBundleState); \
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DECLARE_FUNCTION(execUnloadPrimaryAssetList); \
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DECLARE_FUNCTION(execUnloadPrimaryAsset); \
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DECLARE_FUNCTION(execNotEqual_PrimaryAssetType); \
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DECLARE_FUNCTION(execEqualEqual_PrimaryAssetType); \
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DECLARE_FUNCTION(execConv_PrimaryAssetTypeToString); \
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DECLARE_FUNCTION(execIsValidPrimaryAssetType); \
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DECLARE_FUNCTION(execNotEqual_PrimaryAssetId); \
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DECLARE_FUNCTION(execEqualEqual_PrimaryAssetId); \
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DECLARE_FUNCTION(execConv_PrimaryAssetIdToString); \
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DECLARE_FUNCTION(execIsValidPrimaryAssetId); \
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DECLARE_FUNCTION(execGetPrimaryAssetIdList); \
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DECLARE_FUNCTION(execGetPrimaryAssetIdFromSoftClassReference); \
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DECLARE_FUNCTION(execGetPrimaryAssetIdFromSoftObjectReference); \
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DECLARE_FUNCTION(execGetPrimaryAssetIdFromClass); \
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DECLARE_FUNCTION(execGetPrimaryAssetIdFromObject); \
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DECLARE_FUNCTION(execGetSoftClassReferenceFromPrimaryAssetId); \
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DECLARE_FUNCTION(execGetSoftObjectReferenceFromPrimaryAssetId); \
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DECLARE_FUNCTION(execGetClassFromPrimaryAssetId); \
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DECLARE_FUNCTION(execGetObjectFromPrimaryAssetId); \
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DECLARE_FUNCTION(execSnapshotObject); \
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DECLARE_FUNCTION(execTransactObject); \
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DECLARE_FUNCTION(execCancelTransaction); \
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DECLARE_FUNCTION(execEndTransaction); \
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DECLARE_FUNCTION(execBeginTransaction); \
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DECLARE_FUNCTION(execIsUnattended); \
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DECLARE_FUNCTION(execParseParamValue); \
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DECLARE_FUNCTION(execParseParam); \
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DECLARE_FUNCTION(execParseCommandLine); \
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DECLARE_FUNCTION(execGetCommandLine); \
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DECLARE_FUNCTION(execSetUserActivity); \
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DECLARE_FUNCTION(execUnregisterForRemoteNotifications); \
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DECLARE_FUNCTION(execRegisterForRemoteNotifications); \
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DECLARE_FUNCTION(execGetLocalCurrencySymbol); \
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DECLARE_FUNCTION(execGetLocalCurrencyCode); \
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DECLARE_FUNCTION(execGetDefaultLocale); \
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DECLARE_FUNCTION(execGetDefaultLanguage); \
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DECLARE_FUNCTION(execGetPreferredLanguages); \
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DECLARE_FUNCTION(execSetSuppressViewportTransitionMessage); \
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DECLARE_FUNCTION(execGetGamepadButtonGlyph); \
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DECLARE_FUNCTION(execGetGamepadControllerName); \
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DECLARE_FUNCTION(execIsControllerAssignedToGamepad); \
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DECLARE_FUNCTION(execResetGamepadAssignmentToController); \
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DECLARE_FUNCTION(execResetGamepadAssignments); \
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DECLARE_FUNCTION(execSetGamepadsBlockDeviceFeedback); \
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DECLARE_FUNCTION(execGetVolumeButtonsHandledBySystem); \
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DECLARE_FUNCTION(execSetVolumeButtonsHandledBySystem); \
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DECLARE_FUNCTION(execControlScreensaver); \
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DECLARE_FUNCTION(execIsScreensaverEnabled); \
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DECLARE_FUNCTION(execIsLoggedIn); \
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DECLARE_FUNCTION(execShowPlatformSpecificAchievementsScreen); \
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DECLARE_FUNCTION(execShowPlatformSpecificLeaderboardScreen); \
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DECLARE_FUNCTION(execShowInterstitialAd); \
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DECLARE_FUNCTION(execIsInterstitialAdRequested); \
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DECLARE_FUNCTION(execIsInterstitialAdAvailable); \
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DECLARE_FUNCTION(execLoadInterstitialAd); \
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DECLARE_FUNCTION(execForceCloseAdBanner); \
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DECLARE_FUNCTION(execHideAdBanner); \
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DECLARE_FUNCTION(execGetAdIDCount); \
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DECLARE_FUNCTION(execShowAdBanner); \
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DECLARE_FUNCTION(execCollectGarbage); \
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DECLARE_FUNCTION(execCanLaunchURL); \
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DECLARE_FUNCTION(execLaunchExternalUrl); \
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DECLARE_FUNCTION(execLaunchURL); \
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DECLARE_FUNCTION(execGetMinYResolutionFor3DView); \
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DECLARE_FUNCTION(execGetMinYResolutionForUI); \
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DECLARE_FUNCTION(execGetConvenientWindowedResolutions); \
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DECLARE_FUNCTION(execGetSupportedFullscreenResolutions); \
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DECLARE_FUNCTION(execGetRenderingMaterialQualityLevel); \
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DECLARE_FUNCTION(execGetRenderingDetailMode); \
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DECLARE_FUNCTION(execGetActorBounds); \
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DECLARE_FUNCTION(execGetComponentBounds); \
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DECLARE_FUNCTION(execCreateCopyForUndoBuffer); \
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DECLARE_FUNCTION(execAddFloatHistorySample); \
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DECLARE_FUNCTION(execDrawDebugFloatHistoryLocation); \
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DECLARE_FUNCTION(execDrawDebugFloatHistoryTransform); \
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DECLARE_FUNCTION(execDrawDebugCamera); \
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DECLARE_FUNCTION(execDrawDebugFrustum); \
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DECLARE_FUNCTION(execFlushPersistentDebugLines); \
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DECLARE_FUNCTION(execDrawDebugPlane); \
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DECLARE_FUNCTION(execFlushDebugStrings); \
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DECLARE_FUNCTION(execDrawDebugString); \
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DECLARE_FUNCTION(execDrawDebugCapsule); \
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DECLARE_FUNCTION(execDrawDebugConeInDegrees); \
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DECLARE_FUNCTION(execDrawDebugCone); \
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DECLARE_FUNCTION(execDrawDebugCylinder); \
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DECLARE_FUNCTION(execDrawDebugSphere); \
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DECLARE_FUNCTION(execDrawDebugCoordinateSystem); \
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DECLARE_FUNCTION(execDrawDebugBox); \
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DECLARE_FUNCTION(execDrawDebugArrow); \
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DECLARE_FUNCTION(execDrawDebugPoint); \
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DECLARE_FUNCTION(execDrawDebugCircle); \
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DECLARE_FUNCTION(execDrawDebugLine); \
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DECLARE_FUNCTION(execGetActorListFromComponentList); \
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DECLARE_FUNCTION(execCapsuleTraceMultiByProfile); \
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DECLARE_FUNCTION(execCapsuleTraceSingleByProfile); \
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DECLARE_FUNCTION(execBoxTraceMultiByProfile); \
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DECLARE_FUNCTION(execBoxTraceSingleByProfile); \
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DECLARE_FUNCTION(execSphereTraceMultiByProfile); \
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DECLARE_FUNCTION(execSphereTraceSingleByProfile); \
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DECLARE_FUNCTION(execLineTraceMultiByProfile); \
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DECLARE_FUNCTION(execLineTraceSingleByProfile); \
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DECLARE_FUNCTION(execCapsuleTraceMultiForObjects); \
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DECLARE_FUNCTION(execCapsuleTraceSingleForObjects); \
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DECLARE_FUNCTION(execBoxTraceMultiForObjects); \
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DECLARE_FUNCTION(execBoxTraceSingleForObjects); \
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DECLARE_FUNCTION(execSphereTraceMultiForObjects); \
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DECLARE_FUNCTION(execSphereTraceSingleForObjects); \
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DECLARE_FUNCTION(execLineTraceMultiForObjects); \
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DECLARE_FUNCTION(execLineTraceSingleForObjects); \
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DECLARE_FUNCTION(execCapsuleTraceMulti); \
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DECLARE_FUNCTION(execCapsuleTraceSingle); \
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DECLARE_FUNCTION(execBoxTraceMulti); \
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DECLARE_FUNCTION(execBoxTraceSingle); \
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DECLARE_FUNCTION(execSphereTraceMulti); \
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DECLARE_FUNCTION(execSphereTraceSingle); \
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DECLARE_FUNCTION(execLineTraceMulti); \
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DECLARE_FUNCTION(execLineTraceSingle); \
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DECLARE_FUNCTION(execComponentOverlapComponents); \
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DECLARE_FUNCTION(execComponentOverlapActors); \
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DECLARE_FUNCTION(execCapsuleOverlapComponentsWithOrientation); \
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DECLARE_FUNCTION(execCapsuleOverlapComponents); \
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DECLARE_FUNCTION(execCapsuleOverlapActorsWithOrientation); \
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DECLARE_FUNCTION(execCapsuleOverlapActors); \
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DECLARE_FUNCTION(execBoxOverlapComponentsWithOrientation); \
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DECLARE_FUNCTION(execBoxOverlapComponents); \
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DECLARE_FUNCTION(execBoxOverlapActorsWithOrientation); \
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DECLARE_FUNCTION(execBoxOverlapActors); \
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DECLARE_FUNCTION(execSphereOverlapComponents); \
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DECLARE_FUNCTION(execSphereOverlapActors); \
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DECLARE_FUNCTION(execSetFieldPathPropertyByName); \
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DECLARE_FUNCTION(execSetTransformPropertyByName); \
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DECLARE_FUNCTION(execSetColorPropertyByName); \
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DECLARE_FUNCTION(execSetLinearColorPropertyByName); \
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DECLARE_FUNCTION(execSetRotatorPropertyByName); \
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DECLARE_FUNCTION(execSetVector3fPropertyByName); \
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DECLARE_FUNCTION(execSetVectorPropertyByName); \
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DECLARE_FUNCTION(execSetTextPropertyByName); \
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DECLARE_FUNCTION(execSetStringPropertyByName); \
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DECLARE_FUNCTION(execSetSoftClassPropertyByName); \
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DECLARE_FUNCTION(execSetSoftObjectPropertyByName); \
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DECLARE_FUNCTION(execSetNamePropertyByName); \
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DECLARE_FUNCTION(execSetInterfacePropertyByName); \
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DECLARE_FUNCTION(execSetClassPropertyByName); \
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DECLARE_FUNCTION(execSetObjectPropertyByName); \
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DECLARE_FUNCTION(execSetBoolPropertyByName); \
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DECLARE_FUNCTION(execSetDoublePropertyByName); \
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DECLARE_FUNCTION(execSetBytePropertyByName); \
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DECLARE_FUNCTION(execSetInt64PropertyByName); \
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DECLARE_FUNCTION(execSetIntPropertyByName); \
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DECLARE_FUNCTION(execK2_GetTimerRemainingTime); \
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DECLARE_FUNCTION(execK2_GetTimerElapsedTime); \
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DECLARE_FUNCTION(execK2_TimerExists); \
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DECLARE_FUNCTION(execK2_IsTimerPaused); \
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DECLARE_FUNCTION(execK2_IsTimerActive); \
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DECLARE_FUNCTION(execK2_UnPauseTimer); \
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DECLARE_FUNCTION(execK2_PauseTimer); \
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DECLARE_FUNCTION(execK2_ClearTimer); \
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DECLARE_FUNCTION(execK2_SetTimerForNextTick); \
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DECLARE_FUNCTION(execK2_SetTimer); \
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DECLARE_FUNCTION(execK2_GetTimerRemainingTimeHandle); \
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DECLARE_FUNCTION(execK2_GetTimerElapsedTimeHandle); \
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DECLARE_FUNCTION(execK2_TimerExistsHandle); \
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DECLARE_FUNCTION(execK2_IsTimerPausedHandle); \
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DECLARE_FUNCTION(execK2_IsTimerActiveHandle); \
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DECLARE_FUNCTION(execK2_UnPauseTimerHandle); \
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DECLARE_FUNCTION(execK2_PauseTimerHandle); \
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DECLARE_FUNCTION(execK2_ClearAndInvalidateTimerHandle); \
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DECLARE_FUNCTION(execK2_ClearTimerHandle); \
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DECLARE_FUNCTION(execK2_InvalidateTimerHandle); \
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DECLARE_FUNCTION(execK2_IsValidTimerHandle); \
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DECLARE_FUNCTION(execK2_GetTimerRemainingTimeDelegate); \
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DECLARE_FUNCTION(execK2_GetTimerElapsedTimeDelegate); \
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DECLARE_FUNCTION(execK2_TimerExistsDelegate); \
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DECLARE_FUNCTION(execK2_IsTimerPausedDelegate); \
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DECLARE_FUNCTION(execK2_IsTimerActiveDelegate); \
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DECLARE_FUNCTION(execK2_UnPauseTimerDelegate); \
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DECLARE_FUNCTION(execK2_PauseTimerDelegate); \
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DECLARE_FUNCTION(execK2_ClearTimerDelegate); \
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DECLARE_FUNCTION(execK2_SetTimerForNextTickDelegate); \
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DECLARE_FUNCTION(execK2_SetTimerDelegate); \
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DECLARE_FUNCTION(execMoveComponentTo); \
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DECLARE_FUNCTION(execRetriggerableDelay); \
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DECLARE_FUNCTION(execDelayUntilNextFrame); \
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DECLARE_FUNCTION(execDelayUntilNextTick); \
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DECLARE_FUNCTION(execDelay); \
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DECLARE_FUNCTION(execQuitGame); \
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DECLARE_FUNCTION(execGetConsoleVariableBoolValue); \
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DECLARE_FUNCTION(execGetConsoleVariableIntValue); \
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DECLARE_FUNCTION(execGetConsoleVariableFloatValue); \
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DECLARE_FUNCTION(execGetConsoleVariableStringValue); \
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DECLARE_FUNCTION(execExecuteConsoleCommand); \
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DECLARE_FUNCTION(execSetWindowTitle); \
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DECLARE_FUNCTION(execPrintWarning); \
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DECLARE_FUNCTION(execPrintText); \
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DECLARE_FUNCTION(execPrintString); \
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DECLARE_FUNCTION(execLogString); \
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DECLARE_FUNCTION(execMakeLiteralText); \
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DECLARE_FUNCTION(execMakeLiteralString); \
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DECLARE_FUNCTION(execMakeLiteralByte); \
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DECLARE_FUNCTION(execMakeLiteralName); \
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DECLARE_FUNCTION(execMakeLiteralBool); \
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DECLARE_FUNCTION(execMakeLiteralDouble); \
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DECLARE_FUNCTION(execMakeLiteralInt64); \
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DECLARE_FUNCTION(execMakeLiteralInt); \
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DECLARE_FUNCTION(execLoadAssets); \
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DECLARE_FUNCTION(execLoadAssetClass); \
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DECLARE_FUNCTION(execLoadAsset); \
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DECLARE_FUNCTION(execConv_ComponentReferenceToSoftComponentReference); \
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DECLARE_FUNCTION(execConv_ClassToSoftClassReference); \
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DECLARE_FUNCTION(execConv_ObjectToSoftObjectReference); \
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DECLARE_FUNCTION(execConv_SoftClassReferenceToClass); \
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DECLARE_FUNCTION(execConv_SoftObjectReferenceToObject); \
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DECLARE_FUNCTION(execIsObjectOfSoftClass); \
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DECLARE_FUNCTION(execLoadClassAsset_Blocking); \
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DECLARE_FUNCTION(execNotEqual_SoftClassReference); \
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DECLARE_FUNCTION(execEqualEqual_SoftClassReference); \
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DECLARE_FUNCTION(execConv_SoftClassReferenceToString); \
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DECLARE_FUNCTION(execGetSoftClassTopLevelAssetPath); \
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DECLARE_FUNCTION(execIsValidSoftClassReference); \
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DECLARE_FUNCTION(execLoadAsset_Blocking); \
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DECLARE_FUNCTION(execNotEqual_SoftObjectReference); \
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DECLARE_FUNCTION(execEqualEqual_SoftObjectReference); \
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DECLARE_FUNCTION(execConv_SoftObjectReferenceToString); \
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DECLARE_FUNCTION(execIsValidSoftObjectReference); \
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DECLARE_FUNCTION(execConv_SoftObjRefToSoftClassPath); \
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DECLARE_FUNCTION(execConv_SoftClassPathToSoftClassRef); \
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DECLARE_FUNCTION(execBreakSoftClassPath); \
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DECLARE_FUNCTION(execMakeSoftClassPath); \
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DECLARE_FUNCTION(execBreakTopLevelAssetPath); \
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DECLARE_FUNCTION(execMakeTopLevelAssetPath); \
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DECLARE_FUNCTION(execConv_SoftObjRefToSoftObjPath); \
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|
|
DECLARE_FUNCTION(execConv_SoftObjPathToSoftObjRef); \
|
||
|
|
DECLARE_FUNCTION(execBreakSoftObjectPath); \
|
||
|
|
DECLARE_FUNCTION(execMakeSoftObjectPath); \
|
||
|
|
DECLARE_FUNCTION(execIsValidInterface); \
|
||
|
|
DECLARE_FUNCTION(execConv_InterfaceToObject); \
|
||
|
|
DECLARE_FUNCTION(execConv_ObjectToClass); \
|
||
|
|
DECLARE_FUNCTION(execGetDeviceId); \
|
||
|
|
DECLARE_FUNCTION(execGetUniqueDeviceId); \
|
||
|
|
DECLARE_FUNCTION(execIsPackagedForDistribution); \
|
||
|
|
DECLARE_FUNCTION(execHasMultipleLocalPlayers); \
|
||
|
|
DECLARE_FUNCTION(execIsSplitScreen); \
|
||
|
|
DECLARE_FUNCTION(execIsStandalone); \
|
||
|
|
DECLARE_FUNCTION(execIsDedicatedServer); \
|
||
|
|
DECLARE_FUNCTION(execIsServer); \
|
||
|
|
DECLARE_FUNCTION(execGetFrameCount); \
|
||
|
|
DECLARE_FUNCTION(execGetGameTimeInSeconds); \
|
||
|
|
DECLARE_FUNCTION(execDoesClassImplementInterface); \
|
||
|
|
DECLARE_FUNCTION(execDoesImplementInterface); \
|
||
|
|
DECLARE_FUNCTION(execGetPlatformUserDir); \
|
||
|
|
DECLARE_FUNCTION(execGetPlatformUserName); \
|
||
|
|
DECLARE_FUNCTION(execGetGameBundleId); \
|
||
|
|
DECLARE_FUNCTION(execNormalizeFilename); \
|
||
|
|
DECLARE_FUNCTION(execConvertToAbsolutePath); \
|
||
|
|
DECLARE_FUNCTION(execConvertToRelativePath); \
|
||
|
|
DECLARE_FUNCTION(execGetProjectSavedDirectory); \
|
||
|
|
DECLARE_FUNCTION(execGetProjectContentDirectory); \
|
||
|
|
DECLARE_FUNCTION(execGetProjectDirectory); \
|
||
|
|
DECLARE_FUNCTION(execGetGameName); \
|
||
|
|
DECLARE_FUNCTION(execGetBuildConfiguration); \
|
||
|
|
DECLARE_FUNCTION(execGetBuildVersion); \
|
||
|
|
DECLARE_FUNCTION(execGetEngineVersion); \
|
||
|
|
DECLARE_FUNCTION(execGetOuterObject); \
|
||
|
|
DECLARE_FUNCTION(execGetEnumTopLevelAssetPath); \
|
||
|
|
DECLARE_FUNCTION(execGetStructTopLevelAssetPath); \
|
||
|
|
DECLARE_FUNCTION(execGetClassTopLevelAssetPath); \
|
||
|
|
DECLARE_FUNCTION(execGetSoftClassPath); \
|
||
|
|
DECLARE_FUNCTION(execGetClassDisplayName); \
|
||
|
|
DECLARE_FUNCTION(execGetDisplayName); \
|
||
|
|
DECLARE_FUNCTION(execGetSystemPath); \
|
||
|
|
DECLARE_FUNCTION(execGetSoftObjectPath); \
|
||
|
|
DECLARE_FUNCTION(execGetPathName); \
|
||
|
|
DECLARE_FUNCTION(execGetObjectName); \
|
||
|
|
DECLARE_FUNCTION(execIsValidClass); \
|
||
|
|
DECLARE_FUNCTION(execIsValid); \
|
||
|
|
DECLARE_FUNCTION(execRaiseScriptError);
|
||
|
|
|
||
|
|
|
||
|
|
#if WITH_EDITOR
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD \
|
||
|
|
DECLARE_FUNCTION(execIsEditorPropertyOverridden); \
|
||
|
|
DECLARE_FUNCTION(execResetEditorProperty); \
|
||
|
|
DECLARE_FUNCTION(execGetCollisionProfileNames); \
|
||
|
|
DECLARE_FUNCTION(execQuitEditor); \
|
||
|
|
DECLARE_FUNCTION(execGetPlatformTime_Seconds); \
|
||
|
|
DECLARE_FUNCTION(execDuplicateObject); \
|
||
|
|
DECLARE_FUNCTION(execObjectHasEditorOnlyData); \
|
||
|
|
DECLARE_FUNCTION(execIsObjectCooked);
|
||
|
|
#else // WITH_EDITOR
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD
|
||
|
|
#endif // WITH_EDITOR
|
||
|
|
|
||
|
|
|
||
|
|
struct Z_Construct_UClass_UKismetSystemLibrary_Statics;
|
||
|
|
struct Z_Construct_UFunction_UKismetSystemLibrary_StackTrace_Statics; \
|
||
|
|
struct Z_Construct_UFunction_UKismetSystemLibrary_SetCollisionProfileNameProperty_Statics; \
|
||
|
|
struct Z_Construct_UFunction_UKismetSystemLibrary_SetStructurePropertyByName_Statics; \
|
||
|
|
struct Z_Construct_UFunction_UKismetSystemLibrary_GetEditorProperty_Statics; \
|
||
|
|
struct Z_Construct_UFunction_UKismetSystemLibrary_SetEditorProperty_Statics; \
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_UKismetSystemLibrary_NoRegister();
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_INCLASS \
|
||
|
|
private: \
|
||
|
|
static void StaticRegisterNativesUKismetSystemLibrary(); \
|
||
|
|
friend struct ::Z_Construct_UClass_UKismetSystemLibrary_Statics; \
|
||
|
|
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_StackTrace_Statics; \
|
||
|
|
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetCollisionProfileNameProperty_Statics; \
|
||
|
|
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetStructurePropertyByName_Statics; \
|
||
|
|
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_GetEditorProperty_Statics; \
|
||
|
|
friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetEditorProperty_Statics; \
|
||
|
|
static UClass* GetPrivateStaticClass(); \
|
||
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_UKismetSystemLibrary_NoRegister(); \
|
||
|
|
public: \
|
||
|
|
DECLARE_CLASS2(UKismetSystemLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UKismetSystemLibrary_NoRegister) \
|
||
|
|
DECLARE_SERIALIZER(UKismetSystemLibrary)
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_STANDARD_CONSTRUCTORS \
|
||
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||
|
|
ENGINE_API UKismetSystemLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UKismetSystemLibrary) \
|
||
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UKismetSystemLibrary); \
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UKismetSystemLibrary); \
|
||
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
||
|
|
UKismetSystemLibrary(UKismetSystemLibrary&&) = delete; \
|
||
|
|
UKismetSystemLibrary(const UKismetSystemLibrary&) = delete; \
|
||
|
|
ENGINE_API virtual ~UKismetSystemLibrary();
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_107_PROLOG
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_GENERATED_BODY_LEGACY \
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||
|
|
public: \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_INCLASS \
|
||
|
|
FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_STANDARD_CONSTRUCTORS \
|
||
|
|
public: \
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
|
||
|
|
class UKismetSystemLibrary;
|
||
|
|
|
||
|
|
// ********** End Class UKismetSystemLibrary *******************************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h
|
||
|
|
|
||
|
|
// ********** Begin Enum EDrawDebugTrace ***********************************************************
|
||
|
|
#define FOREACH_ENUM_EDRAWDEBUGTRACE(op) \
|
||
|
|
op(EDrawDebugTrace::None) \
|
||
|
|
op(EDrawDebugTrace::ForOneFrame) \
|
||
|
|
op(EDrawDebugTrace::ForDuration) \
|
||
|
|
op(EDrawDebugTrace::Persistent)
|
||
|
|
|
||
|
|
namespace EDrawDebugTrace { enum Type : int; }
|
||
|
|
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrawDebugTrace::Type>();
|
||
|
|
// ********** End Enum EDrawDebugTrace *************************************************************
|
||
|
|
|
||
|
|
// ********** Begin Enum EDrawDebugSceneDepthPriorityGroup *****************************************
|
||
|
|
#define FOREACH_ENUM_EDRAWDEBUGSCENEDEPTHPRIORITYGROUP(op) \
|
||
|
|
op(EDrawDebugSceneDepthPriorityGroup::World) \
|
||
|
|
op(EDrawDebugSceneDepthPriorityGroup::Foreground)
|
||
|
|
|
||
|
|
enum class EDrawDebugSceneDepthPriorityGroup : uint8;
|
||
|
|
template<> struct TIsUEnumClass<EDrawDebugSceneDepthPriorityGroup> { enum { Value = true }; };
|
||
|
|
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrawDebugSceneDepthPriorityGroup>();
|
||
|
|
// ********** End Enum EDrawDebugSceneDepthPriorityGroup *******************************************
|
||
|
|
|
||
|
|
// ********** Begin Enum EMoveComponentAction ******************************************************
|
||
|
|
#define FOREACH_ENUM_EMOVECOMPONENTACTION(op) \
|
||
|
|
op(EMoveComponentAction::Move) \
|
||
|
|
op(EMoveComponentAction::Stop) \
|
||
|
|
op(EMoveComponentAction::Return)
|
||
|
|
|
||
|
|
namespace EMoveComponentAction { enum Type : int; }
|
||
|
|
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMoveComponentAction::Type>();
|
||
|
|
// ********** End Enum EMoveComponentAction ********************************************************
|
||
|
|
|
||
|
|
// ********** Begin Enum EQuitPreference ***********************************************************
|
||
|
|
#define FOREACH_ENUM_EQUITPREFERENCE(op) \
|
||
|
|
op(EQuitPreference::Quit) \
|
||
|
|
op(EQuitPreference::Background)
|
||
|
|
|
||
|
|
namespace EQuitPreference { enum Type : int; }
|
||
|
|
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EQuitPreference::Type>();
|
||
|
|
// ********** End Enum EQuitPreference *************************************************************
|
||
|
|
|
||
|
|
// ********** Begin Enum EEditorPropertyValueState *************************************************
|
||
|
|
#define FOREACH_ENUM_EEDITORPROPERTYVALUESTATE(op) \
|
||
|
|
op(EEditorPropertyValueState::Default) \
|
||
|
|
op(EEditorPropertyValueState::Overridden) \
|
||
|
|
op(EEditorPropertyValueState::NotFound) \
|
||
|
|
op(EEditorPropertyValueState::AccessDenied)
|
||
|
|
|
||
|
|
enum class EEditorPropertyValueState : uint8;
|
||
|
|
template<> struct TIsUEnumClass<EEditorPropertyValueState> { enum { Value = true }; };
|
||
|
|
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EEditorPropertyValueState>();
|
||
|
|
// ********** End Enum EEditorPropertyValueState ***************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|