// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/InputScaleBias.h" #ifdef ENGINE_InputScaleBias_generated_h #error "InputScaleBias.generated.h already included, missing '#pragma once' in InputScaleBias.h" #endif #define ENGINE_InputScaleBias_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInputScaleBias *************************************************** struct Z_Construct_UScriptStruct_FInputScaleBias_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputScaleBias_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputScaleBias; // ********** End ScriptStruct FInputScaleBias ***************************************************** // ********** Begin ScriptStruct FInputRange ******************************************************* struct Z_Construct_UScriptStruct_FInputRange_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputRange_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputRange; // ********** End ScriptStruct FInputRange ********************************************************* // ********** Begin ScriptStruct FInputScaleBiasClamp ********************************************** struct Z_Construct_UScriptStruct_FInputScaleBiasClamp_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_75_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClamp_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputScaleBiasClamp; // ********** End ScriptStruct FInputScaleBiasClamp ************************************************ // ********** Begin ScriptStruct FInputClampConstants ********************************************** struct Z_Construct_UScriptStruct_FInputClampConstants_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_142_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputClampConstants_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputClampConstants; // ********** End ScriptStruct FInputClampConstants ************************************************ // ********** Begin ScriptStruct FInputClampState ************************************************** struct Z_Construct_UScriptStruct_FInputClampState_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_172_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputClampState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputClampState; // ********** End ScriptStruct FInputClampState **************************************************** // ********** Begin ScriptStruct FInputScaleBiasClampConstants ************************************* struct Z_Construct_UScriptStruct_FInputScaleBiasClampConstants_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_189_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClampConstants_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputScaleBiasClampConstants; // ********** End ScriptStruct FInputScaleBiasClampConstants *************************************** // ********** Begin ScriptStruct FInputScaleBiasClampState ***************************************** struct Z_Construct_UScriptStruct_FInputScaleBiasClampState_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_251_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputScaleBiasClampState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputScaleBiasClampState; // ********** End ScriptStruct FInputScaleBiasClampState ******************************************* // ********** Begin ScriptStruct FInputAlphaBoolBlend ********************************************** struct Z_Construct_UScriptStruct_FInputAlphaBoolBlend_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h_287_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputAlphaBoolBlend_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputAlphaBoolBlend; // ********** End ScriptStruct FInputAlphaBoolBlend ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_InputScaleBias_h // ********** Begin Enum EAnimAlphaInputType ******************************************************* #define FOREACH_ENUM_EANIMALPHAINPUTTYPE(op) \ op(EAnimAlphaInputType::Float) \ op(EAnimAlphaInputType::Bool) \ op(EAnimAlphaInputType::Curve) enum class EAnimAlphaInputType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimAlphaInputType ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS