// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Kismet/KismetSystemLibrary.h" #ifdef ENGINE_KismetSystemLibrary_generated_h #error "KismetSystemLibrary.generated.h already included, missing '#pragma once' in KismetSystemLibrary.h" #endif #define ENGINE_KismetSystemLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class ACameraActor; class APlayerController; class IInterface; class UClass; class UEnum; class UInterface; class UObject; class UPrimitiveComponent; class USceneComponent; class UScriptStruct; class UTexture2D; enum class EDrawDebugSceneDepthPriorityGroup : uint8; enum class EEditorPropertyValueState : uint8; enum class EPropertyAccessChangeNotifyMode : uint8; struct FARFilter; struct FCollisionProfileName; struct FColor; struct FComponentReference; struct FDebugFloatHistory; struct FGenericStruct; struct FHitResult; struct FLatentActionInfo; struct FLinearColor; struct FPrimaryAssetId; struct FPrimaryAssetType; struct FSoftClassPath; struct FSoftComponentReference; struct FSoftObjectPath; struct FTimerHandle; struct FTopLevelAssetPath; struct FUserActivity; class FField; // ********** Begin ScriptStruct FGenericStruct **************************************************** struct Z_Construct_UScriptStruct_FGenericStruct_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_101_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGenericStruct_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FGenericStruct; // ********** End ScriptStruct FGenericStruct ****************************************************** // ********** Begin Delegate FOnAssetLoaded ******************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_452_DELEGATE \ static ENGINE_API void FOnAssetLoaded_DelegateWrapper(const FScriptDelegate& OnAssetLoaded, UObject* Loaded); // ********** End Delegate FOnAssetLoaded ********************************************************** // ********** Begin Delegate FOnAssetClassLoaded *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_457_DELEGATE \ static ENGINE_API void FOnAssetClassLoaded_DelegateWrapper(const FScriptDelegate& OnAssetClassLoaded, TSubclassOf Loaded); // ********** End Delegate FOnAssetClassLoaded ***************************************************** // ********** Begin Delegate FOnAssetsLoaded ******************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_462_DELEGATE \ static ENGINE_API void FOnAssetsLoaded_DelegateWrapper(const FScriptDelegate& OnAssetsLoaded, TArray const& Loaded); // ********** End Delegate FOnAssetsLoaded ********************************************************* // ********** Begin Class UKismetSystemLibrary ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS \ DECLARE_FUNCTION(execBreakARFilter); \ DECLARE_FUNCTION(execMakeARFilter); \ DECLARE_FUNCTION(execGetPrimaryAssetsWithBundleState); \ DECLARE_FUNCTION(execGetCurrentBundleState); \ DECLARE_FUNCTION(execUnloadPrimaryAssetList); \ DECLARE_FUNCTION(execUnloadPrimaryAsset); \ DECLARE_FUNCTION(execNotEqual_PrimaryAssetType); \ DECLARE_FUNCTION(execEqualEqual_PrimaryAssetType); \ DECLARE_FUNCTION(execConv_PrimaryAssetTypeToString); \ DECLARE_FUNCTION(execIsValidPrimaryAssetType); \ DECLARE_FUNCTION(execNotEqual_PrimaryAssetId); \ DECLARE_FUNCTION(execEqualEqual_PrimaryAssetId); \ DECLARE_FUNCTION(execConv_PrimaryAssetIdToString); \ DECLARE_FUNCTION(execIsValidPrimaryAssetId); \ DECLARE_FUNCTION(execGetPrimaryAssetIdList); \ DECLARE_FUNCTION(execGetPrimaryAssetIdFromSoftClassReference); \ DECLARE_FUNCTION(execGetPrimaryAssetIdFromSoftObjectReference); \ DECLARE_FUNCTION(execGetPrimaryAssetIdFromClass); \ DECLARE_FUNCTION(execGetPrimaryAssetIdFromObject); \ DECLARE_FUNCTION(execGetSoftClassReferenceFromPrimaryAssetId); \ DECLARE_FUNCTION(execGetSoftObjectReferenceFromPrimaryAssetId); \ DECLARE_FUNCTION(execGetClassFromPrimaryAssetId); \ DECLARE_FUNCTION(execGetObjectFromPrimaryAssetId); \ DECLARE_FUNCTION(execSnapshotObject); \ DECLARE_FUNCTION(execTransactObject); \ DECLARE_FUNCTION(execCancelTransaction); \ DECLARE_FUNCTION(execEndTransaction); \ DECLARE_FUNCTION(execBeginTransaction); \ DECLARE_FUNCTION(execIsUnattended); \ DECLARE_FUNCTION(execParseParamValue); \ DECLARE_FUNCTION(execParseParam); \ DECLARE_FUNCTION(execParseCommandLine); \ DECLARE_FUNCTION(execGetCommandLine); \ DECLARE_FUNCTION(execSetUserActivity); \ DECLARE_FUNCTION(execUnregisterForRemoteNotifications); \ DECLARE_FUNCTION(execRegisterForRemoteNotifications); \ DECLARE_FUNCTION(execGetLocalCurrencySymbol); \ DECLARE_FUNCTION(execGetLocalCurrencyCode); \ DECLARE_FUNCTION(execGetDefaultLocale); \ DECLARE_FUNCTION(execGetDefaultLanguage); \ DECLARE_FUNCTION(execGetPreferredLanguages); \ DECLARE_FUNCTION(execSetSuppressViewportTransitionMessage); \ DECLARE_FUNCTION(execGetGamepadButtonGlyph); \ DECLARE_FUNCTION(execGetGamepadControllerName); \ DECLARE_FUNCTION(execIsControllerAssignedToGamepad); \ DECLARE_FUNCTION(execResetGamepadAssignmentToController); \ DECLARE_FUNCTION(execResetGamepadAssignments); \ DECLARE_FUNCTION(execSetGamepadsBlockDeviceFeedback); \ DECLARE_FUNCTION(execGetVolumeButtonsHandledBySystem); \ DECLARE_FUNCTION(execSetVolumeButtonsHandledBySystem); \ DECLARE_FUNCTION(execControlScreensaver); \ DECLARE_FUNCTION(execIsScreensaverEnabled); \ DECLARE_FUNCTION(execIsLoggedIn); \ DECLARE_FUNCTION(execShowPlatformSpecificAchievementsScreen); \ DECLARE_FUNCTION(execShowPlatformSpecificLeaderboardScreen); \ DECLARE_FUNCTION(execShowInterstitialAd); \ DECLARE_FUNCTION(execIsInterstitialAdRequested); \ DECLARE_FUNCTION(execIsInterstitialAdAvailable); \ DECLARE_FUNCTION(execLoadInterstitialAd); \ DECLARE_FUNCTION(execForceCloseAdBanner); \ DECLARE_FUNCTION(execHideAdBanner); \ DECLARE_FUNCTION(execGetAdIDCount); \ DECLARE_FUNCTION(execShowAdBanner); \ DECLARE_FUNCTION(execCollectGarbage); \ DECLARE_FUNCTION(execCanLaunchURL); \ DECLARE_FUNCTION(execLaunchExternalUrl); \ DECLARE_FUNCTION(execLaunchURL); \ DECLARE_FUNCTION(execGetMinYResolutionFor3DView); \ DECLARE_FUNCTION(execGetMinYResolutionForUI); \ DECLARE_FUNCTION(execGetConvenientWindowedResolutions); \ DECLARE_FUNCTION(execGetSupportedFullscreenResolutions); \ DECLARE_FUNCTION(execGetRenderingMaterialQualityLevel); \ DECLARE_FUNCTION(execGetRenderingDetailMode); \ DECLARE_FUNCTION(execGetActorBounds); \ DECLARE_FUNCTION(execGetComponentBounds); \ DECLARE_FUNCTION(execCreateCopyForUndoBuffer); \ DECLARE_FUNCTION(execAddFloatHistorySample); \ DECLARE_FUNCTION(execDrawDebugFloatHistoryLocation); \ DECLARE_FUNCTION(execDrawDebugFloatHistoryTransform); \ DECLARE_FUNCTION(execDrawDebugCamera); \ DECLARE_FUNCTION(execDrawDebugFrustum); \ DECLARE_FUNCTION(execFlushPersistentDebugLines); \ DECLARE_FUNCTION(execDrawDebugPlane); \ DECLARE_FUNCTION(execFlushDebugStrings); \ DECLARE_FUNCTION(execDrawDebugString); \ DECLARE_FUNCTION(execDrawDebugCapsule); \ DECLARE_FUNCTION(execDrawDebugConeInDegrees); \ DECLARE_FUNCTION(execDrawDebugCone); \ DECLARE_FUNCTION(execDrawDebugCylinder); \ DECLARE_FUNCTION(execDrawDebugSphere); \ DECLARE_FUNCTION(execDrawDebugCoordinateSystem); \ DECLARE_FUNCTION(execDrawDebugBox); \ DECLARE_FUNCTION(execDrawDebugArrow); \ DECLARE_FUNCTION(execDrawDebugPoint); \ DECLARE_FUNCTION(execDrawDebugCircle); \ DECLARE_FUNCTION(execDrawDebugLine); \ DECLARE_FUNCTION(execGetActorListFromComponentList); \ DECLARE_FUNCTION(execCapsuleTraceMultiByProfile); \ DECLARE_FUNCTION(execCapsuleTraceSingleByProfile); \ DECLARE_FUNCTION(execBoxTraceMultiByProfile); \ DECLARE_FUNCTION(execBoxTraceSingleByProfile); \ DECLARE_FUNCTION(execSphereTraceMultiByProfile); \ DECLARE_FUNCTION(execSphereTraceSingleByProfile); \ DECLARE_FUNCTION(execLineTraceMultiByProfile); \ DECLARE_FUNCTION(execLineTraceSingleByProfile); \ DECLARE_FUNCTION(execCapsuleTraceMultiForObjects); \ DECLARE_FUNCTION(execCapsuleTraceSingleForObjects); \ DECLARE_FUNCTION(execBoxTraceMultiForObjects); \ DECLARE_FUNCTION(execBoxTraceSingleForObjects); \ DECLARE_FUNCTION(execSphereTraceMultiForObjects); \ DECLARE_FUNCTION(execSphereTraceSingleForObjects); \ DECLARE_FUNCTION(execLineTraceMultiForObjects); \ DECLARE_FUNCTION(execLineTraceSingleForObjects); \ DECLARE_FUNCTION(execCapsuleTraceMulti); \ DECLARE_FUNCTION(execCapsuleTraceSingle); \ DECLARE_FUNCTION(execBoxTraceMulti); \ DECLARE_FUNCTION(execBoxTraceSingle); \ DECLARE_FUNCTION(execSphereTraceMulti); \ DECLARE_FUNCTION(execSphereTraceSingle); \ DECLARE_FUNCTION(execLineTraceMulti); \ DECLARE_FUNCTION(execLineTraceSingle); \ DECLARE_FUNCTION(execComponentOverlapComponents); \ DECLARE_FUNCTION(execComponentOverlapActors); \ DECLARE_FUNCTION(execCapsuleOverlapComponentsWithOrientation); \ DECLARE_FUNCTION(execCapsuleOverlapComponents); \ DECLARE_FUNCTION(execCapsuleOverlapActorsWithOrientation); \ DECLARE_FUNCTION(execCapsuleOverlapActors); \ DECLARE_FUNCTION(execBoxOverlapComponentsWithOrientation); \ DECLARE_FUNCTION(execBoxOverlapComponents); \ DECLARE_FUNCTION(execBoxOverlapActorsWithOrientation); \ DECLARE_FUNCTION(execBoxOverlapActors); \ DECLARE_FUNCTION(execSphereOverlapComponents); \ DECLARE_FUNCTION(execSphereOverlapActors); \ DECLARE_FUNCTION(execSetFieldPathPropertyByName); \ DECLARE_FUNCTION(execSetTransformPropertyByName); \ DECLARE_FUNCTION(execSetColorPropertyByName); \ DECLARE_FUNCTION(execSetLinearColorPropertyByName); \ DECLARE_FUNCTION(execSetRotatorPropertyByName); \ DECLARE_FUNCTION(execSetVector3fPropertyByName); \ DECLARE_FUNCTION(execSetVectorPropertyByName); \ DECLARE_FUNCTION(execSetTextPropertyByName); \ DECLARE_FUNCTION(execSetStringPropertyByName); \ DECLARE_FUNCTION(execSetSoftClassPropertyByName); \ DECLARE_FUNCTION(execSetSoftObjectPropertyByName); \ DECLARE_FUNCTION(execSetNamePropertyByName); \ DECLARE_FUNCTION(execSetInterfacePropertyByName); \ DECLARE_FUNCTION(execSetClassPropertyByName); \ DECLARE_FUNCTION(execSetObjectPropertyByName); \ DECLARE_FUNCTION(execSetBoolPropertyByName); \ DECLARE_FUNCTION(execSetDoublePropertyByName); \ DECLARE_FUNCTION(execSetBytePropertyByName); \ DECLARE_FUNCTION(execSetInt64PropertyByName); \ DECLARE_FUNCTION(execSetIntPropertyByName); \ DECLARE_FUNCTION(execK2_GetTimerRemainingTime); \ DECLARE_FUNCTION(execK2_GetTimerElapsedTime); \ DECLARE_FUNCTION(execK2_TimerExists); \ DECLARE_FUNCTION(execK2_IsTimerPaused); \ DECLARE_FUNCTION(execK2_IsTimerActive); \ DECLARE_FUNCTION(execK2_UnPauseTimer); \ DECLARE_FUNCTION(execK2_PauseTimer); \ DECLARE_FUNCTION(execK2_ClearTimer); \ DECLARE_FUNCTION(execK2_SetTimerForNextTick); \ DECLARE_FUNCTION(execK2_SetTimer); \ DECLARE_FUNCTION(execK2_GetTimerRemainingTimeHandle); \ DECLARE_FUNCTION(execK2_GetTimerElapsedTimeHandle); \ DECLARE_FUNCTION(execK2_TimerExistsHandle); \ DECLARE_FUNCTION(execK2_IsTimerPausedHandle); \ DECLARE_FUNCTION(execK2_IsTimerActiveHandle); \ DECLARE_FUNCTION(execK2_UnPauseTimerHandle); \ DECLARE_FUNCTION(execK2_PauseTimerHandle); \ DECLARE_FUNCTION(execK2_ClearAndInvalidateTimerHandle); \ DECLARE_FUNCTION(execK2_ClearTimerHandle); \ DECLARE_FUNCTION(execK2_InvalidateTimerHandle); \ DECLARE_FUNCTION(execK2_IsValidTimerHandle); \ DECLARE_FUNCTION(execK2_GetTimerRemainingTimeDelegate); \ DECLARE_FUNCTION(execK2_GetTimerElapsedTimeDelegate); \ DECLARE_FUNCTION(execK2_TimerExistsDelegate); \ DECLARE_FUNCTION(execK2_IsTimerPausedDelegate); \ DECLARE_FUNCTION(execK2_IsTimerActiveDelegate); \ DECLARE_FUNCTION(execK2_UnPauseTimerDelegate); \ DECLARE_FUNCTION(execK2_PauseTimerDelegate); \ DECLARE_FUNCTION(execK2_ClearTimerDelegate); \ DECLARE_FUNCTION(execK2_SetTimerForNextTickDelegate); \ DECLARE_FUNCTION(execK2_SetTimerDelegate); \ DECLARE_FUNCTION(execMoveComponentTo); \ DECLARE_FUNCTION(execRetriggerableDelay); \ DECLARE_FUNCTION(execDelayUntilNextFrame); \ DECLARE_FUNCTION(execDelayUntilNextTick); \ DECLARE_FUNCTION(execDelay); \ DECLARE_FUNCTION(execQuitGame); \ DECLARE_FUNCTION(execGetConsoleVariableBoolValue); \ DECLARE_FUNCTION(execGetConsoleVariableIntValue); \ DECLARE_FUNCTION(execGetConsoleVariableFloatValue); \ DECLARE_FUNCTION(execGetConsoleVariableStringValue); \ DECLARE_FUNCTION(execExecuteConsoleCommand); \ DECLARE_FUNCTION(execSetWindowTitle); \ DECLARE_FUNCTION(execPrintWarning); \ DECLARE_FUNCTION(execPrintText); \ DECLARE_FUNCTION(execPrintString); \ DECLARE_FUNCTION(execLogString); \ DECLARE_FUNCTION(execMakeLiteralText); \ DECLARE_FUNCTION(execMakeLiteralString); \ DECLARE_FUNCTION(execMakeLiteralByte); \ DECLARE_FUNCTION(execMakeLiteralName); \ DECLARE_FUNCTION(execMakeLiteralBool); \ DECLARE_FUNCTION(execMakeLiteralDouble); \ DECLARE_FUNCTION(execMakeLiteralInt64); \ DECLARE_FUNCTION(execMakeLiteralInt); \ DECLARE_FUNCTION(execLoadAssets); \ DECLARE_FUNCTION(execLoadAssetClass); \ DECLARE_FUNCTION(execLoadAsset); \ DECLARE_FUNCTION(execConv_ComponentReferenceToSoftComponentReference); \ DECLARE_FUNCTION(execConv_ClassToSoftClassReference); \ DECLARE_FUNCTION(execConv_ObjectToSoftObjectReference); \ DECLARE_FUNCTION(execConv_SoftClassReferenceToClass); \ DECLARE_FUNCTION(execConv_SoftObjectReferenceToObject); \ DECLARE_FUNCTION(execIsObjectOfSoftClass); \ DECLARE_FUNCTION(execLoadClassAsset_Blocking); \ DECLARE_FUNCTION(execNotEqual_SoftClassReference); \ DECLARE_FUNCTION(execEqualEqual_SoftClassReference); \ DECLARE_FUNCTION(execConv_SoftClassReferenceToString); \ DECLARE_FUNCTION(execGetSoftClassTopLevelAssetPath); \ DECLARE_FUNCTION(execIsValidSoftClassReference); \ DECLARE_FUNCTION(execLoadAsset_Blocking); \ DECLARE_FUNCTION(execNotEqual_SoftObjectReference); \ DECLARE_FUNCTION(execEqualEqual_SoftObjectReference); \ DECLARE_FUNCTION(execConv_SoftObjectReferenceToString); \ DECLARE_FUNCTION(execIsValidSoftObjectReference); \ DECLARE_FUNCTION(execConv_SoftObjRefToSoftClassPath); \ DECLARE_FUNCTION(execConv_SoftClassPathToSoftClassRef); \ DECLARE_FUNCTION(execBreakSoftClassPath); \ DECLARE_FUNCTION(execMakeSoftClassPath); \ DECLARE_FUNCTION(execBreakTopLevelAssetPath); \ DECLARE_FUNCTION(execMakeTopLevelAssetPath); \ DECLARE_FUNCTION(execConv_SoftObjRefToSoftObjPath); \ DECLARE_FUNCTION(execConv_SoftObjPathToSoftObjRef); \ DECLARE_FUNCTION(execBreakSoftObjectPath); \ DECLARE_FUNCTION(execMakeSoftObjectPath); \ DECLARE_FUNCTION(execIsValidInterface); \ DECLARE_FUNCTION(execConv_InterfaceToObject); \ DECLARE_FUNCTION(execConv_ObjectToClass); \ DECLARE_FUNCTION(execGetDeviceId); \ DECLARE_FUNCTION(execGetUniqueDeviceId); \ DECLARE_FUNCTION(execIsPackagedForDistribution); \ DECLARE_FUNCTION(execHasMultipleLocalPlayers); \ DECLARE_FUNCTION(execIsSplitScreen); \ DECLARE_FUNCTION(execIsStandalone); \ DECLARE_FUNCTION(execIsDedicatedServer); \ DECLARE_FUNCTION(execIsServer); \ DECLARE_FUNCTION(execGetFrameCount); \ DECLARE_FUNCTION(execGetGameTimeInSeconds); \ DECLARE_FUNCTION(execDoesClassImplementInterface); \ DECLARE_FUNCTION(execDoesImplementInterface); \ DECLARE_FUNCTION(execGetPlatformUserDir); \ DECLARE_FUNCTION(execGetPlatformUserName); \ DECLARE_FUNCTION(execGetGameBundleId); \ DECLARE_FUNCTION(execNormalizeFilename); \ DECLARE_FUNCTION(execConvertToAbsolutePath); \ DECLARE_FUNCTION(execConvertToRelativePath); \ DECLARE_FUNCTION(execGetProjectSavedDirectory); \ DECLARE_FUNCTION(execGetProjectContentDirectory); \ DECLARE_FUNCTION(execGetProjectDirectory); \ DECLARE_FUNCTION(execGetGameName); \ DECLARE_FUNCTION(execGetBuildConfiguration); \ DECLARE_FUNCTION(execGetBuildVersion); \ DECLARE_FUNCTION(execGetEngineVersion); \ DECLARE_FUNCTION(execGetOuterObject); \ DECLARE_FUNCTION(execGetEnumTopLevelAssetPath); \ DECLARE_FUNCTION(execGetStructTopLevelAssetPath); \ DECLARE_FUNCTION(execGetClassTopLevelAssetPath); \ DECLARE_FUNCTION(execGetSoftClassPath); \ DECLARE_FUNCTION(execGetClassDisplayName); \ DECLARE_FUNCTION(execGetDisplayName); \ DECLARE_FUNCTION(execGetSystemPath); \ DECLARE_FUNCTION(execGetSoftObjectPath); \ DECLARE_FUNCTION(execGetPathName); \ DECLARE_FUNCTION(execGetObjectName); \ DECLARE_FUNCTION(execIsValidClass); \ DECLARE_FUNCTION(execIsValid); \ DECLARE_FUNCTION(execRaiseScriptError); #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execIsEditorPropertyOverridden); \ DECLARE_FUNCTION(execResetEditorProperty); \ DECLARE_FUNCTION(execGetCollisionProfileNames); \ DECLARE_FUNCTION(execQuitEditor); \ DECLARE_FUNCTION(execGetPlatformTime_Seconds); \ DECLARE_FUNCTION(execDuplicateObject); \ DECLARE_FUNCTION(execObjectHasEditorOnlyData); \ DECLARE_FUNCTION(execIsObjectCooked); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD #endif // WITH_EDITOR struct Z_Construct_UClass_UKismetSystemLibrary_Statics; struct Z_Construct_UFunction_UKismetSystemLibrary_StackTrace_Statics; \ struct Z_Construct_UFunction_UKismetSystemLibrary_SetCollisionProfileNameProperty_Statics; \ struct Z_Construct_UFunction_UKismetSystemLibrary_SetStructurePropertyByName_Statics; \ struct Z_Construct_UFunction_UKismetSystemLibrary_GetEditorProperty_Statics; \ struct Z_Construct_UFunction_UKismetSystemLibrary_SetEditorProperty_Statics; \ ENGINE_API UClass* Z_Construct_UClass_UKismetSystemLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_INCLASS \ private: \ static void StaticRegisterNativesUKismetSystemLibrary(); \ friend struct ::Z_Construct_UClass_UKismetSystemLibrary_Statics; \ friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_StackTrace_Statics; \ friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetCollisionProfileNameProperty_Statics; \ friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetStructurePropertyByName_Statics; \ friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_GetEditorProperty_Statics; \ friend struct ::Z_Construct_UFunction_UKismetSystemLibrary_SetEditorProperty_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UKismetSystemLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UKismetSystemLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UKismetSystemLibrary_NoRegister) \ DECLARE_SERIALIZER(UKismetSystemLibrary) #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UKismetSystemLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UKismetSystemLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UKismetSystemLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UKismetSystemLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UKismetSystemLibrary(UKismetSystemLibrary&&) = delete; \ UKismetSystemLibrary(const UKismetSystemLibrary&) = delete; \ ENGINE_API virtual ~UKismetSystemLibrary(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_107_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h_110_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UKismetSystemLibrary; // ********** End Class UKismetSystemLibrary ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_KismetSystemLibrary_h // ********** Begin Enum EDrawDebugTrace *********************************************************** #define FOREACH_ENUM_EDRAWDEBUGTRACE(op) \ op(EDrawDebugTrace::None) \ op(EDrawDebugTrace::ForOneFrame) \ op(EDrawDebugTrace::ForDuration) \ op(EDrawDebugTrace::Persistent) namespace EDrawDebugTrace { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDrawDebugTrace ************************************************************* // ********** Begin Enum EDrawDebugSceneDepthPriorityGroup ***************************************** #define FOREACH_ENUM_EDRAWDEBUGSCENEDEPTHPRIORITYGROUP(op) \ op(EDrawDebugSceneDepthPriorityGroup::World) \ op(EDrawDebugSceneDepthPriorityGroup::Foreground) enum class EDrawDebugSceneDepthPriorityGroup : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDrawDebugSceneDepthPriorityGroup ******************************************* // ********** Begin Enum EMoveComponentAction ****************************************************** #define FOREACH_ENUM_EMOVECOMPONENTACTION(op) \ op(EMoveComponentAction::Move) \ op(EMoveComponentAction::Stop) \ op(EMoveComponentAction::Return) namespace EMoveComponentAction { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMoveComponentAction ******************************************************** // ********** Begin Enum EQuitPreference *********************************************************** #define FOREACH_ENUM_EQUITPREFERENCE(op) \ op(EQuitPreference::Quit) \ op(EQuitPreference::Background) namespace EQuitPreference { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EQuitPreference ************************************************************* // ********** Begin Enum EEditorPropertyValueState ************************************************* #define FOREACH_ENUM_EEDITORPROPERTYVALUESTATE(op) \ op(EEditorPropertyValueState::Default) \ op(EEditorPropertyValueState::Overridden) \ op(EEditorPropertyValueState::NotFound) \ op(EEditorPropertyValueState::AccessDenied) enum class EEditorPropertyValueState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EEditorPropertyValueState *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS