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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/InputScaleBias.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/InputScaleBias.h"
#ifdef ENGINE_InputScaleBias_generated_h
#error "InputScaleBias.generated.h already included, missing '#pragma once' in InputScaleBias.h"
#endif
#define ENGINE_InputScaleBias_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FInputScaleBias ***************************************************
struct Z_Construct_UScriptStruct_FInputScaleBias_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputScaleBias_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputScaleBias;
// ********** End ScriptStruct FInputScaleBias *****************************************************
// ********** Begin ScriptStruct FInputRange *******************************************************
struct Z_Construct_UScriptStruct_FInputRange_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_40_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputRange_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputRange;
// ********** End ScriptStruct FInputRange *********************************************************
// ********** Begin ScriptStruct FInputScaleBiasClamp **********************************************
struct Z_Construct_UScriptStruct_FInputScaleBiasClamp_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_75_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClamp_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputScaleBiasClamp;
// ********** End ScriptStruct FInputScaleBiasClamp ************************************************
// ********** Begin ScriptStruct FInputClampConstants **********************************************
struct Z_Construct_UScriptStruct_FInputClampConstants_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_142_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputClampConstants_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputClampConstants;
// ********** End ScriptStruct FInputClampConstants ************************************************
// ********** Begin ScriptStruct FInputClampState **************************************************
struct Z_Construct_UScriptStruct_FInputClampState_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_172_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputClampState_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputClampState;
// ********** End ScriptStruct FInputClampState ****************************************************
// ********** Begin ScriptStruct FInputScaleBiasClampConstants *************************************
struct Z_Construct_UScriptStruct_FInputScaleBiasClampConstants_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_189_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClampConstants_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputScaleBiasClampConstants;
// ********** End ScriptStruct FInputScaleBiasClampConstants ***************************************
// ********** Begin ScriptStruct FInputScaleBiasClampState *****************************************
struct Z_Construct_UScriptStruct_FInputScaleBiasClampState_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_251_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClampState_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputScaleBiasClampState;
// ********** End ScriptStruct FInputScaleBiasClampState *******************************************
// ********** Begin ScriptStruct FInputAlphaBoolBlend **********************************************
struct Z_Construct_UScriptStruct_FInputAlphaBoolBlend_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_287_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputAlphaBoolBlend_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInputAlphaBoolBlend;
// ********** End ScriptStruct FInputAlphaBoolBlend ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h
// ********** Begin Enum EAnimAlphaInputType *******************************************************
#define FOREACH_ENUM_EANIMALPHAINPUTTYPE(op) \
op(EAnimAlphaInputType::Float) \
op(EAnimAlphaInputType::Bool) \
op(EAnimAlphaInputType::Curve)
enum class EAnimAlphaInputType : uint8;
template<> struct TIsUEnumClass<EAnimAlphaInputType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimAlphaInputType>();
// ********** End Enum EAnimAlphaInputType *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS